|
| Amazon Skills |
| Suffix |
Item Type |
lvl requirement |
| Magic Arrows |
Amazon Weapons, Bows, Crossbows |
12 |
| Fire Arrows |
Gloves |
40 |
| Inner Sight |
Amulets, Amazon Weapons, Circlets, Gloves(50) |
18 |
| Cold Arrows |
Amazon Weapons, Bows, Crossbows, Gloves(47) |
15 |
| Multiple Shot |
Amazon Weapons, Bows, Crossbows, Gloves(63) |
18 |
| Exploding Arrows |
Amazon Bows, Bows, Crossbows, Gloves(69) |
30 |
| Ice Arrows |
Amazon Bows, Bows, Crossbows, Gloves(72) |
36 |
| Freezing arrows |
Amazon Bows, Bows, Crossbows, Gloves(94) |
50 |
| Power Strike |
Amazon Spears, Spears, Gloves(55) |
12 |
| Lightning Strike |
Amazon Spears, Spears, Gloves(90) |
47 |
| The variants of characters who might want to use such charges as multisho and freezing arrows fascinating until they see the repari cost. The repair cost (especially on gloves) are astronomical. It will be extremely hard keeping up with the repairing cost while trying to play seriously. |
| Barbarian Skills |
| Suffix |
Item Type |
lvl requirement |
| Bashing |
Barbarian Helms |
7 |
| Stunning |
Barbarian Helms |
18 |
| Concentration |
Barbarian Helms |
24 |
| Grim Ward |
Barbarian Helms |
30 |
| The fact that only barabarian can use the charged skills make these charges obsolete as all of them except grimward are prequisite for the most use skill, whirlwind. Grimward is also pretty much useless for barbarians. |
| Druid Skills |
| Suffix |
Items /lvl requirement |
| Firestorms |
Clubs(7), Staves(14) |
| Fissure |
Clubs(18), Staves(36) |
| Twister |
Clubs(24), Amulets(48), Circlets(48) |
| Volcano |
Clubs(30), Hammers(60) |
| Tornado |
Clubs(30), Amulets(60), Circlets(60) |
| Druid skills generally lack effectiveness since all druid elemental skills are underpowered. These charges can usually ruin a good item with good damage prefix. |
| Necromancer Skills |
| Suffix |
Items |
lvl
requirement |
| Poison Dagger |
Head(12), Daggers(12), Circlets, Gloves, Rings |
24 |
| Bone Spears |
Head, Daggers, Wands(48), Scepters(48) |
24 |
| Poison Novas |
Head, Daggers, Wands, Scepters(72) |
36 |
| Bone Spirits |
Head, Daggers, Wands, Amulets(72) Circlets(72) |
36 |
| Weaken |
Head, Daggers, Wands, Gloves(24) |
12 |
| Terror |
Head, Daggers, Wands, Shields(36) |
18 |
| Confusion |
Head, Daggers, Wands, Circlets(48), Rings(48) |
24 |
| Attraction |
Head, Daggers, Wands, Amulets(60), Circlets(60), Rings(60) |
30 |
Lower Resistance |
Head, Daggers, Wands, Staves(72) |
36 |
| Necromancer charged spells are the best and most useful in actual combat. The reason for this is that all the curses are complimentary and can be used for all difficulty levels. Lower resistance is a great spell for the Sorceress while attraction can help melee classes escape dangers that they could normally not escape other wise. (i.e surrounded by herds of cows) However, non-curse skills are generally ineffective and is rare to spawn with high skill level. |
| Paladin Skills |
| Suffix |
Items |
lvl requirement |
| Sacrifice |
Paladin Shields, Scepters, Melee Weapons(14) |
7 |
| Holy Bolts |
Paladin Shields, Scepters, Amulets(24), Circets(24) |
12 |
| Zeal |
Paladin Shields, Scepters, Melee Weapons(36) |
18 |
| Vengeance |
Paladin Shields, Scepters, Axes(48), Swords(48) |
24 |
| Blessed Hammers |
Paladin Shields, Scepters, Hammers(48) |
24 |
| Paladin spells are generally ineffective for paladin himself, since they are usually low level skills that are perquisite for most used skills. However, Vengeance is an extremely useful skill for melee classes that have no suitable way of dealing against physical immunes. However, the fact that vengeance charges can only spawn on scepters / axes / swords means that the damage potential might have to be sacrificed. |
| Sorcress Skills |
| Suffix |
Items |
lvl requirement |
| Ice Bolts |
Orbs, Staves, Daggers(14) |
7 |
| Ice Blasts |
Orbs(12), Staves(12), Circlets, Hammers, Maces, Rings, Scepters |
24 |
| Frost Novas |
Orbs(12), Staves(12), Amulets, Circlets, Daggers |
24 |
| Glacial Spikes |
Orbs, Staves, Daggers(48) |
24 |
| Blizzard |
Orbs, Staves, Daggers(60) |
30 |
| Frozen Orbs |
Orbs, Staves, Daggers(72) |
36 |
| Charged Bolts |
Orbs(7), Staves(7), Circlets, Hammers, Maces, Rings, Scepters |
14 |
| Telekinesis |
Orbs(12), Staves(12), Circlets, Hammers, Maces, Rings, Scepters |
24 |
| Novas |
Orbs, Staves, Shields(36) |
18 |
| Lightning |
Orbs, Staves, Axes(36), Hammers(36) |
18 |
| Chain Lightning |
Orbs, Staves, Spears(48) |
24 |
| Teleportation |
Orbs, Staves, Amulets(48), Circlets(48) |
24 |
| Fire Bolts |
Orbs(7), Staves(7), Circlets, Rings, Swords |
14 |
| Fire Balls |
Orbs, Staves, Spears(36), Wands(36) |
18 |
| Enchantment |
Orbs, Staves, Melee Weapons(48) |
24 |
| Meteors |
Orbs, Staves, Clubs(60), Daggers(60) |
30 |
| The sorceress skills are the second most useful charged spells since they deal pure elemental damage. However, without masteries, the charged spells aren't going to be useful in nightmare or hell level. Some spells like telekinesis and teleportation can be extremely useful in dueling although using charged items will get you lots of frowning faces from other players. |
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