| Muling
Items
When you play the game, you
acquire many items you want to use, but not at the right
time, or they are best suited for another character
class. So what do you do? You "mule" or transfer
them to another character for storage. It would be crazy
to hold everything you find on your character until
he or she is full. What would happen if you find a godly
item and have no room to hold it?
This is a bigger issue for
HC characters, where holding items in your stash will
lose them forever when you die. You might get looted
and have your equipment saved, but stored items are
gone forever. If you are paranoid or prone to death,
you'll want to mule anything really good immediately,
and not carry around spare equipment you can't afford
to lose. It's also wise to not put too much of your
best stuff on the same character, especially things
like Charms that are useful to every type of character.
As soon as you don't really need some charms, put them
on other active characters, or mule them.
The majority Warrior Nation
players in Diablo2 have at least one mule if not, many
accounts full of item holding "mules".
First of all, just about
everything that is going to be explained from now on
is basically common sense. If you mule with a clanmate
(a member of Warrior Nation) then this guide would be
nearly pointless for you, because transferring items
with clanmates in a password protected game is the most
safest way to go.
General
Tips
Use a Cube. Leave a Horadric
Cube on each of your mules, and in D2X you can keep
it in the stash and open it up there, just like it was
in your inventory. A cube takes up 2x2 spaces and contains
3x4 spaces, so it's 8 more spaces. Don't forget you've
got stuff in it though. It's easy to drop your cube
on a mule, and then pop to the Halls of the Dead in
Act 2 with your main character and get another one.
Be
sure you play your mules often enough! This is very
important, since Bnet will usually erase a character
if they've not been accessed in 90 days.
Also a new account (which
you'll make a lot of for muling eventually) must be
logged on for at least 2 hours in the first 48 hours
after creation. It's a good idea to make the account,
play the first mule for a bit, and just leave them AFK
in a game or channel while you do other things, to be
sure you are on long enough. We've heard from players
who didn't do a new account long enough in the first
2 days, and then played it more later, but after a month
or two the account just vanished one day.
Muling
with Clan Members
Go as fast as possible here,
especially if they are just holding the game for you.
If you are using a common muling game with various clanmates,
and they are off playing then you don't have to hurry
so much, but if they are waiting on you, don't keep
them waiting. If you take 20 minutes screwing around
with 50 mules, your clanmate will probably find a sudden
need to be AFK next time you ask them for muling help.
1. Godly (very important
or very rare, includes runes) items MUST be held by
the clanmate via trade screen. It's not safe to leave
them on the ground since the game might crash at any
time. As soon as you get the great item, leave the game
so your character will be saved.
2. Less important items (mid-level
charms, gems, starter equipment etc) can just be dropped
on the ground and be picked up later by your mule. But
make sure that when you pick the items up, don't spend
time looking at the stats too long if you did a mule
to character transfer. If your connection gets interrupted,
whatever you just picked up is gone. Make sure to save
and quit after you pick up the items.
3. This tip might not apply
to most but make sure your clanmate is doing something
while you transfer. Maybe finishing a quest or leveling
up are good things to do. For some reason, some of my
clanmates get disconnected if they stay idle for too
long. Transferring with more than one clanmate in the
game is much safer. You can have them duel each other
for fun while you mule.
Muling
Solo in Public Games
What if you don't have any
clanmates (joke), or you find yourself playing in the
middle of the night and your clanmates aren't awake,
or if none of them are readily available to help you
transfer? You do what many people do and transfer in
public games. Oh how risky it is to do such a thing.
But what else do you if you find an item that you really
want your barb or paladin or whatever character to use?
Below are tips that I have learned from experience and
from common sense.
First of all, since you are
transferring in a public game, your items are free for
anyone to pick up. It is all up for grabs. That is the
reason why it is risky. Here are some tips for public
game transferring:
Before you mule, I highly
recommend that your mules are higher than level one.
Many players (including myself) get suspicious if a
level one character joins a game with a lot of high
level characters and then leaves a minute or two later
then rejoins with another character from the same account.
So level your mule probably to level 20 or so to be
safe. Also make sure that your mule characters are on
another account and different from accounts that you
actually play. Makes transferring less noticeable. Another
idea is to transfer Classic Diablo 2 characters that
are useless in the expansion and have them as your mules.
Remember to write down the
name of the game that you hid your items in. Sometimes
your short-term memory might...well...I dunno, and then
you forget the name of the game. I hate it when that
happens.
When choosing a game, try
to find games that have at least two people in it and
no more than four or five, and one that's been up for
at least five minutes, if possible. If you transfer
in a one person game and he or she leaves, and the game
isn't old enough to be saved, your items are gone too.
Similar instance goes for nearly full games, or ones
that are likely to fill up, like Bloody or Cow runs.
If the game fills up, you can't get back in.
Another thing is to be smart
when hiding your items. Don't hide items in the Blood
Moor or in the Rogue Encampment in a game called "Act
1 Starting". Be logical when hiding items. If you
are in a "Act 1 Starting" game, hide them
in Act 2 or 3 in places where players don't usually
go. Some examples are the bar in Act 2 just north of
the town portal area where Atma is usually located in,
and the south side of town in Act 3. Many people hide
items in the corners of town in Act 1 because their
mules are level 1 and can only go to Act 1. Yea, so
can everyone else, so I usually avoid Act 1.
Never party when transferring.
If you are in a party when you then decide to mule because
you just found a really good item for later use, leave
the party immediately and hide the item in an Act opposite
of where the party was in.
As stated in muling with
clanmates, make sure to save and quit after picking
your items back up. I don't know how to express this
enough. You go transfer and pick up your items and equip
them and see how strong you are and you feel all happy
and then..."connection has been interrupted".
You go back into a game and see that your item isn't
there anymore. Sucks, doesn't it?
Try getting fastest run/walk
items equipped on your mules. You just want to get the
transfer over with so you can get back to playing the
game. Since your mules are hopefully level 20 or higher,
I recommend Vidala's Boots. Easy 30% fast run/walk and
the boots are really cheap. Way better than base running/walking
speed.
When transferring in public
games in general, only transfer one, two, or at most
three items at a time. Never a whole character setup.
Always do it with clanmates if you need a whole character
setup at once and have no patience.
If you do come across someone
who is following you as you try to get your items back,
lead them away from the area of where your items are.
This is where having fast run/walk boots really shine
(unless the player is a super-fast barb). Also this
is why you only transfer a small amount of items. If
the player finds the place where your items are, chances
are that you picked them all up ready before he/she
can even see them.
You don't have to leave items
in town either, items on the ground last for the same
amount of time in town or in the dungeons. Other players
roam around town constantly, but there are areas of
each act that hardly anyone ever goes to, especially
if an area is already cleared out. You can go to any
uncommon Waypoint and drop items there, or run some
direction for a screen or two, to get out of sight of
the waypoint, and drop them there. The problem with
this is that your mule will need to have that waypoint,
which isn't likely if they are a very low level.
Muling
Solo
This is possible since once
a game is up for more than five minutes it is "saved"
and won't vanish if you leave it. You can stay in the
game (go run Baal or gamble or something to kill time)
for that long after you create it, and once you are
sure it's been long enough, drop something worthless,
a key or potion or the like, and leave the game, then
rejoin it to be sure it's saved. Make sure you can rejoin
it before you drop anything valuable! If you are going
to be muling stuff you really can't stand to lose, or
going to be switching to a different account, you should
log off of your account and then back on, to be sure
the Bnet log-in server is working. Often the realms
are working fine once you are on them, but you might
have trouble logging on to begin with. You only have
a few minutes with no one in the game before it vanishes,
so even a temporary "Realm Down" will ruin
you.
Once you make sure the game
is stable and you can log on, drop your stuff, and go
go fast fast. If you are just muling a few things that
you have to get off your character for space (or in
case you die if HC), get on your temp mule, and grab
it all there. You can sort it to your permanent mules
later on when you have a more permanent game. If you
are muling multiple items, grab the most valuable stuff
first, possibly all of it on your temp mule, and then
get your gems, charms, runes, mediocre items, etc on
the correct mules for them.
Organize your items. Don't
just drop 20 things in a pile, that'll take longer to
sort through when you get your mules in. Drop your perfect
gems one spot, walk a few steps and drop chipped gems,
another pile for unique armor, another one for sets,
resistance charms, hps charms, etc. This especially
helps with small items, such as charms or runes or jewels.
Large items like Uniques you can read the names well
enough.
Mule
Organization
Try to keep your mules all
on mule accounts, and have your active characters on
one or two playing accounts. It'll make it easier for
your clanmates to message you, you won't spam them with
joining game messages when you are muling, and it's
easier to keep yourself organized.
It's very helpful to have
one "temp mule" on your main account(s). This
is ideally a retired character that can join at least
Nightmare games, and has a lot of free space. Use them
if you are muling just a few things, or want to mule
quickly, and they can just grab everything, and that's
that. It's quicker if they are on the same account,
and you don't have to log onto Battle.net again as you
do when switching accounts. You can sort stuff from
your temp mules later, when you have the time and a
stable game.
For your long term mules,
it helps to pick logical names. You want to be able
to keep your mules straight, and pick the right one
each time so you can grab stuff quickly. This is essential
if you are muling solo, or don't want to keep your clanmate's
waiting. Name your boots mule "boots-mule",
or something like that. You'll be surprised at how many
common mule names are already taken on the realms, so
modify them somewhat. Put your name first, "Bobs-boots",
or call them "AmuletsssMule" or something
else that's obvious at a glance, but probably not already
taken.
If you play long term you'll
end up with multiple accounts of mules, and it helps
if they are grouped, so you don't have to try to remember
which sort of mule is on which account, and switch around
a lot. Obviously this helps if you plan it out in advance,
at least somewhat. You might have 2 unique armor mules
and 3 unique weapon mules. Put them all on the same
account, and remember which account, or even name the
account obviously. "Bobs-Umules" for example.
Same for other similar item types. You might put your
boots, belts, gloves, helms, armor, and shields mules
on the same account.
Sets are somewhat complicated,
since they are all mixed types of items. Most players
keep full sets on the same character, rather than doing
set armor, weapons, etc. You'll need multiple Set mules
eventually, and naming them by the sets they hold helps
a lot. A mule can hold 3 or 4 sets, though if it's a
very popular set that you want to keep multiple copies
of each item, you might just do two sets on a mule.
It's very easy to forget which mule has Tal's set, or
M'avina's Set, and you want to keep them organized.
It's much faster to switch characters a couple of times
when muling than it is to hunt through 10 disorganized
junk drawer mules for that Tal's Mask or IK Belt when
your clanmate asks to use it.
Store muled items in your
stash as much as possible. If you are muling fast you
can just click them up, or grab and put in one spot
in your inventory, and sort them into proper rows later
when you have more time. Picked up items tend to go
everywhere in your inventory, while nothing is in your
stash except where you place it.
When making multiple mules
for similar items, sort them by what you find most important.
If you have a ton of boots and value faster run most
highly, then sort one by fast run and another by non
fast run properties. If you are not worried about fast
run but value magic find most, then have your MF-boots
and non-MF-boots mules. Same with other item types,
sort amulets to +skills and otherwise, or gloves by
IAS and non, etc.
It's very helpful to have
a starter stuff mule. Put all of your low level requirement
items like charms, equipment, starter weapons, etc on
one character. That way when you start up a new character
you can just get the starter mule in and drop stuff,
rather than having to get your charms, rings, weapons,
armor, etc mules and pick out one or two items from
each.
To Level Up or Not
Some Mules help a lot at
higher levels. Others make no real difference.
Unique Armor mules and set
mules are great to have leveled up, since they can equip
multiple items. Your temp mules (usually a retired character)
are great to have higher levels, since you can mule
in Nightmare or Hell, and equip all sorts of spare stuff
on them. Retired characters are nice for set mules,
but you'll have to remember what they have on, since
their name won't tell you at a glance.
Leveling up other mules is
generally pointless. You can't equip more than one boots
or belt or amulet or helm no matter what your level
is, so don't waste time leveling up those mules, and
no need to turn retired characters into them. And of
course mules for non-equipped items such as jewel, runes,
charms, etc don't matter if they are Clvl 1 or not.
Enjoy your item-hoarding,
and guard safe your preciousssss.
Information Extracted from diabloii.net
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