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Gold

Gold has long served as the sole reliable currency in the world of Sanctuary. This precious metal is melted into small gold slugs, which are then pressed and stamped with the heraldry of the kingdom that created them. Each coin throughout the realms possesses the same value, regardless of the coin's shape or size.
Your character can carry
10,000 gold per level. For example, a 10th-level character
can carry up to 100,000 gold. The maximum amount of
gold a character can carry is 990,000, at level 99.
Gold does not share space with items or weapons in your
backpack as it did in Diablo.
When a member of a party
picks up gold, it is divided evenly among all the party
members. Any remaining gold goes to the player who picked
up the pile. Gold is only split with party members who
are in the same map area, or "zone," as shown
on the Automap or in the party menu. Gold Splitting
cannot be turned off.
If you are killed, your character
will lose a percentage of the total gold both carried
and stored in the Stash. This percentage is equal to
your character's level but will not exceed 20%. After
this 'death penalty' is deducted, the remaining gold
your character was carrying falls to the ground in a
pile. If the penalty exceeds the amount of gold you
were carrying, the remainder of the penalty is deducted
from your Stash.
In Single-Player, dying will
not deplete your entire gold supply. No gold is lost
from your Stash, and 500 gold per character level is
exempt from the death penalty. For example, if a 10th
level Single-Player character with 5,000 gold dies,
he will lose no gold.
Your
Stash
Near your starting location in each of the five Acts,
you will find a large chest -- your private Stash. It
is a secure, permanent, SAFE place to store any precious
items and gold you find in your adventures. Use your
Stash to hold any items you intend to keep but do not
want occupying space in your Inventory. Items left on
the ground will disappear after a few minutes.
You are the only one who
can access your Stash. Another player cannot look inside
or access your Stash for any reason.
The items in your Stash are
saved during the game and when you exit the game. You
only have to worry about losing items in your Stash
when you die in Hardcore Mode. You can learn more about
Hardcore Mode here.
Scrolls
There are only two types of scrolls -- Scrolls of Town
Portal and Scrolls of Identify. Both types are extremely
useful during your character's travels and can be used
by right-clicking on the scroll. If you cannot find
enough scrolls, vendors in town sell them.
A
Scroll of Town Portal opens a magical blue gateway from
the wilderness to the nearest town. The Town Portal
remains active until your character enters it from town
and returns to the place where it was originally cast.
Casting a new Town Portal will close any other portals
previously created by that character.
Scrolls
of Identify are used on unidentified magically enchanted
items, helping you decide whether to equip or sell them.
When you use an Identify scroll, your cursor will change
into a question mark. Move the cursor over an unidentified
item and left-click to make the magical properties of
the item appear in its description. Magic items cannot
be used until they have been identified.
Town Portal
Using a Scroll of Town Portal opens up a portal near your character. This portal is a gateway to the nearestsafe stronghold, town, or city. A portal remains active until your character re-enters it and returns to the place from which the portal was originally activated. Newly created portals will cancel out any portals previously cast by your character.
The destination of the Town
Portal is listed above it, as is the name of the character
who opened the Town Portal.
Town
Portal use is restricted to party members only. Other
players must join your Party to use your Town Portal.
Similarly, you must join a party before you can use
other players' Town Portals.
If you go hostile with another
player your Town Portal will close. You also will not
be able to use the Town Portals of other players or
Town Portals created by a Portal Shrine.
When fighting powerful bosses,
Unique monsters, or huge groups of monsters, your character
may wind up dying a lot. Have two party members cast
Town Portal a few screens apart. If monsters begin to
camp around or guard one Town Portal, you can enter
using the other one. Party members can continue to use
these portals without recasting, as long as the original
Town Portal casters do not use their own portal when
returning from town or create any new Town Portals.
This method is very handy when you are low on Health
Potions and need to return to town frequently to heal,
refill Mana or buy more Healing Potions.
Remember to make sure that
everyone in your party has used your Town Portal to
return to battle before entering it yourself. Otherwise,
you might close your Town Portal leaving someone in
town. You do not want to have to use another Town Portal
scroll to reunite your party.
When going through large
areas between Waypoints, It is a good idea to open up
a Town Portal as a quick escape route. You can use it
to retreat from danger or to get back to your body much
more quickly if you die.
Town Portals are also your
best escape from other players who are trying to kill
you. If a player turns Hostile on you, quickly use a
Town Portal to escape to the safety of town if you want
to avoid player-to-player combat.
Identify
Identify scrolls are extremely important, as they enable
your character to ascertain the properties of magically
enchanted items, allowing him to equip and use those
items. Right-click on an Identify scroll to activate
it. The mouse cursor will change into a question mark.
Move the cursor over the item in your inventory that
you wish to identify and left click. The item's properties
will now appear in its description.
Items that say Unidentified
must be identified before you can equip them or see
their stats.
Tomes
(Books)
Designed to hold volumes of similar spells, each tome
can store up to 20 scrolls of the same type. Vendors
who sell scrolls generally sell tomes as well. Right-click
on a tome to cast one of the scrolls stored within it.
When a tome is empty, it remains in inventory until
it is replenished with more scrolls, sold, dropped,
or traded.
Add scrolls to a tome in your inventory or Stash by
dropping the scroll directly onto the tome. Dropping
one tome onto another consolidates both into a single
tome.
Tome
of Town Portal
Tome
of Identify
You may also hotkey the use of a tome, so that, for
example, when you click on your pre-selected hotkey,
a single scroll from your tome will be used to cast
Town Portal.
Fill Tome: By pressing the
shift key while right-clicking on a scroll you want
to buy, you automatically purchase enough scrolls to
fill the first unfilled tome of that scroll type in
your inventory.
Waypoints
The world of Sanctuary is huge, and often, great distances
separate towns from their outlying regions. During the
Sin War, the Horadrim devised a system of magic Waypoints
to provide instant transport from one place to another.
The magics at work have long since been forgotten, as
the Horadric Magi have all but disappeared. However,
these Waypoints remain as a legacy to the Horadrim's
once-great power, and the value of these devices cannot
be denied.
Within every town, and at
various places throughout each Act there are Waypoints.
Click on them to bring up the Waypoint Menu, displaying
a list of destinations.
Waypoint
Menu
This menu shows all possible locations to which you
can travel. Be sure to click on Waypoints as you find
them to add their location to your Waypoint Menu. The
Waypoint destinations in gray text are ones you have
not yet discovered and activated. You can jump to any
Waypoint shown in blue text by clicking on its button
in the Waypoint Menu. You may also access Waypoints
from other Acts by using the Act Tab in this menu. Since
Waypoints are saved with your character between games,
they are a quick way to bypass areas you have already
explored.
The most important thing to remember about Waypoints
is to always activate new ones when you see them. Once
you have clicked on a Waypoint, you will be able to
move to that Waypoint from any other Waypoint.
Waypoints do not always look
the same: The Horadrim Magi were wily, making some of
the Waypoints difficult to recognize. Many of the Waypoints
blend into their surroundings. Check your Automap often,
as Waypoints are easy to spot on your Automap.
Party members do not share
Waypoints with each other; however, players can help
transport other players to a Waypoint's location by
opening a Town Portal. Players who haven't activated
that Waypoint location can now use this Town Portal
to reach the undiscovered Waypoint. Once there, they
can activate the Waypoint and add it to their own Waypoint
lists.
When you use a Waypoint to
switch between Acts, it is best to go first to the main
town of the Act to which you are traveling. This way,
you can safely load the Act in town, where you cannot
be attacked. From there, you can use the Waypoint to
go to other Waypoints in the Act.
The
Belt
Belts play an important role in your character's survival.
Designed to provide quick access to items, most belts
contain multiple slots, loops, and cords from which
to suspend potions and other vital items. The larger
a belt then the more potions and scrolls it can store.
Wearing a sash or larger belt expands the initial four-slot
capacity of your character's belt by adding one or more
extra rows of four slots. While only four slots are
normally displayed on the Interface Bar, you can access
the additional slots by highlighting any of the visible
belt slots or by pressing the tilde ("~")
key to toggle the belt open and closed.
You can drink a potion from
your belt by right--clicking on the potion. Also, each
occupied belt slot has a number, from 1-4. Pressing
one of these hot keys is a fast way to drink a potion
without having to click on it.
Larger belts have other advantages.
When you drink a potion or read a scroll, the item above
it drops down to replace the consumed item. If you have
a potion or scroll in a hot key slot and you pick up
another of the same type, the new item automatically
stacks above the first one. This continues until the
column is full. If there is no more room on the belt,
the item is placed in your backpack.
Health, Mana, and Rejuvenation
potions are automatically placed in the belt when picked
up. You can also place scrolls of Identify and Town
Portal, as well as the other drinkable potions, in your
belt. However, items like Scrolls are not automatically
placed in your belt unless there is a matching item
in one of your four hot key slots and there is an empty
slot above the one with the matching item.
Holding down SHIFT and RIGHT-Clicking,
when buying Health Potions, auto-fills any empty slots
in the belt. This also applies to buying scrolls of
Town Portal and Identify scrolls.
Holding down SHIFT and LEFT-Clicking
on Health, Mana and Rejuvenation potions in inventory,
will auto-move them to the appropriate column in your
belt.
Holding down SHIFT and a
Hot Key (1-4) or Right-Clicking on Health, Mana and
Rejuvenation potions in the Belt, will give the Potion
to the player's Hireling if the player has one.
Dungeon
Randomization
Although many dungeons and areas have random layouts,
some areas will always be the same. Here are some of
the areas with the same layout:
Caves 2 (Cold Plains)
Forgotten Tower Level V (actually 2 variations)
Inner Cloister
Cathedral
Tristram
Catacombs Level 4
Some levels of the Palace
Duriel's lair
Kurast Causeway
Travincal
Sewer Level II
The Chaos Sanctuary
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