Originally Posted by Caeltos
I believe introductions are in order, so I present myself; Caeltos. I've been playing DoW2 since the beginning of time (which is since the early beta days) and throughout my journey in DoW2, I've managed to lead/play with the most succesful teams in events/cups/tournaments, most specifically throughout the EMS season alongside with Team Diamond /DA. Apart from that, I've been a co-caster and livecaster and helped alot of people into becoming better gamers.
Throughout the years, there's been balance complaints left and right- altho, some have been uncalled for and sometimes the cries of the bads have had an onfortunate effects on the how the game was played. However, most of these cases it's been rearranged, but it might have been taken abit to long for Relic to readjust these issues. (Partially throughout the GFWL service time period however, whereas Steamworks is still kicking in).
But alas, it's come to my conclusion that if we are to test things and make things viable, there's deemed to be some sort of mod around to test and mess around things. You could call it a Balance Mod, but these things are subjective and somewhat hard to accomplish with the lack of playerbase that's deemed to make a metagame settle in and make logical and reasonable conclusion on short timespans. So for me, this is just a mod that doesns't stray away from the formula, but aims to improve the gameplay generally more smoother and consistant.
Q & A:
Q:Will you add new units?
A: So far, the only new additional "unit" is the Nurgle Predator, which has finally gotten a nice niché and role in the Chaos T3 roster. I'm very pleased with how it ended up, I owe Kolaris lots for that one. Some other units has gotten some tweaks to counter their respective units they're suppose to excel against at more accordingly. I might in the end up adding new units, depending on if I see them fit, and needed.
Q: What about possible "new" races?
No, not for now. Probably never. Complicates things abit to much.
Q: How is the balance in 2v2/3v3?
Since this mod was aimed towards competetive 1v1 play, balance in 2v2 and 3v3 are on second priority. If you notice any glaring differences in balance, feel free to comment in this thread with your feedback, and we'll see what differences we can do to make it enjoyable for every bracket players.
Download Link: http://www.megaupload.com/?d=UD7RYGNM
How to install:
Extract everything into your Retribution folder. Steam shortcut should have the following:
-dev -modname Caeltos_Balance_Mod
If you want to change the name, the folder, names of the .module files, and all instances would need to be replaced in the .module files.