Thread: DoW2 ELITE: Balance Mod
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WNxBizzie
05-13-2011, 01:15 PM
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DoW2 ELITE: Balance Mod
Quote:
Originally Posted by Caeltos
Hello !

I believe introductions are in order, so I present myself; Caeltos. I've been playing DoW2 since the beginning of time (which is since the early beta days) and throughout my journey in DoW2, I've managed to lead/play with the most succesful teams in events/cups/tournaments, most specifically throughout the EMS season alongside with Team Diamond /DA. Apart from that, I've been a co-caster and livecaster and helped alot of people into becoming better gamers.

Throughout the years, there's been balance complaints left and right- altho, some have been uncalled for and sometimes the cries of the bads have had an onfortunate effects on the how the game was played. However, most of these cases it's been rearranged, but it might have been taken abit to long for Relic to readjust these issues. (Partially throughout the GFWL service time period however, whereas Steamworks is still kicking in).

But alas, it's come to my conclusion that if we are to test things and make things viable, there's deemed to be some sort of mod around to test and mess around things. You could call it a Balance Mod, but these things are subjective and somewhat hard to accomplish with the lack of playerbase that's deemed to make a metagame settle in and make logical and reasonable conclusion on short timespans. So for me, this is just a mod that doesns't stray away from the formula, but aims to improve the gameplay generally more smoother and consistant.
Q & A:

Q:Will you add new units?
A: So far, the only new additional "unit" is the Nurgle Predator, which has finally gotten a nice niché and role in the Chaos T3 roster. I'm very pleased with how it ended up, I owe Kolaris lots for that one. Some other units has gotten some tweaks to counter their respective units they're suppose to excel against at more accordingly. I might in the end up adding new units, depending on if I see them fit, and needed.

Q: What about possible "new" races?
No, not for now. Probably never. Complicates things abit to much.

Q: How is the balance in 2v2/3v3?
Since this mod was aimed towards competetive 1v1 play, balance in 2v2 and 3v3 are on second priority. If you notice any glaring differences in balance, feel free to comment in this thread with your feedback, and we'll see what differences we can do to make it enjoyable for every bracket players.

Download Link: http://www.megaupload.com/?d=UD7RYGNM

How to install:
Extract everything into your Retribution folder. Steam shortcut should have the following:

-dev -modname Caeltos_Balance_Mod

If you want to change the name, the folder, names of the .module files, and all instances would need to be replaced in the .module files.

Patch Notes    


Future Patches    


Main Thread:
http://forums.relicnews.com/showthre...post1045250391



 
 
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WNxcursed
05-13-2011, 01:44 PM
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that guy is such a troll with those balance changes...
seriously, youd swear he hadnt played the game.



 
 
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Warrior Nation
 
WNxBizzie
05-13-2011, 04:07 PM
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He does it to test them out, not as definitive things.



 
 
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WNxSidewinder
05-13-2011, 05:02 PM
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Quote:
Originally Posted by WNxBizzie View Post
Baneblade
Fire Demolisher Cannon cooldown reduced from 30 to 20s
Fire Baneblade Cannon cooldown reduced from 30 to 20s
Damage reduced slightly on Demolisher Cannon.
Damage reduced slightly on Baneblade Cannon.
Absolutely batshit retarded.

The BB cannon can wipe a predator with extra plating in 1 shot, if he's going to lower that CD down 10 seconds, it better be a good damage decrease...

I agree with quite a few other changes in here, but some of them are like "wtf?".



 
 
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WNxrogueborg
05-14-2011, 02:09 AM
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You can see he is a Chaos player



 
 
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WNxBizzie
05-14-2011, 02:27 AM
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Quote:
Originally Posted by WNxrogueborg View Post
You can see he is a Chaos player
Indeed lol



 
 
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Wnx Arachne
05-14-2011, 10:08 AM
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A balance for the game or just for the player who plays Chaos?



 
 
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WNxSmoke
05-14-2011, 03:27 PM
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whats the point in this mod anyway? can you even play it in ranked?



 
 
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WNxSidewinder
05-14-2011, 04:01 PM
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Quote:
Originally Posted by WNxSmoke View Post
whats the point in this mod anyway? can you even play it in ranked?
I doubt it, otherwise I'd make a mod making it so Scouts have 3 HP but have a range of 4.5 million and do 5000 damage a shot and take up no population.



 
 
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WNxcursed
05-14-2011, 04:03 PM
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#10 
termies are like the only unit i could think of that could survive that!



 
 
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WNxSidewinder
05-14-2011, 04:10 PM
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#11 
Quote:
Originally Posted by WNxcursed View Post
termies are like the only unit i could think of that could survive that!
Hahaha, agreed. Bringing a whole new perspective to Req. Bleeding...



 
 
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