Thread: ** Top Previewed FPS games- Autumn/Fall '09 **
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Warrior Nation
 
United Kingdom WNxHorizon
10-04-2009, 05:28 AM
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** Top Previewed FPS games- Autumn/Fall '09 **
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The QGP is a new piece of work from Development that helps detail the best upcoming games for the next 3 months as voted by you, the members. Similar to p/reviews it will include key information such as specs, price, release date but also all the game information you need to make an informed decision as to whether you want to buy the game. This is a valuable resource for the Nation and development and should help these games become future sections in WNx.

Editors Comment: Well I didn't get as many messages as I would have liked, in fact only got 1 pm. However I did contact a fair number of people on xfire and got some responses, so I'd like to thank people for the comments they gave. I'd also like to say that the 1st place position has been won by a mile and I can think everyone can understand what it is and why Anyway enjoy the read
-Hori--


1st Place: Modern Warfare 2
2nd Place: Operation Flashpoint 2
3rd Place: Borderlands



Last edited by WNxHorizon; 11-06-2009 at 05:30 PM..
 
 
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1st Place: Modern Warfare 2
  • Release Date: November 10th, 2009
  • Platforms: PC/Xbox360/PS3
  • ESRB: M
  • PEGI: 16+
  • Developer: Infinity Ward
  • Publisher: Activision
  • Price (UK): Around ú34.99
  • Price (USA): Around $59.99
  • Specs: Currently unknown
  • Votes: 14

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Well this game has won by a mile and is by far one of the most talked about games of the year. Following on from the success of Call of Duty, supposedly the best selling shooter of all time (although there is no clear consensus), the game has a lot to live up to. With COD4 still being a throughly popular game 2 years after release there is definitely a market to please. And with the relative disappointment of World at War, there is yet more pressure on the game to deliver. The anticipation is extremely high for this game, with a number of other potentially popular titles being moved either before or after November to not coincide with the release of MW2. That's how sure people are that this will be a massive hit.

So what do we know so far? Well actually quite a lot. Gametrailers recently released a whole host of game play approximately 2 weeks ago, which shows around 20 clips of the detail of the game. The graphics look amazing and show some strong development, while keeping the same feel and atmosphere of COD4. The developers have made sure not to go overboard in changing the essentials of the game. It makes sense: why change one of the most popular games of modern times? The core gameplay remains intact; the frame-rate is smooth, the controls feel meaty and are intuitively mapped, and the action is non-stop.

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Attempts have to be make the maps and environment as varied as possible and what has been released and shown this seems to have worked. Locales are as exotic and diverse as Afghanistan, Rio de Janeiro and urban centres. The game looks to have advanced in many ways offering little extras and sweeteners to help persuade people to part with their money. Any COD release is likely to be extremely popular due to the massive fanbase and there are more tweaks adding to the anticipation.

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The game has added flexibility and the clamour for more customisation seems to have been picked up on by the developers. The new features include two new gamemodes; Demolition and Capture the Flag (CTF) in addition to the standard Free-For-All, Team Deathmatch, Search and Destroy and Domination. Demolition is a new and improved version of Call of Duty 4’s Sabotage mode. Everyone on the attacking team has a set of explosives and these can be set on two bomb points simultaneously. The attacking team tries to bomb both points before the round ends. CTF is fairly self-explanatory.

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A fair amount of change has occurred in the weapons department compared to COD4. As before players will be able to pick a number of classes depending on how they want to play their game, but the way these can be picked gives more freedom to each player. In addition to the standard pre-set classes, custom classes can now include weapons such as pistols, machine pistols, shotguns, and launchers. No longer will players have to give up their precious primary weapon slot to field a shotgun or lose a perk to grab a rocket launcher. This allows more versatility on the battlefield straight from the onset allowing people to adjust to the surroundings. Also the amount of attachments on each good has been added to to allow yet more flexibility.
Killstreaks have also been given a revamp. Instead of having set killstreaks rewards, these two can be customised. You can only have 3 set-ups, but there are well over 10 to choose from. This could present the issue of having too much choice and at times MW2 does give too many options which can often put people off. Anyway some of the killstreak rewards include the helicopter, UAV and airstrike from COD4 but also includes a Care Package, a Predator Missile and the AC-130 Gunship, the most difficult one to achieve requiring an 11 killstreak. Pick carefully.

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In-game perks have also been given a boost. Perks are special abilities / power ups for multiplayer combat. There are only 3 perk slots available to you and each slot consist of different types of perks, so choosing the right ones for your class is crucial. Modern Warfare 2 features new perks and retains some older ones from Call of Duty 4. Each one can now be upgraded to a "Pro" version, by completing its challenge.
You can also hope to expect strong support for this game after its release. With Activision, the majority of people will say they have had a good experience with any bug reports or issues with the game. Any problems will be patched on the PC and the game has gone through less than 10 in 2 years, while World at War developed by Treyarch has had seven in less than a year. On consoles another new addition to online multiplayer is in game host migration, which means that if the match host leaves the game, players will remain (instead of being reset to the game lobby like in Call of Duty 4) while a new host is selected and the game resumes. This has been of great annoyance to people

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Building upon success of other games and of World At War, Modern Warfare 2 will feature a cooperative mode entitled Special Ops, which consists of independent missions similar in design to the "Mile High Club" epilogue mission from Call of Duty 4. These missions will take place in a variety of locations from the campaign mode, but are not related to story of the campaign itself. Special Ops supports cooperative play for up to two players and can be played alone, in split-screen locally with another player, or online with another player.

Overall expect more of the same from IW and Activision and be prepared for what you may expect or have heard of from COD4. The difference, however, is that this feels like a completely new game and not just a pack of guns, perks, and maps.



Last edited by WNxHorizon; 10-04-2009 at 08:21 AM..
 
 
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10-04-2009, 05:33 AM
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2nd Place: Operation Flashpoint 2
  • Release Date: October 6th, 2009 (USA), October 8th, 2009 (EU)
  • Platforms: PC/Xbox360/PS3
  • ESRB: M
  • PEGI: 16+
  • Developer: Codemasters
  • Publisher: Codemasters
  • Price (UK): Around ú24.99
  • Price (USA): Around $40.99
  • Votes: 7
Specs
Minimum Reqs
Operating system: Windows XP SP2 or later
Shader 3.0 (GeForce 7900 GT / 256 MB VRAM or higher), DirectX 9.0c
Sound Card: DirectX Compatible
Memory: 1 GB
Hard disk: 8 GB
Dual Core CPU 2 x 2.4 GHz
DVD drive: Dual Layer DVD-ROM


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This game also promises to be a strong game within the FPS community with it being labelled by the developers as a ******** shooter designed to realistically represent modern infantry combat. The game is a sequel to Operation Flashpoint, which was released in 2001. This release also allowed more free-reign in the game and was seen as offering much greater scope to the player, not set along certain goals. This was unique and a first for FPS games and this was reflected in the game sales. The original sold one million copies and achieved two expansion packs, so it can be seen as a considerable success. So what exactly qualifies this new, more polished release as a realistic FPS game?

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Well for one, there is an extreme focus on squad play. Unlike similar recent releases, you've got to work as a team to get anything done. You've got to think through every decision carefully and think about the objectives you need to achieve. Luckily you've got a strong open-world layout to work with. The environment encompasses around 220km squared, and takes around 9 hours to walk by foot, or around 4 hours to travel by jeep. So you can see that they've really pushed the boat out on this one. The environment has been developed on for a very long time now and you can tell that the developers want this to be the focal point for the success of the game.

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With Bohemia Interactive, the makers of the original game split with Codemasters which is one of the reason the game is being released over 8 years later. Codemasters has essentially built the game from scratch while still being careful not to disappoint the type that were initially attracted to the game.
The game is set in a semi-fictitious island of Skira. It is based on the real-world island of Kiska which is located on the western end of the Aleutian Islands, Alaska and was involved in WWII. The developers have tried to make the environment similar to the actual terrain of the island although the in-game layout is 'deemed to be more topographically interesting than the real thing'. There is a number of different terrains to explore and navigate including grassy plains, towns and villages, hillsides, barren land and a reported 1.5 million trees across the landscape. That's pretty detailed by anyone's standard.

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So from what we've seen so far all looks very promising. There's more good news when it comes to added realism and destruction. Advanced levels of destructibility are also high on the agenda. Everything is destructible and it's persistent. Once it's gone, it's gone, and there's a reason for that. You have to actually be careful what you blow up, because it could affect a future mission. There's also sophisticated concepts of haze and light techniques to make it seem even more like a real landscape. This game has echoes of both Battlefield 2, in the distances covered and the emphasis on the actual squad and gameplay and also of ARMA due to the scope and ambition of the project. Fallout 3 has also be compared to be fairly similar. But is it too ambitious you might ask? Some may be thinking this is too good to be true. Is this cynicism justfied?

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Well the graphics team has stumbled into a fair number of problems in the past, with the game release being delayed over six months since the original plan for the game to be launched in Spring. There are also concerns that the gameplay will only cater for hardcore games and has nothing in it for the casual. With the thought process, large landscape and no clear set route or means to complete objectives, this seems to be true. There will also be no health regeneration. Weapons also don't just fire: you'll need to make wait for them to load properly and be constructed. Codemasters have been sure to try and dispel these fears by introducing easier modes which will get more difficult by removing parts of the already limited HUD. Still it may well be a very difficult game from the very beginning. Obviously some people will relish this opportunity, others may be a little more sceptical.

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So what does the game have and what are you fighting for? Well first of all the year is 2011 and the USA, China and Russia are all in dispute over an island off the west coast of Russia. The main reason for the conflict? Yep you guessed it: oil. In total, we're told to expect 70 infantry weapons in the game, with different sights, scopes, and attachments and there will be 50 land, air and sea vehicles, each with different strengths and weaknesses. When your playing single player you'll find that you'll be in a squad of 4 and need to specialise into classes. The team leader will also be able to give out commands using the quick radial command, which is governed by the right bumper or the Q button on the keyboard, which is almost a carbon copy of the Battlefield Series. Another feature is being able to pick off certain members of the enemy depending on who you feel poses a threat. If you want to take out the MG over the radioman, that option is open
Singleplayer is relatively simple in that regard.

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Multiplayer on the PC will consist of 16v16 battles, although nobody is quite sure how large the maps will be be. On consoles the setup will be 4vs4 + 3 AI per person. Two game modes have definitely been confirmed; Annihilation and Infiltration. Annihilation is going to be very similar to standard Team Deathmatch, while Infiltration involves having an aggressor trying to obtain control of the defensive team's base. In addition to this there will be a 4 player co-op campaign which seems to be all the rave these days.

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So there you are. This is a game that certainly has aimed high and if it pays off it is sure to be a spectacular piece of development an amazing game to play. If Codemasters have got it right and struck a good balance between hardcore gameplay and popular support must wait to be seen. Keeping stubbornly to a set format may damage the game, but it certainly sets it out as being different and will definitely lead its success. The game certainly hasn't be rushed and it promises to be quite an explosion on release.



 
 
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10-04-2009, 05:34 AM
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3rd Place: Borderlands
  • Release Date: [PC] October 26th, 2009 (USA), October 30th, 2009 (EU)
  • Platforms: PC/Xbox360/PS3
  • ESRB: M
  • PEGI: 16+
  • Developer: Gearbox Software
  • Publisher: 2K Games
  • Price (UK): Around ú24.99
  • Price (USA): Around $40.99
  • Votes: 5
Specs
System Requirements:
OS: Windows XP/Vista
Processor: 2.4 Ghz or equivalent processor
Memory: 1GB System RAM (2GB recommended with Vista)
Graphics: 256mb video ram or better (GeForce 8 series or higher/Radeon R8xx series)
Hard Drive: 8 GB or more free space
Sound: Windows compatible sound card


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Borderlands' developers seek to strike new ground with this game essentially trying to create a bridge between traditional FPS gameplay and the character progression, classes and reward systems synonymous with RPG gametypes. Although an intuitive plan its not completely original concept; Fallout 3 was very similar in class creation and picking skills to suit methods of play. So despite the pull of a distinct gametype and idea, what else does Borderlands have going for it?

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Well apart from its unique structure, it incorporates a lot more open-play which is often sadly lacking from current FPS games. Similar to Operation Flashpoint 2, there are a multitude of ways to complete your objectives. However instead of them being military based objectives and missions you must do, they take on the style of quests, something more akin to RPG games. According to the developers there are approximately 30 main story quests, with 130 side quests. They will all be of varying length and difficulty as anyone may expect and will interrelate helping to build the story up Experience is gained from both combat experience and skill, but also from how successfully missions have been completed. Constantly mentioned is the similarities to Diablo's random level generation system. There's yet more that reinforces this as a relatively free-form game.

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First of all the amount of weapons possible is mind blowing. Reading any source you get anywhere between 'hundreds of thousands of guns' to '17 million weapons'. The developers themselves described the game as having 'bazillions of guns'. So how is this all possible and how does it work?. Well it uses the content generation system that was previous mentioned to help develop these weapons. Every one is different, according to its type, manufacturer, barrel length, clip size, stock weight, loading mechanism and hundreds of other tiny, baffling details. In a genre where games rarely feature more than two guns of the same type (grenade launcher, pistol, machine gun and the like), this is really quite revolutionary. Crazed ideas such as sniper rifles that set people on fire, and pistols shooting shotgun pellets are possible. Again this definitely presents the problem of too much choice, and people could get easily confused with details they quite frankly don't care about. However, this can also be said will keep the player entertained at all times.

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The fighting takes place on Pandora; a failed human colony towards the edges of the galaxy. Due to the large orbit of the planet, things have been relatively stable during winter for the previous decades. However, as the players approach spring, vicious and deadly wildlife has sprung out from hibernation. Those that were able to have fled, leaving a number of humans left stranded trying to survive. The environment is also very large and very dangerous. Most of the landscape is barren, apart from the safe havens of a few ramshackle towns here and there. So the threat of being eaten alive is ever-present. the game's enemies operate under their own steam, so as well as the frequent, horrible-looking groups of small swarmy things and occasional large, stompy things (in which the small swarmy things often live), you're under constant danger of being attacked by passing bands of bandits, who struggle just as much as anyone else to survive on the planet.

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So to get round your going to need the safety of vehicles which are commonplace in the game and vital to your success, due to the terrain and consistent terror of bandits and aliens. The controls for driving are very similar to Halo on consoles like and allow even more chance to blow things up or better still run things over. Yet again there is customisation available for the vehicles. Depending on the situation you could design a speedy, light craft and you'll probably outrun danger most of the time; kit it out with rocket launchers and you're likely to spend more time blowing up pursuing vehicles.
Once you've seen the weapons, vehicles and environment you'll notice something looks different to most other FPS games. There's a distinctive art style here which combined traditional rendering with new hand-drawn textures. Again very similar to Fallout and helps gives the game a particular edge and new quality

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So when you do eventually jump into the game you'll be welcomed by a robot named Claptrap. He'll introduce the basics of the game and help you to decide what your starting role will be. There are four classes to pick from, each as you would expect clearly unique. As these characters level up, the player can increase basic stats for them such as health totals, ammo capacity, and accuracy. Each character also has three unique focus skill trees to develop making each and every character different even if they start the same
The Hunter is a traditional range-based character focussing on accuracy, precision and sniper rifles and pistols. The Berserker is the standard massive guy focussing on rocket launchers and brute strength. The Soldier is a great support player while also focussing on mainly assault weapons. He's also got a turret or two up his sleeve. The Siren is more of a hit and run, stealth class being able to sneak up on enemies and use melee attacks for maximum damage.

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The game also offers a fair amount of help and is well built to help you achieve your aims. There is a log book and quest book and flip out map which you can use at any time. The ability to view character progression although reasonably simple is also very easy to read and all stored in the game's menu. Time will tell if this will be easily accessible during the heat of battle. All in all, this concept is similar to FarCry2. There's also the addition of multiplayer.
Again co-op is king, with you being able to fight along with 3 other friends. The co-op is described as 'drop-in, drop-out'. Players can freely leave or join each others games at any time, which is a neat concept. Could cause a few issues with one player having to fight too many monsters though

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Borderlands is shaping out to be a pioneer in successfully bridging the gap between FPS and RPG. The randomisation and customisation is unrivalled and will be groundbreaking if it works out how it is intended. The game certainly isn't perfect with a number of flaws such as the intergration with RPG not being completly smooth, but there is so much to do and so many quests, weapons, actions, towns, species to follow, attack, use and conquer that you will barely notice it. It certainly provides a new scope to FPS gameplay at the very least.



Last edited by WNxHorizon; 10-26-2009 at 05:51 AM..
 
 
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WNxthe will tactic
10-04-2009, 08:29 AM
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Absolutely amazing job Horizon. Everything looks great. I cant wait for some of these games.



 
 
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WNx┴ngelCaido
10-04-2009, 08:54 AM
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Nice job Horizon, not that surprise CoD MW2 came out top, it is the most talked about. However it was nice to see some insight into some of the other FPS games to be coming out.



 
 
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10-04-2009, 09:12 AM
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Very good job hori. It looks very good!

~Sol1ceh.




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WNx iRawwwrr
10-04-2009, 10:07 AM
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Looks great Horizon!
Can't wait for MW2 and OFDR.



 
 
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10-04-2009, 10:48 AM
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Will probably be getting MW2, not that interested in the others But gj nonetheless



 
 
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WNxEuro
10-04-2009, 11:10 AM
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Amazing job Horizon!
I love the previews.
I love the movies.
And I love the details.
Very well done Hori <3
I am defo going to buy modern warfare 2.

-euro



 
 
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10-04-2009, 11:31 AM
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Wow.

Awesome Horizon, just awesome.



 
 
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10-04-2009, 11:36 AM
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Amazing job. I am definitely getting MW2 and Flashpoint.



 
 
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10-04-2009, 12:13 PM
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Great job Horizon
Though I'm not a fan of FPS xD



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10-04-2009, 12:13 PM
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lol where is CSS



 
 
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10-04-2009, 12:21 PM
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I'm comletely into CoD Modern Warfare 2XD i will buy that game directXD and i will join the section of it

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10-04-2009, 12:31 PM
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Lol @ Borderlands as #3. That won't be #3, FPS with RPG elements never do well. I doubt it will even reach the level Arma2 did, and that was a bust.

#3 probably would be Halo3:ODST. Never bet against name brands.



 
 
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WNxRPE
10-04-2009, 01:04 PM
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Really nice horizon great job. I really like the look of flashpoint even more now



 
 
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WNxDarKSN
10-04-2009, 01:06 PM
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Quote:
Originally Posted by WNxFireWraith View Post
Lol @ Borderlands as #3. That won't be #3, FPS with RPG elements never do well. I doubt it will even reach the level Arma2 did, and that was a bust.

#3 probably would be Halo3:ODST. Never bet against name brands.

What's with L4D2 in November ? ? 3rd one isn't 3# like Fire said anyway very good job on the other 2 . Their places suit well.



 
 
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WNxAragorn
10-04-2009, 01:28 PM
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great job mate.

can't wait for MW2



 
 
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United Kingdom WNxHorizon
10-04-2009, 01:28 PM
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Quote:
Originally Posted by WNxFireWraith View Post
Lol @ Borderlands as #3. That won't be #3, FPS with RPG elements never do well. I doubt it will even reach the level Arma2 did, and that was a bust.

#3 probably would be Halo3:ODST. Never bet against name brands.
Quote:
Originally Posted by WNxDarKSN View Post
What's with L4D2 in November ? ? 3rd one isn't 3# like Fire said anyway very good job on the other 2 . Their places suit well.
Well I worked with what figures and votes I got Should have voted if you were dissatisfied.

-Hori--



 
 
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