| Officially
Released from Blizzard
1.11 /1.10 /1.09
/ 1.08 / 1.07 / 1.06
/ 1.05 / 1.04 / 1.03
/ 1.02 / 1.01
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Diablo II Version History
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- Patch 1.11 (Lord of Destruction and
Standard)
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- A new Mystery has been revealed!
- Players of Hell Difficulty Realm games are hereby warned once again, that a series of new and challenging tests await you! The answer lies within Diablo's Bosses, which span across the world from the Den of Evil to the Throne of Destruction...
New Items
- Added 10 New Runewords.
- Added new Unique Items that will drop from Special Bosses.
Hireling Enhancements
- Players can purchase hirelings that are within 1-5 levels below their own level.
- The rate at which hirelings gain experience has been increased. They should now stay closer to the player's level.
Major Bugs
- Creating a town portal when corpses or other objects entirely fill the area where the portal will appear in town will no longer crash the game.
- Skills obtained from runewords created while the item is equipped will no longer disconnect you from Battle.net when chosen.
- Barbarians will no longer become stuck when using Whirlwind right after Inferno from the unique item Balrog Blade Flamebellow.
- German, Spanish, and Polish users will no longer crash when the mouse cursor moves over an item that grants an Aura while equipped.
- The game will no longer crash when selecting a skill granted by a weapon at the same time as switching weapons with the W key.
- Dying or being requested to trade while changing the key configuration will no longer cause you to get stuck.
- The "Missile Firing too far" assertion error has been corrected.
- Attempting to sell a Horadric Cube or a quest item to an NPC by holding Control while clicking will no longer disconnect you from Battle.net.
Minor Bugs
- Running the game with -install no longer causes the game to be installed as a Windows Service. -install is now ignored.
- Sometimes the seals in Diablo's lair would not activate. This has been corrected.
- Character expiration messages have been updated to reflect the expiration policy implemented in patch 1.10.
- Unidentified items sometimes caused other set items to display green for items the player does not have. This has been corrected.
- The German mouseover text for the Ist rune has been corrected.
- Account recovery is now allowed for existing accounts whose name is only one or two characters.
- When leaving a game on Battle.net, you will now be brought back to the channel in which you were previously.
- Transmuting an ethereal item now retains the ethereal stats bonuses.
- In Japanese Lord of Destruction, items that add to all Assassin skills incorrectly stated in their mouseover text that they added to all Druid skills. This has been corrected.
Fixed Game Exploits
- It is no longer possible to bypass the 10-second hostility timer by activating a waypoint at the same time as declaring hostility.
- A player must now have sufficient room in their inventory to receive the Scroll of Resistance. This prevents receiving multiple copies of it.
- Uber Diablo is no longer killed when Shenk the Overseer or Blood Raven die nearby.
- Necromancers with Trang-Oul's Set equipped could sometimes become invincible to attack. This has been corrected.
- Blessed Hammer no longer remains active while in town, preventing players from subsequently declaring hostility and having the hammers hit other players for damage.
- Set items retained their multi-piece bonuses after the player died, even though they were removed. This has been corrected.
- Items with skill-charging effects will no longer give synergy bonuses to skills when equipped on a character without those skills.
- Pasting from the Clipboard no longer allows the creation of characters with more than one dash or underscore in their name.
Changes in the 1.11b patch
Fixes:
- Fixed a bug that could cause a crash when you return to chat after playing a game on Battle.net.
- Fixed a bug that could cause a crash when the runeword "Peace" was equipped on a hireling.
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Diablo II Version History
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- Patch 1.10 (Lord of Destruction and
Standard)
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Mysterious World-event
Fundamental architecture changes/improvements
Specific changes/improvements
Improved various Items
Revised Skill balance for all Player Character classes
Amazon
Assassin
Barbarian
Druid
Necromancer
Paladin
Sorceress
Added new Rune Words and Horadric Cube Recipes
Closed some PvP loopholes/exploits
New Battle.net features
Battle.net bugs
Major Bugs
Minor Bugs
Enhancements and other changes
Macintosh-specific changes
- Mysterious World-event
- Players of Hell difficulty Realm games are hereby warned that a new, challenging world-event has been added to Diablo II version 1.10. Players of Hardcore characters should be even more wary when encountering superunique monsters during an active world event. Be prepared to execute a hasty Save and Exit, if your situation seems too dangerous.
- Fundamental architecture changes/improvements
- The skill and monster systems are now completely data-driven. Skill balancing is simpler and quicker. Monster control/populating/creation is simpler. Although done for our needs, mod-makers should like these changes, too. A major result is that nearly any skill can be used by any character class.
- A skill now may have synergy Bonuses (similar to masteries) applied by putting points into other skills.
- The player stats and inventory system has been completely redone to run more efficiently, improving server performance and stability.
- The collision detection system has been sped up significantly. Again, improving server performance.
- Specific changes/improvements
- Increased difficulty for high-level players to reduce future exploitation of the game system.
- Made monsters tougher
- Beefed up monster difficulty in Act V, Nightmare, and Hell difficulties. This was accomplished by improving monster stats (hp, ac, etc.) and by boosting their AI/behavior in NM and Hell difficulties (that is, by making decisions more often and by simply moving faster). In Nightmare and Hell difficulties monster damages have generally been increased -- dramatically in some cases.
- Reduced the effectiveness of Experience runs, power-leveling, and leeching.
- Added randomized (especially ranged-attack) monsters to Nightmare and Hell Act V - e.g., Burning Dead, Imps, etc.
- Increased the Experience attached to most Act V monsters in Normal, Nightmare, & Hell difficulties.
- Reduced the HP of (Act V) Barbarian soldiers in Nightmare and Hell difficulties.
- Increased the rate of occurrence of Unique monsters in Hell difficulty.
- Reduced the party member Experience sharing to 0 beyond a maximum distance of about 2 screens from the monster death. This prevents low-level characters from joining a party and then staying completely out of harm's way while still getting Experience.
- Increased the Experience penalty for Clvl 70+ as follows: Clvl 1 - 69: 100% Experience Clvl 70 - 99: 85% - 0.8% Experience (approximately exponential decaying)
- Encouraged players to play in more of the Diablo II areas/locations/levels.
- Reduced drops from the most-run SuperUnique monsters, ThreshSocket and Pindleskin.
- Cut Experience and reduced drops in the Cow level.
- Randomized the monster populations more thoroughly throughout Act V in Nightmare and Hell difficulties, including the addition of 'guest monsters' from other Acts.
- Increased the number of Unique monsters in each area and difficulty.
- Improved various Items
- Improved the attributes for newly-dropped Rare Armor, Helms, and most Weapons.
- Added over 100 new Unique Items, of which 29 can be found only in Ladder games.
- Revised Skill balance for all Player Character classes
- Amazon - Javelin and Spear Skills
- Jab - Increased Attack Rating.
- Power Strike - Increased Attack Rating and Damage done to targets. Added skill synergy bonuses.
- Poison Javelin - Increased the total amount of Poison Damage and Duration. Added skill synergy bonuses.
- Impale - Increased Attack Rating. Increased Damage.
- Lightning Bolt - Increased Lightning Damage. Added skill synergy bonuses.
- Charged Strike - Increased the number of Charged Bolts released. Reduced average Lightning Damage. Added skill synergy bonuses.
- Plague Javelin - Added an Attack Rating bonus. Increased Poison Damage. Increased Poison Duration. Lowered Mana cost per level of skill. Added skill synergy bonuses.
- Lightning Strike - Reduced the average Lightning Damage. Added skill synergy bonuses.
- Lightning Fury - Rebalanced by increasing the average Lightning Damage. Although it starts lower, it rises rapidly to much higher damage. Added skill synergy bonuses.
- Amazon - Passive and Magic Skills
- Inner Sight - Increased the reduction in Enemy Defense. Improved overall.
- Valkyrie - Increased Attack Rating and decreased Mana cost. Added resistances and skills like Evade, Dodge, etc. Added skill synergy bonuses.
- Decoy - Extensively revised with added resistances and skills like Evade, Dodge, etc.
- Amazon - Bow and Crossbow Skills
- Magic Arrow - Added Attack Rating bonus.
- Fire Arrow - Added Attack Rating bonus. Decreased Mana cost. Added skill synergy bonuses.
- Cold Arrow - Added Attack Rating bonus. Increased Cold Damage. Increased Mana cost. Added skill synergy bonuses.
- Exploding Arrow - Added Attack Rating bonus. Increased Fire Damage. Added skill synergy bonuses.
- Ice Arrow - Added Attack Rating bonus. Added skill synergy bonuses.
- Immolation Arrow - Added Attack Rating bonus. Decreased Mana cost. Added skill synergy bonuses.
- Freezing Arrow - Added Attack Rating bonus. Decreased Mana cost. Added skill synergy bonuses.
- Assassin - Martial Arts Skills
- Dragon Talon - Increased Attack Rating.
- Fists of Fire - Added skill synergy bonuses.
- Claws of Thunder - Added skill synergy bonuses.
- Blades of Ice - Added skill synergy bonuses.
- All kick skills - Increased Attack Rating bonus.
- Assassin - Shadow Disciplines
- Venom - Fixed duration at 0.4 seconds regardless of poison items equipped.
- Shadow Warrior - Increased the Life and resistances.
- Assassin - Traps Skills
- Fire Blast - Added skill synergy bonuses.
- Shock Web - Added skill synergy bonuses.
- Charged Bolt Sentry - Added skill synergy bonuses.
- Wake of Fire - Slight increase to Damage at higher levels. Added skill synergy bonuses.
- Lightning Sentry - Added skill synergy bonuses.
- Wake of Inferno - Added skill synergy bonuses.
- Death Sentry - Added skill synergy bonuses.
- Barbarian - Warcries
- War Cry - Added skill synergy bonuses.
- Shout - Increased duration.
- Battle Orders - Increased duration.
- Battle Command - Increased duration.
- Barbarian - Combat Masteries
- Throwing Mastery - Increased the Attack Rating bonus to throwing skills.
- Barbarian - Combat Skills
- Bash - Added skill synergy bonuses.
- Double Swing - Decreased Mana cost. Added skill synergy bonuses.
- Stun - Added skill synergy bonuses.
- Double Throw - Added skill synergy bonuses.
- Concentrate - Added skill synergy bonuses.
- Frenzy - Added skill synergy bonuses.
- Druid - Elemental Skills
- Firestorm - Increased Fire damage at higher levels. Increased damage at higher levels. Added skill synergy bonuses.
- Molten Boulder - Added physical damage. Increased damage at higher levels. Added skill synergy bonuses.
- Arctic Blast - Increased Cold damage at higher levels. Increased damage at higher levels. Added skill synergy bonuses.
- Fissure - Added skill synergy bonuses.
- Cyclone Armor - Added skill synergy bonuses.
- Twister - Increased damage at higher levels. Added skill synergy bonuses.
- Volcano - Added physical damage. Added skill synergy bonuses.
- Tornado - Increased damage at higher levels. Added skill synergy bonuses.
- Hurricane - Added skill synergy bonuses.
- Armageddon - Increased Fire damage at higher levels. Added skill synergy bonuses.
- Druid - Shape Shifting Skills
- Werewolf - Added skill synergy bonuses. Allowed casting of Armageddon.
- Werebear - Added skill synergy bonuses. Allowed casting of Armageddon.
- Maul - Increased Stun duration.
- Rabies - Increased Poison Damage. Added skill synergy bonuses.
- Fire Claws - Slight increase to Fire Damage. Added skill synergy bonuses.
- Druid - Summoning Skills
- Summon Spirit Wolf - Added skill synergy bonuses.
- Heart of Wolverine - Increased radius of effect and Life.
- Summon Dire Wolf - Added skill synergy bonuses.
- Oak Sage - Increased radius of effect.
- Spirit of Barbs - Increased Life.
- Summon Grizzly - Added skill synergy bonuses.
- Necromancer - Summoning Skills
- Skeleton Mastery - Increased Damage of non-Skeletal 'pets'. Increased Life of Skeletal 'pets'.
- Raise Skeleton - Increased Skeleton Life, Attack Rating, and Defense. Decreased the maximum number of Skeletons that can be summoned as follows: the first 3 skill points in Raise Skeleton still yield 1 Skeleton per point (as in 1.09), however, subsequent Skeletons now require 3 skill points each. Added skill synergy bonuses.
- Clay Golem - Added the ability to slow players and monsters on hit. Added skill synergy bonuses.
- Raise Skeletal Mage - Increased Damage. Decreased the maximum number of Skeletal Mages that can be summoned as follows: the first 3 skill points in Raise Skeletal Mage still yield 1 Mage per point (as in 1.09), however, subsequent Mages now require 3 skill points each. Added skill synergy bonuses.
- Blood Golem - Added skill synergy bonuses.
- Iron Golem - Added Defense bonus. Added skill synergy bonuses.
- Fire Golem - Increased Fire Damage. Added Holy Fire Damage. Added skill synergy bonuses.
- Necromancer - Poison and Bone Skills
- Teeth - Added skill synergy bonuses.
- Bone Armor - Added skill synergy bonuses.
- Poison Dagger - Increased Attack Rating. Increased Duration. Added skill synergy bonuses.
- Bone Wall - Cut duration in half. Life decreased. Added skill synergy bonuses.
- Poison Explosion - Increased Duration. Added skill synergy bonuses.
- Bone Spear - Increased Magic Damage. Added skill synergy bonuses.
- Bone Prison - Cut duration in half. Added skill synergy bonuses.
- Poison Nova - Added skill synergy bonuses.
- Bone Spirit - Increased Magic Damage at highest levels. Added skill synergy bonuses.
- Paladin - Combat Skills
- Holy Bolt - Increased Magic damage. Ignores resistances of Undead. Increased Healing to non-monster characters.
- Blessed Hammer - Increased high-level damage. Ignores resistances of Undead and Demons. Added skill synergy bonuses.
- Vengeance - Added skill synergy bonuses.
- Sacrifice - Added skill synergy bonuses.
- Holy Shield - Added skill synergy bonuses.
- Fist of the Heavens - Ignores resistances of Undead and Demons. Added skill synergy bonuses.
- Zeal - Increased damage above level 4. Added skill synergy bonuses.
- Charge - Added skill synergy bonuses.
- Paladin - Offensive Auras
- Might - Increased area of effect.
- Holy Fire - Added Fire Damage to attack. Added skill synergy bonuses.
- Thorns - Increased area of effect.
- Blessed Aim - Increased area of effect.
- Holy Freeze - Added Cold Damage to attack. Added aura damage. Added skill synergy bonuses.
- Holy Shock - Rebalanced the area of effect. Increased Lightning Damage on attack. Improved damage ramp. Added skill synergy bonuses.
- Sanctuary - Increased Magic Damage. Added skill synergy bonuses.
- Paladin - Defensive Auras
- Prayer - Increased Healing and area of effect.
- Resist Fire - Increased area of effect.
- Defiance - Increased area of effect.
- Resist Cold - Increased area of effect.
- Resist Lightning - Increased area of effect.
- Cleansing - Increased area of effect. Added skill synergy bonuses.
- Meditation - Increased area of effect. Added skill synergy bonuses.
- Redemption - Increased area of effect.
- Salvation - Increased area of effect.
- Sorceress - Cold Spells
- Ice Bolt - Increased Cold Damage. Added skill synergy bonuses.
- Frozen Armor - Added skill synergy bonuses.
- Frost Nova - Increased Cold Damage. Added skill synergy bonuses.
- Ice Blast - Increased Cold Damage. Added skill synergy bonuses.
- Shiver Armor - Increased Cold Damage. Increased Cold Duration. Added skill synergy bonuses.
- Glacial Spike - Increased Cold Damage. Added skill synergy bonuses.
- Blizzard - Increased Cold Damage. Added skill synergy bonuses.
- Chilling Armor - Increased Cold Damage. Added skill synergy bonuses.
- Frozen Orb - Added skill synergy bonus.
- Sorceress - Lightning Spells
- Charged Bolt - Added skill synergy bonuses.
- Energy Shield - Added skill synergy bonuses.
- Nova - Rebalanced Lightning Damage.
- Lightning - Added skill synergy bonuses.
- Chain Lightning - Added skill synergy bonuses.
- Sorceress - Fire Spells
- Fire Bolt - Increased Fire Damage at higher levels. Added skill synergy bonuses.
- Inferno - Increased Fire Damage at higher levels. Added skill synergy bonuses.
- Fire Ball - Increased Fire Damage at higher levels. Slightly increased Mana cost. Added skill synergy bonuses.
- Enchant - Rebalanced Fire Damage. Added Attack Rating bonus. Reduced Mana cost. Added Skill Synergy Bonus.
- Meteor - Added skill synergy bonuses.
- Hydra - Rebalanced Fire Damage. Added skill synergy bonuses.
- Added new Rune Words and Horadric Cube Recipes
- Added 20 new Rune Words.
- Added a Horadric Cube recipe as follows: 3 flawless gems + 1 magic weapon = socketed, magic weapon.
- Added 46 more Horadric Cube Recipes -- upgrades for the remaining Runes and item 'rerolls'.
- The highest 19 Rune upgrades are usable only by Ladder characters.
- Closed some PvP loopholes/exploits
- Terminated the casting of 'absentee' skills such as the Sorceress' Meteor, Firewall, Blaze, Hydra; the Assassin's Sentries; the Druid's Volcano; etc. when the player enters town. This prevents declaring Hostility and doing immediate damage to the unsuspecting.
- Prevented 3rd-party hacks from treating background objects as a Waypoint.
- Enforced a 10-second delay between declaring Hostility and using a Waypoint or Town Portal to leave town.
- Ears and other items dropped on the ground by players (even in town) are deleted more frequently, and even when on the same screen as players. Magic, Rare, Set, and Unique items persist longer.
- The attribute "Hit Slows Target" has been limited to no more than 50% slowing when used in PvP.
- Fixed the bug that prevented a hostile player from targeting a Whirlwinding Barbarian equipped with a 2-handed sword.
- Throwing an Oil Potion no longer crashes an opponent.
- New Battle.net features. Please see www.battle.net for more information.
- Introduced a new Lobby. Players now start in the lobby where they may decide to enter battle.net chat as before or to simply create/join a game without entering chat.
- Added the ability to recover a forgotten/stolen account password via email registration.
- Added a new command '/mail account_name' which sends a message directly to the account's registered email address.
- An 'expiration date' is now shown with Realm Characters on the selection screen.
- Introduced a new Ladder System for those who prefer to play free from any characters who may have participated in past item duping or hacking. To use this new feature, a player places a check in the Ladder box upon character creation -- in the same way that Expansion and Hardcore selection is done. Periodically, the Ladder may be reset, adding the old Ladder characters to the regular population -- who, of course, cannot play games with the new season's Ladder characters. Thus, every season each new Ladder character truly starts from scratch, as no 'twinking' is possible from older characters.
- Once a player defeats Diablo, all Diablo II Battle.net accounts accessed from that computer may create Hardcore characters.
- Battle.net bugs
- Prevented a crash when waiting in the Blizzard Tech Support channel on Battle.net.
- Realm games created without a Password no longer allow players who specify a Password to join.
- When a character dies during an 'Alt-F4' disconnection from B.net in Hardcore, the character icon now properly appears in both chat and the Character Selection Screen.
- Corrected typos in the Options help.
- Prevented players from changing their chat text color and indentation to masquerade as official Blizzard accounts.
- Warcraft III players no longer appear as cloaked figures in Diablo II chat rooms.
- Battle.net stability has been improved when a Diablo II character that had been designated as the operator of a private channel resigns.
- Players may no longer immediately re-join a chat Channel from which they have been banned.
- Barbarians dual-wielding with a Javelin now show the Javelin in battle.net chat, too.
- Removed Age from the Player Profile.
- Major Bugs
- Fixed the 'Druid Drop' bug related to equipping items which would cause players to be dropped from a game when activating Werewolf or Werebear skills above level 33.
- Super Unique, Unique, and Champion monsters can no longer be created as nearly invincible, that is, with < 0 hit points.
- Barbarians and Assassins who are dual-wielding potions are no longer prevented from entering a game.
- A Zod Rune applied to an Ethereal item no longer reduces its durability to 0.
- Characters with extremely fast attack speeds no longer erroneously miss their targets.
- Summoned creatures (aka 'pets') now properly inherit the player's level to determine their monster level.
- A summoned Grizzly now properly pursues and attacks its enemies more effectively.
- Fury and Phoenix Strike can no longer target the casting player's hireling or pet.
- Valkyries are no longer treated as monsters and erroneously assigned additional Life in Nightmare and Hell difficulties.
- A Valkyrie affected by a party member's Oak Sage can no longer be killed with 1 hit.
- Assassins and Barbarians with Mastery points no longer have excessive Critical Strikes applied to their melee attacks.
- Oak Sage and Heart of Wolverine now function properly above skill level 20.
- Poison Creeper now properly receives the PvP damage penalty.
- Holy Freeze no longer slows the Lightning skill.
- The curse Attract can no longer be overridden by any other curse.
- Using Battle Command can no longer erroneously retain the skill bonus granted by an item after un-equipping the item.
- Active level 18+ Thorns no longer makes the player character invulnerable to monster melee attacks.
- Lightning and Chain Lightning are now properly affected by items with casting rate magic properties.
- Using Enchant on ranged weapons now boosts the damage a variable amount.
- Fireballs used against a Lightning Enchanted monster no longer make its Charged Bolts invisible.
- The 3rd charge of the Assassin's Skill - Blades of Ice, now freezes the target.
- Lower Resist now correctly updates the resistances displayed on the target's character screen.
- Crushing Blow now works at the percentage chance stated.
- Items can no longer be created with level requirements higher than 99.
- A throwing item with the magic property Replenishes Quantity now replenishes if depleted to 0 quantity.
- Newly-discovered Ethereal items with the magic property Increased Maximum Durability now may have the maximum durability.
- The Rune Word "Melody" now works properly for bows.
- Leaving the vicinity of a Super unique monster and returning after 20 seconds, now properly respawns the Super unique for treasure drops.
- The erroneous action of the Reduce AC modifier. which had shown in the item pop-up as x% Target AC has been corrected. It now no longer sets the target's AC equal to the percentage, but properly reduces the target's AC by the percentage. The display has been corrected to say "-x% Target AC." The modifier's effect is reduced by one half when player characters, SuperUniques, hirelings, and Act-end bosses are targeted.
- Fixed a bug in damage calculation for weapons which computed +min/+max damage prior to +damage%.
- If Holy Bolt is assigned to the right mouse-button and Charge or Smite to the left, left-clicking on a party member no longer sticks one in place.
- A player character standing on a player corpse is no longer immune to missiles.
- Auto-targeting skills when assigned to the left mouse-button no longer repeatedly cast, if one is holding the button down to move. Auto-targeting skills are those that nearby target if one is not selected, e.g., Fist of the Heavens.
- The Paladin's non-aura skills now attack appropriately, when one clicks on a foe without enough Mana to use the skill.
- A class of bugs that had reduced the effectiveness of alternating weapon attacks when equipped with two weapons has been fixed, including the various dual-claw Assassin attacks.
- Poison length calculations are now correct.
- Poison now works properly when applied to ranged attacks.
- Mindblast and Conversion now remove any auras from their targets upon casting and also when they wear off.
- Confuse now works properly, that is, without the occasional misfire.
- Holy Shield now boosts the defense of the player, not the shield.
- Blade Fury now uses the proper amount of Mana.
- Skeletons, Skeletal Mages, and Golems are now raised with appropriate (non-0) Attack Rating and Defense stats.
- Iron Golems are no longer summoned with excessive additional Life in Nightmare and Hell difficulties.
- Hirelings can no longer equip items without meeting the item requirements.
- Rogue hirelings can no longer shoot Lightning Bolts by equipping items that boost Bow and Crossbow skills.
- Isenhart's Case and Horns now work together correctly on Hirelings.
- Monster warping (aka teleporting) in some TCP/IP games has been reduced.
- Slowed or chilled monsters no longer 'desynch' (or 'lag') as easily.
- Corrupted Rogues no longer pause for long periods of time when pursuing a foe.
- When a Barbarian throws a weapon with his left hand (right inventory slot) while equipped with a melee weapon in his right hand (left inventory slot), the thrown weapon now does proper damage.NPCs no longer bestow quest rewards (e.g., socketing) upon unidentified items.
- An NPC no longer fails to give a quest reward item to a character with a full Inventory or Stash.
- The Heaven's Brethren set bonus of "+5 to Light Radius" now works.
- As shown on the Character screen, Assassins receive a damage bonus from boots.
- The Assassin's Claw Mastery bonuses to Damage and Attack Rating are no longer erroneously swapped.
- A behavior-changing curse (like Dim Vision) can no longer affect a monster permanently, when the player portals away.
- The Life of monsters affected by Regeneration or Poison now updates correctly.
- Enchant cast upon other player characters is now enhanced by the caster's Fire Mastery.
- Skills and magic effects that change one's maximum Life now change one's current Life by a corresponding percentage.
- The Attack Rating displayed for the Assassin kick skills is no longer higher than the actual Attack Rating.
- Macintosh-specific fixes
- Improved compatibility with dual-monitor Macintosh systems.
- Prevented a crash when using the scroll bars and highlighting games in Battle.net's Join menu.
- Minor Bugs
- Summon Spirit Wolf no longer overstates the Damage.
- Spirit of Barbs, Heart of Wolverine, and Oak Sage no longer understate their radii of effect.
- When the Automap option "Center" is off, the Automap no longer centers upon opening the Skill Tree or Inventory.
- The extraneous text in the Change Realm dialog box has been removed.
- The health bar of a Flayer knocked from his Flayer Shaman now works.
- Fixed a general monster health bar overflow bug.
- A temporary loss of the Stamina Shrine effect no longer occurs.
- The Skill Tree levels are now displayed properly when a player equips both a non-melee item that boosts all character class skills along with a weapon that boosts an individual skill.
- Skills granted by items are now always displayed as such in the Skill Tree.
- The damage displayed on the character screen is now correct when a character with high strength has no weapon equipped.
- The damage displayed on the character screen is now correct for Freezing Arrow and Holy Shock.
- The hover text of the Amazon skill Multiple Shot now correctly displays that it does 3/4 weapon damage.
- When the Assassin has two Claws equipped and is using the Weapon Block skill, the Chance to Block percentage properly appears in the hover text of the Defense stat in the character screen.
- The Golden Bird quest status is shown correctly in the quest log, if one exits the game before getting the reward.
- The Redemption skill description now correctly states that it affects only the caster, not the party.
- The Redemption skill graphic effect can no longer appear erroneously when a player returns from town through a Town Portal.
- The Thunderstorm skill graphic effect now displays properly.
- The damage listed on the character screen for Holy Shock no longer appears blue.
- Hardcore Assassins and Druids no longer appear as cloaked figures in the multiplayer character selection screen of DII Classic.
- Message log scrolling is now more responsive.
- Players now see other players kicking barrels.
- Berserker Axe" is now spelled correctly.
- Io, Shael, and Jah Runes now have Korean, Japanese, and Chinese translations.
- Corrected localization (translation, text box sizes, etc.) for a number of issues in French, German, Chinese, Korean, and Spanish.
- Enhancements and other changes
- Implemented a new system to detect and delete 'duped', 'hacked' and other erroneous items from the inventories of Realm Characters as they are loaded.
- Increased the damage of nearly all skills above skill level 20.
- Added synergy bonuses to many skills. The bonuses boost the effectiveness of the higher-level skills based upon the number of points allocated to the lower-level (synergizing) skills. Players are rewarded for using skill points earlier rather than hoarding them all for later 'cookie-cutter' distribution to high-level skills.
- Rebalanced the rate of Unique/Set/Rare/Magic items drop.
- Lower Resist and Conviction skills now work properly against immune monsters.
- Cold Mastery has been changed to a constant amount.
- Elemental Piercing versus immunities has been changed to a constant amount.
- Improved the existing 7 class-specific Sets by adding and/or boosting partial and complete Set bonuses. Also added a visual effect to wearers of these complete Sets.
- Limited the maximum experience gain from The Ancients quest in Act V to 1 character level.
- One can no longer enter Town Portals cast by other players in areas beyond the "blocking quests" without having completed those quests: e.g., Canyon of the Magi/Seven Tombs/Duriel's Lair (The Summoner), The Harem/Palace Basement/Arcane Sanctuary (The Tainted Sun), Durance of Hate (The Blackened Temple), The Worldstone Keep (The Ancients), The Secret Cow Level (Terror's End in DII classic or Eve of Destruction in DII: LoD). NOTE: A player who kills the High Council (but doesn't use Khalim's Will to smash the Compelling Orb), may take a Town Portal into the Durance of Hate.
- NPCs no longer accept lower difficulty quest items to complete quests in a higher difficulty.
- Atma now heals automatically.
- Quest items are automatically identified when they drop.
- Increased the challenge of Mephisto and the Ancients.
- Increased the damage and defense of Andariel, Mephisto, Diablo, and Baal.
- Gave Mephisto a more powerful Frost Nova, based on his own (not player's) stats.
- Added blocking and resistances to Duriel.
- Reduced the levels of all auras used by Unique monsters.
- Added more Unique monsters to the open areas of Acts IV and V.
- Life leeching is now determined by each monster type and reduced below 100% in Nightmare and Hell Difficulties.
- Added resistances and blocking to the Unravelers in Act II in Hell Difficulty.
- Increased monster hit-points in one player games and reduced the increase to monster hit-points for each additional player in multiplayer games.
- Boosted the effects of Health and Mana potions.
- Mana potions are now sold by some shopkeepers.
- The Antidote potion now gives +50 poison resistance and +10 max poison resist for 30 seconds.
- The Thawing potion now gives +50 cold resistance and +10 max cold resist for 30 seconds.
- The Stamina potion now gives super stamina recovery for 30 seconds.
- Newly-found (post-1.10) magic bows with the properties "Fires Magic Arrows" or "Fires Explosive Arrows" have these properties at appropriate skill levels rather than being fixed at level 1.
- Improved gambling by increasing the chances for Rare, Set, and Unique items.
- Improved monster drops by boosting the base item types and by increasing the chance for Rares.
- Increased the chances that dropped items have the magic properties of Enhanced damage, Life-stealing, Mana-stealing, and + to all Resistances. Increased hireling Life/attack rating/defense/level. Also removed the skill cap from Act III hirelings. (Hireling level at hiring is now different between DII classic and LoD.)
- Increased life regeneration for hirelings.
- Boosted the effect of Health potions upon hirelings.
- Lowered the cost of resurrection of hirelings.
- Increased the leash range of hirelings.
- Summonables except for Revived monsters and pets that don't attack or defend - e.g., Vines now get Defense and Attack Rating based on their level.
- Bone Walls are now friendly to the caster's party - that is, not attackable.
- Improved Blood Raven's behavior.
- Guest monsters (those from earlier Acts and lower difficulty levels) compute their Treasure Class (for item dropping) appropriately for their new, higher levels.
- Chilling Armor no longer responds to other Chilling Armor bolts.
- A player may have up to 16 corpses now. Only the first (oldest) corpse holding items is saved between games.
- In Nightmare and Hell difficulties recovering one's corpse now restores 75% of the Experience that had been lost at death. This applies to all of a player's corpses.
- Block lock' has been eliminated. When a player character has just blocked an attack, the player cannot block again for a short period of time, the length of which increases as Blocking speed increases.
- Reduced the 'lag' when Lister the Tormentor and his minions are summoned by Baal.
- The levels of The Forgotten Tower are now larger in Nightmare and Hell difficulties.
- Increased the likelihood of dropping Elite items.
- Only a very few Unique items and new 'uber' items are now over level 85. That is, the best items now drop more often.
- Jewels and other modifiers can now boost the elemental damage of a melee weapon if that trait is listed as part of the Jewel description.
- The Buriza's level (not its level requirement) was increased to 59.
- Items that grant skills bestow a lower skill level to those character classes who natively have the skill in their skill tree. Note that Charged items receive synergy and mastery bonuses, but don't receive bonuses by assigning extra points to the skill.
- Boosted the Cham Rune freeze effect on weapons from +1 to +3.
- The Eth Rune's effect is now "-25% to Target AC". Thus, 4 Eth Runes reduce the target AC to zero.
- The modifier "Ignores Target AC" no longer acts upon SuperUniques, hirelings, and Act-end bosses. Its lack of effect upon player characters and unique monsters remains unchanged.
- Changed the Horadric Cube recipe that had used 3 chipped gems to require 3 standard gems as follows: 3 standard gems + 1 socketed weapon = socketed, magic weapon.
- Changed the two Horadric Cube recipes for Rejuvenation Potions to require a chipped gem and a standard gem.
- One may sell items to an NPC without the confirmation dialog by ctrl-left-clicking on them.
- Increased the size of the message log from 32 to 128 lines.
- Reduced the density of the graphic special effect displaying curses.
- Added optimizations to light map computation and added various levels of light map fidelity which automatically adjust to keep the frame rate acceptable.
- Selecting "Show Party - No" in the Automap Options now shows one's pets.
- In the inventory an unidentified Unique item is now shown as its generic item type.
- Improved the accuracy of the Mana cost display.
- Added a graphic effect to the Whirlwind skill.
- Improved the second level charge-up graphic effect of the Assassin's Phoenix Strike.
- Added new color schemes for certain Rare, Set, and Unique items.
- Maces and Staves now display "+50% Damage to Undead", consistent with other weapon classes.
- The TCP/IP Join Game button remembers the last IP address entered.
- Chat commands (e.g. 'fps') are now preceded by a slash (e.g. '/fps').
- A new chat command '/nopickup' toggles on/off the ability to automatically pick up items lying on the ground. When off, one must hold down the Alt key to pick up items.
- Monsters (except for SuperUniques) in non-ladder Realm games are now at 75% HP (Hell), 85% AC (NM & Hell), and don't increase their AI speed for higher difficulties.
- Macintosh-specific changes
- Support for both "widescreen" and "4:3" mode in Mac OS X 10.2+.
- Improved OpenGL performance for systems with minimum requirements: MacOSX 10.2, 256MB RAM, and Radeon or GeForce AGP video card.
--------------------------------------------------------------------------
Diablo II Version History
--------------------------------------------------------------------------
- Patch 1.09 (a,b,c,d)(Lord of Destruction and
Standard)
--------------------------------------------------------------------------
* Note: certain item changes will not apply retroactively
to already existing items.
- Patch 1.09d
--------------------------------------------------------------------------
Minor Bug
- Fixed a bug with certain Creative Lab
DVD drives and copy protection.
- Fixed another bug where a connection problem ("Unable
to connect to
Battle.net") would instead result in a downloading
patch dialog that
stayed at 0% indefinitely.
- Fixed a lockup that occurred on Dual CPU/Dual Video
card systems when
hitting the quit button in chat.
--------------------------------------------------------------------------
- Patch 1.09c
--------------------------------------------------------------------------
Major Bug
- Fixed a trading bug that could be exploited
to allow one user to crash
out another user.
Minor Bug
- Fixes issues with High Point Technology's
RAID controller drivers.
*****Modifications (North American versions
only)*****
- Please note that included with this
patch is a .dll file that relays
back to Blizzard the hardware configuration of the system
on which the
patch is installed. This file will be effective in North
America only.
In keeping with our policy of protecting
user privacy, we will not be
collecting any personal information, nor will we be
able to associate
any hardware information with any particular user. We
will only be
recording CPU, RAM, operating system, video card, and
sound card
information.
The reason we are doing this is to help
our development teams optimize
our upcoming game, Warcraft III: Reign of Chaos, for
various hardware
configurations. The information we receive will help
us tailor the game
to meet the system requirements of our customers and
help us to enhance
their overall gameplay experience. If you have any questions
or
concerns about this procedure, please email us at support@blizzard.com.
--------------------------------------------------------------------------
- Patch 1.09b
--------------------------------------------------------------------------
FIXES:
- Fixed a bug where a connection problem (ie "Unable
to connect to Battle.net")
would instead result in a downloading patch dialog that
stayed at 0%
indefinitely.
--------------------------------------------------------------------------
- Patch 1.09 (Lord of Destruction and Standard)
--------------------------------------------------------------------------
* Note: certain item changes will not apply retroactively
to already
existing items.
Skill Balance Changes
- Decrepify no longer reduces the damage
Resistance of immune monsters.
- Reduced damage of additional levels of Firewall starting
from level 9.
- Changed Telekinesis to only work on scrolls, potions,
keys, gold, arrows
and bolts.
Modifications-Lord of Destruction
- The mouse-over functionality of hireling
portraits has been changed.
You now must keep your mouse cursor over your hireling
for three seconds
before the portrait highlights and the text "Drop
potion on hireling
portrait, right-click to open inventory" appears.
- Gold sharing among party members has been removed.
- Players can no longer give or take items from a hireling
if they are not
within range (this fixes a bug where the game would
crash if a player
gave or removed an item from a hireling when the Hireling
was out of
range).
- Changed enhanced defense per level and enhanced damage
per level to
display the exact amount of enhancement.
- Changed 'Hit Blinds Target' to a level-based formula.
- Changed 'Freezes Target' item modifier to a level-based
formula
(improved for melee characters).
- Changed display of enhanced damage vs. demons and
enhanced damage vs.
undead to be +x% instead of x%.
- Added potential for sockets to Bone Visage Elite Bone
Helm, Troll's
Nest and Blade Barrier Elite Shields.
- Improved drops for placed (super) Unique monsters
such as Bishibosh,
Rakanishu, et. al.
- Improved drops for certain quest monsters such as
Blood Raven, The
Countess, The Cow King, et. al.
- Duriel now always drops a Town Portal scroll in addition
to his regular
drop.
- Enabled certain Horadric Cube recipes that were disabled
in v1.08.
- Enabled "add socket" Horadric Cube recipe.
- Made "add socket" Horadric Cube recipe not
work on socketed items.
- Added several very low-level magic affixes.
- Restricted some affixes from generating on certain
item types.
- Rare items will now always spawn with three or more
affixes if possible.
- Increased chances for 'of blocking' and 'of deflecting'
suffix.
- Added increased block rate to 'of blocking' and 'of
deflecting'
suffixes.
- Personalized item names are now printed in the color
of base type.
- Added base item type to highlight info for rune word
items.
- Non-weapon items that add damage now do so with regards
to bow damage.
- Adjusted strength & dexterity damage bonus for
certain items.
- Changed the 'Ethereal' property to modify base stats.
- Changed the 'Reduce Magic Damage' property to spread
across frames for
multi-frame attacks (such as firewall).
- Altered stats of many Unique items*.
- Altered stats of a few Set items*.
- Altered stats of a few rune word items.
- The Shae, Po, and Jo runes have been renamed. They
are now the Shael, Io, and Jah runes
respectively
- Reduced chances of elemental damage affixes spawning
on Charms.
- Increased bonuses for affixes that increase stack
size on Throwing
items*.
- Increase chances of Self-repair affixes.
- Increase chances and potency of Replenish quantity
affixes*.
- Increased stack sizes of most Throwing weapons.
- Enabled normal Orbs and Circlets.
- Increased maximum number of sockets for some items.
- Rare Jewels are now capped at a maximum of four affixes.
- Adjusted weapon and armor levels and level requirements.
- Stacked items with poison damage now average their
poison duration.
- Rejuvenation potions now automatically go into the
belt if picked up
from the ground.
- Rejuvenation potions can now be shift-clicked from
the inventory into
an equipped belt.
- Adjusted the Hireling experience system.
- Altered Act 2 Hireling Auras.
- Changed Hireling damage to 50% against bosses in normal,
40% in
nightmare, and 25% in hell difficulties.
- Raised maximum price vendors will pay for an item
to 30,000 gold pieces
in nightmare difficulty, and 35,000 gold pieces in hell
difficulty.
- Added health Regeneration to all hireling types.
- Iron Maiden and Thorns effects now treat Hirelings
as players with
respect to damage.
- Hirelings now gain experience from monsters killed
by Minions and
other party members.
- Using a potion from the belt (either by hotkey or
right-clicking)
while holding down the shift key will give the potion
to the player's
hireling if he/she has one.
- Lowered maximum duration for which Hirelings could
be stunned.
- Iron Golems are now saved with the player.
- Color coded monsters' elemental/physical immunity
info display. (For
example, Fire Immune is printed in red).
- Changed monster stats back to what they were before
v1.08.
- Reduced the Resistance bonus for Magic Resistant Uniques
(It was 75%;
it is now 40%).
- The monsters in Act 4 that eat corpses will no longer
eat corpses
that have already been used.
- The Resistance penalty at higher difficulty levels
no longer applies
to Magic Resistance.
- Crush Beasts no longer give only 1 exp when they are
killed.
- Changed PvP penalty for players or Hirelings attacking
other players
to 1/4.
- Implemented PvP penalty of 1/2 for Hirelings attacking
other Hirelings.
- Town portal use has been restricted to party members
only.
- Reduced damage multiplier for act-end boss attacks
vs. minions.
- Broken Ethereal items now sell for 1 gold.
- Added Thawing Potions to vendor inventories in Act
IV and Act V.
- It is now possible (albeit very rare) to get Set and
Unique items
from gambling.
- Increased the chances of getting a Rare item from
gambling.
- Keys may now be purchased in bulk (shift + right-click).
- Swapped properties for Jah and Cham runes in weapons.
- Added rune words for Single Player/Other Multi Player
which previously
only showed up on Realm games.
- Adjusted hover text box sizes.
- Updated the pop-up text to reflect adjusted monster
attack and defense.
- Adjusted memory management code.
- Typing "players X", where X is a number
between the current number of
players and the maximum (8), in the message box will
now set the
effective number of players in the game (in single player,
open
Battle.net and TCP/IP games only).
- Removed global Physical Resistance from Nightmare
difficulty games.
- Fixed a bug where Tyrael would sometimes create an
inaccessible portal.
- Fixed a bug where a player who was disconnected from
Battle.net while
in the Imbue screen would crash.
Major Bugs
- Fixed bonus to Undead damage modifier to work with
ranged weapons.
- Fixed bonus to Demon damage modifier to work with
ranged weapons.
- Fixed 'Reduces Target Defense' modifier to work with
ranged weapons.
- Fixed a bug where item-specific partial Set bonuses
didn't get applied.
- Fixed a bug where the enhanced defense for items that
gained it on a per
level basis was improperly calculated (such as Blackoak
shield).
- Fixed a bug where the enhanced damage for items that
gained it on a per
level basis was improperly calculated (such as Hellslayer).
- Fixed a bug where certain two-handed and missile weapons
did not get the
displayed damage bonus (such as Magewrath).*
- Fixed Piercing weapons to work correctly with Amazon
skills (such as
Doomslinger).
- Fixed a bug where items could give characters skills
that are exclusive
to another Character class.
- Fixed a bug with weapon swapping which allowed some
character classes to
dual wield items. When a player that is illegally wielding
two items
enters a game, one of the items will be deleted.
- Fixed bug which allowed certain Horadric Cube recipes
that were meant to
be disabled to continue to function.
- Fixed a bug where trying to display the highlight
info for an item
with too many modifiers would crash the game.
- Fixed a bug in using an item that gives Werewolf/Werebear
skills when no
skill points were originally assigned to those skills
caused an
assertion.
- Fixed various bugs with the second quest of Act 5.
- (Macintosh Only) Fixed a bug where a user running
Diablo II Expansion in
800x600 received an assertion when entering Diablo II
standard games.
Minor Bugs
- Fixed a bug where Elemental damage did
not display correctly for
Throwing Weapons.
- Fixed a bug in the determination of magic affix levels.
- Fixed a bug that allowed Ethereal throwing items to
be stacked with
non-Ethereal ones.
- Fixed a bug where it was possible to repair and/or
recharge Charged
Ethereal items.
- Fixed a bug where it was possible to repair Throwing
Potions.
- Fixed a bug where Throwing Weapons brought from standard
Diablo II
could not be Imbued in Diablo II Expansion Set.
- Fixed a bug where certain Paladin shields were not
able to be
personalized.
- Fixed a bug where it sometimes did not verify replacing
a dead
hireling with a new one.
- Fixed a bug that allowed the same Unique to be spawned
more than once
in a game.
- Fixed various Horadric Cube recipes that create magic
items.
- Fixed a bug that caused a rune word item to lose its
rune word bonuses
when transferred off of the character who created it.
- Fixed a bug which caused the variable attributes of
a rune word item to
reset inappropriately.
- Fixed a bug where using the Taunt skill would sometimes
cause the game
to crash.
- Fixed a bug where the Firewall animation display without
doing any
damage.
- Fixed a bug where Sanctuary allows the Paladin to
ignore an Undead
monster's damage resistance.
- Fixed a bug where left-hand throw was throwing using
too many missiles
per throw.
- Fixed a bug where certain Charged items would use
multiple charges per
casting.
- Fixed a bug that caused Cold Mastery to think other
players were immune
when they were not.
- Fixed a bug where you could select Baal's dead tentacles.
- Fixed a bug where in a Realm game, Nihlathak would
remain in town even
after another player killed him.
- Fixed a bug where Anya would not always give a class-specific
item for
her quest reward.
- Fixed a bug where the invisible monster in the Worldstone
Keep could be
affected by Monster Shrines.
- Fixed a bug where Monster Shrines could affect Druid
Vines.
- Fixed bug where Regurgitators would eat Hirelings
and destroy them.
- Fixed Act 1 hirelings to be able to use bows with
special arrows
(such as Witherstring).
- Fixed a bug where hirelings' items would not update
if they could no
longer meet the requirements to wear them.
- Fixed Immolation Arrow to do initial weapon damage;
no base physical
damage is included in the radius.
- Fixed Freezing Arrow to do initial weapon damage;
no base physical
damage is included in the radius.
- Fixed Poison Javelin to do initial weapon damage.
- Fixed Plague Javelin to do initial weapon damage.
- Fixed Lightning Fury to do initial weapon damage.
- Fixed a Fend bug that would abort the Fend prematurely
on the server.
(This applies to Zeal and various other skills as well.)
- Fixed a bug that caused the game to crash when a character
clicked on
his/her own feet.
- Fixed invalid line Automap options from v1.08.
- Fixed drawing problem for charges/ammo counts on skill
icons where the
number of charges would extend off the icon.
- Fixed some spelling errors in the text.
- Fixed some errors in translations.
- Fixed a variety of crash bugs.
- Fixed a bug where hireling health regeneration was
dependent on the
number of players in game.
- Fixed a bug that allowed hirelings to be converted.
- Fixed a bug where items that add to skills had no
effect on Hirelings.
- (Macintosh Only) Fixed a bug that made it possible
to have the character
walk endlessly toward the lower left corner of the screen
without input
from the player.
- Fixed a bug that caused garbage characters to appear
at the top of
the screen at the start of a realm game.
DIABLO II Standard FIXES:
- Fixed a bug in Diablo II where uniques
and champions could drop
throwing items as their "magic" item drop.
- Fixed a bug that allowed Diablo II players to put
a socket in rare
items with the Horadric cube recipe.
- Fixed a bug in Diablo II that allowed hirelings to
be brought into
other acts.
DIABLO II CLASSIC IMPROVEMENTS/CHANGES:
- Changed the Diablo II Standard blocking
method back to the old method.
- Adjusted damage and attack rating of monsters in Diablo
II Standard.
- Removed global Physical Resistance for monsters in
Hell difficulty in
Diablo II Standard.
--------------------------------------------------------------------------
- Patch 1.08 (Lord of Destruction)
--------------------------------------------------------------------------
Skill Balance Changes
- When using two-handed attacks the speed
of both weapons are averaged.
Barbarian
- Whirlwind now alternates between two weapons when
using two-weapon style.
Paladin
- Increased Holy Shock's melee damage bonus.
- Decreased the power of Conviction.
- Added a casting delay for Fist of Heavens and increased
its damage.
- Increased the blocking bonus that Holy Shield gives.
- Conviction does not affect immunities.
Necromancer
- Increased Fire Golem's melee damage.
- The hit points for a Revived monster no longer increase
with more players
in a game.
- Lower Resist and Amplify Damage do not affect immunities.
Sorceress
- Increased Fire Wall's damage.
- Increased Blizzard's duration.
- Decreased Meteor's casting delay.
- Decreased casting time for Chain Lightning and Lightning.
- Increased Frozen Orb's damage.
- Thunderstorm now hits a target every time.
- In expansion games, Static Field is no longer affected
by Conviction
and Lower Resist. It will not take a monster below 33%
health in
Nightmare difficulty or 50% in Hell difficulty.
- In non-expansion games Static Field remains the same.
- Cold Mastery will not affect cold immune monsters.
- The damage inflicted by Ice Blast, Fire Ball, Lightning,
Nova, and
Glacial Spike, per level has been increased.
Amazon
- Increased Freezing Arrow damage.
- Increased Ice Arrow damage.
- Increased Immolation Arrow damage, added a casting
delay and decreased
the fire duration.
- Added a casting delay to Plague Javelin and increased
its damage.
Assassin
- Dragon Tail now has an attack bonus.
- Increased Fist of Fire damage.
- Increased Claws of Thunder damage.
- Increased Phoenix Strike damage.
- Fixed various bugs with skills that use two claws.
- Dragon Tail does not cost mana or knockback when it
misses.
Druid
- Turned down the mastery bonuses for the wolves and
bears.
- Increased Feral Rage's life stealing.
- Increased Hunger's life stealing, but increased its
damage penalty.
- Increased the delay between the times that Hurricane
does damage.
- Increased the radius for Armageddon's damage and increased
the delay
between missiles.
- Werebear skill modified to give +50% to hit points.
(It was +100%.)
- Maul now gives +20% damage per charge per level. (It
was +25%.) Its
stun length is shorter and attack bonus is 3% plus,
3% per level.
(it was +20%, 10% per level.)
- Increased damage of Fire Claws slightly (+8 per level
up to level 9).
- The damage bonus of Fury changed to +50% damage, 5%
per level.
(It was 100%, 17% per level.)
Modifications
- Creatures can be summoned in town, as
long as the summoning does not
require a corpse.
- Crafted items cannot generate with affixes meant for
magic items
only.
- The durability for all claw class weapons is now doubled.
(This
will not affect existing items.)
- Adjusted attribute requirements for all claw class
weapons.
- Adjusted damages for all Elite weapons.
- Adjusted affix level for wands, staves and orbs. (Higher
levels of
these items have better magic attributes.)
- Increased the chance of enhanced damage affixes on
weapons.
- Increased the chance of enhanced attack rating affixes
on weapons.
- Increased the chance of enhanced armor affixes on
armor.
- Increased the chance of elemental damage suffixes
on weapons.
- Increased the level and the damage for certain high
level elemental
damage affixes.
- Decreased values on +maximum damage and +minimum damage
charms.
(This will not affect existing items.)
- Increased values for percentage chance to find gold
affixes on charms
and jewels. (This will not affect existing items.)
- Increased attributes of many affixes for jewels. (This
will not affect
existing items).
- Increased chances of extra quantity affixes on throwing
items.
- Increased chances of regenerate quantity affixes on
throwing items.
- Increased jewel drop rates.
- The necromancer spell "Iron Maiden" no longer
appears on charged items.
- Increased resistance bonus for Tal, Ral, Ort, and
Thul runes when
socketed into shields by 5%.
- Increased resistance bonus for Um rune when socketed
into shields by
2% and when socketed into helms and armor by 5%.
- Changed bonus for runes with + to max resists to 5%.
- Repaired rune words. (Most previous rune worded items
will no longer
get rune word bonuses.)
- Adjusted rune drop rates.
- Removed several melee modifiers from generating on
orbs.
- Changed Izual to be able to drop treasure.
- Changed Charsi's imbue quest to always give a plus
to individual skills
on items that can have them.
- Items sold to stores are priced as if they were fully
repaired.
- Lowered prices for items with +2 or +3 to single skills.
- Lowered costs for recharging items.
- Removed throwing potions from stores.
- Increased prices for circlets and coronets.
- Unique monsters with the "teleport" attribute
now heal a fixed amount.
- Crushing blow is 50% less effective with bows.
- Crushing blow is affected by physical resistance.
- Lowered hireling resurrection cost.
- Increased chances of finding unique and set items.
- Slightly increased the item drop rate for extra players
in a game
who are not in your party.
- Lowered gambling prices that scale with your level.
- Changed prices on rejuvenation and full rejuvenation
potions.
- Added potential sockets for Troll nest and Blade barrier
shields.
- Enabled sockets on certain items, increase sockets
potential on others.
- Increased blocking for grim shield.
- Increased AC for all elite shields.
- Increased AC for Bone visage helm.
- Changed increased rate items, (fast, faster, fastest)
to display as a
percentage faster.
- Adjusted armor, blocking, and durability for elite
Paladin shields.
- When used in melee throwing weapon durability decreases
at one third
the thrown rate.
- +2 to all skills affixes can now spawn on rare amulets.
- Increased range of the Glorious axe.
- Changed items with pierce to use their pierce value
as a percentage
instead of as a level in the skill.
- Changed the piercing value for certain uniques with
pierce (Kuko
Shakaku, Buriza-Do Kuyanon, Demon Machine, Razor Tail).
- Changed Wizardspike unique bone knife to 75% resist
all.
- The set item Naj's Puzzler now has 69 charges of teleport.
- Added sound to shift-click of potions in grid.
- Added elemental damage affixes for charms.
- Adjusted the difficulty of Baal on higher difficulties.
- Cannot get quest completion credit for the ancients'
quest unless
the character level is 20 or greater in normal difficulty
mode, 40
or greater in nightmare, and 60 or greater in hell difficulty
mode.
- Keys now stack to 12 instead of 6.
- Right mouse click works the same as left mouse click
if assigned an
attack skill.
- Act II hirelings have been improved with additional
skills including
auras.
Major bugs
- Addressed certain duping issues when
entering and leaving games.
- Fixed a bug which could allow you to have a defense
rating after using
Berserk.
Minor bugs
- Added missing "crimson" affix
with adds +5-10 fire resistance.
- Fixed a bug where quests and horadric cube recipes
could generate items
with too many sockets.
- Fixed a bug were expert's/veteran's/master's prefixes
were swapped with
sounding/resonant/echoing prefixes.
- Fixed a bug which allowed spells cast to have piercing
while wearing
items of piercing.
- Fixed a bug where single skill bonuses did not stack
properly.
- Fixed a bug where variable costs for armor types was
not being calculated
properly.
- Fixed a bug where you were allowed to shift-click
purchase rejuvenation
potions in stores.
- Fixed the bug that added javelin damage to Lightning
Fury, and made the
graphics simpler for the lightning.
--------------------------------------------------------------------------
- Version 1.07
--------------------------------------------------------------------------
Skill Balance Changes
Paladin
- In expansion games, Blessed Hammer/Concentration combination
imbalance
has been corrected.
- In non-expansion games, the Blessed Hammer/Concentration
combination
remains the same.
- Zeal is now limited to 5 swings and gives an increased
percentage to
Attack Rating.
- Fixed display for Vengeance's damage to reflect its
actual damage.
- Salvation resistance increased.
- Increased damage for Fist of the Heavens.
- Decreased the length of time that Converted monsters
fight for you.
- Increased the damage per level for Sanctuary.
- Increased the Smite damage for Holy Shield.
- Increased resistance bonus for Resist Fire, Resist
Cold, Resist
Lightning, and Salvation.
- Increased the Mana regeneration rate for Meditation.
- Added melee lightning damage to Holy Shock.
- Added melee damage to undead to Sanctuary.
- Allowed Conviction to reduce an enemy's resistance
to a negative value.
- Increased the player's resistance penalty for Conviction.
- Added a damage bonus to Fanaticism.
Barbarian
- In expansion games, Whirlwind is now properly modified
by weapon speed.
- In non-expansion games, Whirlwind remains the same.
- Frenzy, Double-Swing, and Double-Throw are now properly
modified by
weapon speed.
- Added damage bonuses to Concentrate and Frenzy.
- Frenzy now increases in attack speed as more monsters
are hit.
- Increased the damage bonus on Berserk.
- Changed Battle Orders bonus to increase by 3% per
level at all levels.
- Increased the damage of War Cry.
Amazon
- Strafe has a greater range.
- Impale and Jab are now properly modified by weapon
speed.
- Impale increases damage with level and decreases the
chance to lose
durability.
- Fend is now uninterruptible and does more damage.
Sorceress
- Increased the damage of Hydra.
- Lightning Mastery now affects electrical damage rather
than decreasing
the Mana cost of those skills.
- Added a casting timer to Fire Wall, Meteor, Blizzard,
Frozen Orb, and
Hydra and commensurately increased their damage to prevent
a drop
in frame rate, while maintaining the same overall balance.
- Decreased the Mana cost for Enchant and increased
its bonus to fire
damage.
- The damage inflicted by most skills over level 8 has
been increased.
Necromancer
- Enhanced the damage and decreased duration for Poison
Dagger, Poison
Explosion and Poison Nova.
- Increased duration and adjusted radius for Decrepify.
- Fixed Iron Maiden+Blood Golem bug and increased the
Blood Golem's Life
stealing.
Major Bugs
- Fixed a bug with Paladin skills and
party/hostility on the borders of
town.
- Fixed a bug that allowed a Necromancer to summon more
than one Golem
at a time.
- Player can no longer steal Life/Mana from inanimate
objects.
- Fire Mastery now correctly increases damage to the
Hydra skill.
- Fixed a bug that occasionally prevented Hirelings
from dying along
with the player.
- Fixed the double-draw bug in some skill effects, including
Blizzard,
to improve frame rate.
- Fixed the updating of the summonables' health bar
on their icons.
- Fixed a bug with left-hand swinging on the right-hand
spell selection
side.
- Fixed the pop-up description for Fist of the Heavens.
- Fixed the overlapping of the character name and level
name in the
party screen.
- Fixed bug with Barbarian Masteries.
Modifications
- Gambling prices are now based on the
character level.
- Sets and Uniques can no longer be gambled for.
- Boss monsters now do 30% less damage to Hirelings
and minions than before.
- Monsters now display if they are Undead or Demon,
when highlighted. If
nothing is listed, they are an "Animal" type.
- General levels for monsters in Nightmare and Hell
difficulty have been
adjusted.
- Maximum monster level is now level 70 in Nightmare
and level 90 in Hell.
- Monsters in Nightmare/Hell difficulty, have higher
Resistances, Hit
Points, and lower attack ratings than before.
- Poison Damage attacks from Monsters, do more damage
than before.
- Mana and Life stealing effects are reduced by half
in Nightmare and Hell.
- Retrieving your corpse where it died in Nightmare
and Hell restores 50%
of any experience lost at death.
- Adjusted the stocking of vendor inventories based
on difficulty level.
- Adjusted how Hirelings gain experience.
- Adjusted how Hirelings react to missiles.
- Adjusted Hireling resistances.
- Increased the amount of Gold a character can hold
in the Stash.
- Increased the power of all Gems/Skulls and added level
requirements.
- Increased the power of all throwing potions and added
level requirements.
- Increased the resistance penalty in Nightmare difficulty
to -40 and
Hell difficulty to -100.
- Sounds for Gems in inventory have changed.
- Looting corpses is available only in Hardcore games.
- In multi-player, you may only go hos |