Thread: Review - Dream of Mirror Online (DOMO) - ROTM March 2008
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02-29-2008, 06:30 PM
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Review - Dream of Mirror Online (DOMO) - ROTM March 2008
Author: WNxFireWraith

Dream of Mirror Online (DOMO)
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Platform: PC
Genre Catagory: MMO
Date of Release: Open Beta Now
Publisher: Aeria Games
Developer: SoftStar
Rating: A
Official Site URL:

Note: This review is over the NA version of DOMO.
European version is published by a different company, found here


Based on ancient Chinese mythology, Dream of Mirror Online is a world that features sacred artifacts. Central to the story is the sacred artifact "the Kunlun Mirror". According to the legends, the Kunlun Mirror not only created the world, but also has the power to destroy it.

The Kunlun Mirror was originally created to record everything. The Kunlun Mirror reflects the real world and saves a copy of everything over to the Kunlun Mirror world. Time does not exist in the Kunlun Mirror world, only in memories. The managers of the Kunlun Mirror world, the Twelve Mirror Kings, are responsible for the care and operation of the Kunlun Mirror world.

Enter the world in the mirror to help the Mirror Kings

No one knows when it happened, but the Kunlun Mirror lost some of its clarity and is unable to precisely reflect reality. Adding to this trouble is the fact that some of the mirror kings have disappeared as well. It is thought that the reason behind these problems is due to the "delusions" created by human beings in the real world. When those "delusions" were reflected in the Kunlun Mirror, they turned into various odd life forms and interfered with the normal operation of the Kunlun Mirror.

To solve the Kunlun Mirror crisis, the mirror kings began calling real-world human beings into the Kunlun Mirror to assist in dealng with the problems created by the delusions in the human mind. This is why players are called to the mirror world.

Since the "delusions" turn into dangerous monsters and ghosts in the Kunlun Mirror world, the mirror kings guarantee that the real world visitors cannot truly die in the Mirror world.
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One of the best features of DOMO is that you can play every class on one character. After you complete a class' qualification quest, you may elect to play that class whenever you want by going to the Job Change NPC located in the Dojo in the main town.

Each time you change classes, you start where you left off the last time you played the character. Your skills points are the same as when you last distributed them, as well as your stats points. Let's say you play a Doctor to level 14, then decide to go try a Thief. When you change back to Doctor, you will be level 14 and start where you left him.

Each class comes with a different set of stat points. So you can use a full power blademaster and a full wisdom shaman.

In addition, you may select subskills of classes that you've been. You can pick two attack trees and two defense trees (there's a counter tree slot as well, but no counter trees are in the game yet). Yes, I said trees. That means you gain access to all 10 of the skills in each tree (as long as you've gotten them on that character).

Let's say you have a level 15 doctor. Your doctor knows the skill First Aid. You can use this subskill tree on your mercenary so that your mercenary can now heal himself and other people. If your mercenary is level 21, he can't yet use the level 20 doctor skills, because you haven't unlocked them and put skill points into them on your level 15 doctor.

So what's the catch? Some skills require a certain weapon to be equipped in order to use the skill. Shaman attack skills require a wand and mercenaries can't equip wands. There are still plenty of good skills that have no weapon requirement, such as the doctor skill First Aid and the pet buffs from the Musician. Usually buffs do not require weapons while attack skills do.

However, at level 30, each class learns skills in their defense trees that allow ALL other classes to equip their weapon or armor. So at level 30, a Shaman can learn a skill that will allow any class to equip a wand. Now you can go back to your level 15 Doctor and use a wand and your Shaman skills.

This creates a game where the possibilities are basically endless. You can level up your subskills to become stronger by leveling up your subskill characters. Any class can use any weapon and any armor and basically any skills, as long as you've earned them on the classes.

And you can always change your mind. The only thing you're tied down to are your skill points and stats points for each class (can be reset with cash shop). You can job change for free as many times as you want and mix and match subskills as much as you want.

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At level 15, you gain the ability to fly on weapons. You can take off from anywhere on the map and even travel through teleporters while riding on a weapon. You are flee to fly wherever you want, although there is a maximum altitude, dictated by your weapon. Weapons determine both flying speed and maximum altitude (haven't figured out what changes them).

Each map has several landing zones, and these are the only places that you are allowed to get off of your weapon (unless you fly through a teleport, you arrive at the other side dismounted). You can not be attacked while flying (but you can still talk to NPC, so handy for quests).

The game has a combo attack system. You build up your combo bar by fighting and can unleash your combo move at one of four levels. Depending on when you unleash it can really change a battle.

Click the image to open in full size. - Combo 1: Reflex Punch
Click the image to open in full size. - Combo 2: Reflex Power Punch
Click the image to open in full size. - Combo 3: Reflex Whirlwind Punch
Click the image to open in full size. - Combo 4: Comet Punch

Each time you use a combo, you receive a different color Gem on your combo bar.
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Your goal is to get one of each color gem on your combo bar. If you can do this, you will get a Super Combo, which unleashes a lot of damage. The order of gems determines which Super Combo you get to use.

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Full Fury Punch - Click the image to open in full size.Click the image to open in full size.Click the image to open in full size.Click the image to open in full size.
Dragon Flash Punch - Click the image to open in full size.Click the image to open in full size.Click the image to open in full size.Click the image to open in full size.
Seven-Pace Illusion Punch - Click the image to open in full size.Click the image to open in full size.Click the image to open in full size.Click the image to open in full size.
Vacuum Press Punch - Click the image to open in full size.Click the image to open in full size.Click the image to open in full size.Click the image to open in full size.

I'm not going to lie, I've never used the talent system and don't quite understand it yet, so I'm just going to quote straight out of the website about it. By the way, any reply made to this thread after 3-7-2008 must contain the word "Banana" in it to show that you're actually reading this. Just put "banana" somewhere in your post. I believe talents have something to do with building different relationships with people on your friend's list, so maybe I haven't played long enough and that's why I don't know about it. Yes, I'm a slacker I suppose.

Initiative Talent - After equipping an Initiative Talent, players gain access to several different attacking skills within the various occupations.
Passive Talent - Passive Talents are ones that launch automatically; once equipped, it takes effect without further player interaction needed.
Rebound Talent - When equipping a Rebound Talent, specific player abilities will be increased and will often launch a counter-strike when the player is attacked. For example, if equipped with "dagger rebound," players can steal from monsters after they attack!
We haven't yet gotten a guild set up because we need 6 people level 20+ and 40k to start one (come on people, play the game). But it has some really cool features to it. I'll quote some of the features out of the website, no need for me to paraphrase.

- After completing guild missions or defeating leading monsters, you will acquire guild popularity. After the guild's popularity meets the criteria for guild upgrade, you can increase the guild level.
- The number of guild members online each day will affect the popularity of the guild.
- Dedicated guild missions, you will get rare equipment from completing these missions.
- The guild can adventure in private spaces; without interruptions from outsiders.
- The higher the guild level, the more members the guild can have.
- Besides the Guild Leader, each guild also has some staff positions, like committee members and branch leaders, to assist in guild management.
- With guild branch configurations, you can establish some branches based on members' expertise and work on different missions.
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There are four different races in DOMO. There is debate on the forums whether stats differentiate depending on what race you play. Some say Shuras make the best mercenaries and Slyphs make the best wizards, etc, but most evidence of this is fairly inconclusive. Basically, they're all the same except in appearance. Each class has a male and female version. Characters are fully customizable, you can adjust the length and width of your characters body, arms, and legs, change their hair style and hair color, as well as skin color and type of face.

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Humans are... well, human.

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Shuras are a strong, physical race. Their original form was a giant Dragon, but they were corrupted (I don't remember how, play as a Shura and it will tell you ). The Shura have tails, the male has a short pointy tail and the female has a fox tail.

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Sylphs are a magical race that possess no human emotion. They float above the ground and glide from place to place instead of walking. They also don't hold their weapons. Their weapons float beside them and they fling them around when they attack, very similar to the Swordsmen in Zu Online. Even though they fling their weapons, it doesn't make their melee attacks ranged.

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Spirte are a tiny little race, the children of the mirror Gods. A very popular choice in game, although it's tough to tell the male from the female (well, kinda). They look very funny running with big weapons such as spears. People say they run faster but that's just an illusion because their tiny little legs move so fast.

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Everyone starts as a Citizen and remains a citizen until level 10. However, citizens in this game actually have a purpose. Skills such as fishing/mining/alchemy/woodcutting/meditation/farming/herding are all citizen skills and to increase the level of each, you need to put your citizen skill points into them.

Martial Artist
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Martial artists are a strong, physical class, able to equip boxing gloves or a staff. When a Slyph equips boxing gloves, they don't actually wear them on their hand, they float next to the Slyph, so it looks pretty funny/cool depending on what you like.

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Shamans are one of the most popular caster classes. They use wands and all of their skills revolve around different elements. In DOMO, each mob has an elemental type (non-elemental is a type) and have different skills that do very well (200% damage), well (150%), normal (100%), poorly (75%), and very poorly (50%). Shamans posses every elemental attack, so in this way they are able to effectively deal with each type of mob. At level 29, their elemental spells become AoE spells, able to deal elemental damage to multiple enemies. They also possess debuffs that reduce the enemy's physical/magical defense, damage over time, etc.

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Hunters are the classic ranged, arching class. Not very popular as a starting class because the price of arrows catches up to you very quickly, but a good class that higher levels use. I don't have much experience with hunters so you'd have to read the DOMO forums to find out advanced things about them.

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Musicians are one of the most unique classes of any game, their weapon of choice are musical instruments (usually strummed, string instruments). They have two very different roles. One type of musician supports people, the other type supports pets. Musicians are purely support characters, their skills are all songs that they play which boost stats of people or pets. High level parties are always looking for musicians because the buffs are so good. They buff everything from attack and defense to accuracy and MP regeneration rate. All the buffs are AoE so they effect all members of a party that are nearby. A very good class if you like to support others.

Their other skill set is for supporting pets. They heal hp/mp and boost attack/defense/crit and can revive pets. These skills are AoE so they effect the pets of anyone in their party nearby. Even if you don't want to play as a musician, if you plan on using a pet, you will need to get these skills and use this musician tree as a subskill for your primary class.

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Blademasters are the primary 1v1 class in DOMO. Swords and sabers give them a very strong attack, but they aren't very useful in parties because of their lack of AoE. They can only equip light armor, so they aren't great at tanking for AoE parties either. This makes Blademasters very appealing for people who solo, and if you team up with the right pet, you can do a lot of damage in a very short period of time.

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Thieves are a very popular class in Domo because of their versatility. They use a knife and can AoE or PvP. They also have a steal skill called Pilfer. They can steal items from monsters, including weapon recipes which is one of the only ways to obtain some recipes for alchemy. In this way, thieves have a nice way to gain money, although the odds of getting a recipe from a pilfer is fairly low. Thieves are the typical high dodge/accuracy/crit and also have a nice self-buff that increases run speed.

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Doctors are a support class that heal people, the clerics of DOMO. They use a giant syringe as their weapon and also use frogs. They only have one attack skill (which also heals them) but have multiple heals, even regenerations and AoE healing. Their frog skills provide really nice buffs to people, but each time they use a skill, it uses up a frog, so you need to always have some frogs in your inventory if you plan on using frog skills.

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Mercenaries are the tank class of the game. They wield either a spear or an axe+shield. No matter what class you choose to play, having a level 30 Mercenary as your defense subskill is very helpful. At level 30, mercenaries gain a skill which will allow any class to equip heavy armor and a skill which will allow any class to equip a shield. Heavy armor decreases magic attack, so it's not useful for many casting classes, but the shields are almost necessary for high level wizards and shamans. Any way you go, having a mercenary as a subskill is a great idea.

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Wizards are the strongest casting class with the most AoEs, but also cost the most money to maintain. Not a class for beginners, wizards' strongest AoE skills require the use of magic scrolls. Each time they use a skill, a scroll is used up, sometimes up to 3 at once for high level skills. This makes them use a lot of money when they level, but they make up for it in power. Parties will literally kick someone out if they have the chance to get a wizard to join their AoE party.

Dancer (coming soon)

Rumor has it that dancers were in the game when it first came out but were taken out because they were too strong and they needed to balance them before they were added back in. Dancers use fans as their weapons.

Fencer (coming soon)

I don't really know much about Fencers, there are some rumor and speculation threads on the forums, but there's not much concrete info about them

Merchant (coming soon)

Merchants are on the same page with Fencers, we don't really know what to expect from them. We know that they use an Abacus as a weapon (which are in the game already) but as for skills, it's really anyone's guess. Maybe they get a tax-break skill.

Witch Doctor (coming soon)

Rumor says that Witch Doctors do damage over time using poison and have magic skills based around Voodoo. We do know that they use Voodoo Bugs for skills, like normal Doctors use frogs, because the bugs are already in the game. We'll have to wait and see what the voodoo doctor brings.

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There are a number of "jobs" that you can do in DOMO. Each of these jobs involves collecting different ingredients which can be used in alchemy and for upgrading weapons. Jobs can be done while afk, so many people who can leave their computer on over night will be able to make a nice sum of money on the market from selling their ingredients.

The different jobs include meditation, fishing, forestry, farming, mining, and herding. The skills you use in each of these are commoner skills, but any class can use them if you subskill the commoner skill tree.

Alchemy can be used to create any armor/weapon in the game, with bonus stats that you won't find in buying things from the store. Max alchemy level is raised in the commoner skills, but alchemy is leveled by gaining experience through making items. Alchemy is either something you love and get or something you hate and forget. In order to make an item, you need to learn the recipe. Recipes can be found all over maps, bought from shots, or stolen from enemies using the thief Pilfer skill. The higher the level item, the higher level of alchemy needed to make it. Alchemy success rate is based on the level of your alchemy skill compared to the level of item you're trying to make. Failed alchemy results in the ingredients be used, and you gain a frog.

As in all my reviews for the past six years, I reward your reading with a piece of eye candy. Enjoy.
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Click the image to open in full size.

There are 72 different pets in DOMO, including evolutions and color schemes (called Special Editions, or SE). In the following pictures, normal pets are on the far left. As they go to the right, they're SE1, SE2, and SE3 pets. I haven't seen any SE3 pets, I don't know if they just haven't put them in the game or if they're just that rare. SE pets are getting more and more common, SE2 pets are still very rare.

To obtain a pet, you need to buy them in the cash shop. However, so many people buy them, that it is very easy to buy them in game with gold (they're kind of expensive, but easy to find people selling them).

Pets all have skills that they get at level 1, 11 (this is their taunt skill), 18, 25, and 36 and use these skills on their own (as long as they have the MP to use them). Each pet has a taunt skill which will pull mobs off of you and make them start attacking the pet, which is useful at times. To heal pets HP/MP, you need to use musician skills (these can be subskilled, so you don't have to be a musician).

At level 40 and level 80, pets can be evolved. Evolution is done through EvoStones, which are cash shop but can also be found being sold in game by players. Each evolution is shown in the pictures. Some pets allow you to ride them at the third evolution (all pets but Love and Jade, guess they didn't want people riding people ).

Pet's level about 4-5x faster than your character. You share experience with them, but you can choose how you distribute the experience. Pets can get 0% of the experience, where you get all of it. Or they can get 25, 50, 75, and even 100%, where they get all of the experience and you get none.

Each pet is modeled after a character. The mercenary-type pet has a lot of defense and low attack, the shaman-type pet uses magic, the thief-type pet has a high evasion rate, etc.

Pets do have loyalty that you need to keep up. It goes down very slowly if you don't heal HP/MP and just by use. To recover loyalty, you can either feed the pet or play with it (there is a play command).

Rock (Blademaster type)
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The Rock pet has a lot of physical damage, but low defense. It is very vulnerable to magic attacks but makes up for it in a number of high damaging skills and skills that increase damage.

Lv1 -*RAMPAGE* Deals physical damage to target
Lv18 - *PU HOWL* For 2 minutes, sacrifices 5% of physical and magical defense for attack speed
Lv25 - *BRAVE BOAR* For 2 minutes, uses 6% HP to increase physical attack by 30%
Lv36 - *PHANTOM PU STRIKE* Deals physical damage to target *Add blind effect to the target accuracy debuff.

Jade (Thief type)
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The Jade pet has high evasion rate and a moderate attack/defense rating. Tanking with it is risky, if your pet dodges a lot it will take no damage, but against a level mismatch, it can be killed fairly quick.

Lv1- *SINGLE NIDDLE STRIKE* Hit the target with wood damage
Lv18 - *COCO PANTS PULL* Lower target's defense
Lv25 - *SLIPPETY SPINES*Increase self flee rate for 10% for 20 seconds
Lv36 - *SAINTED NEEDLE STRIKE* Deals wood damage to target

Metal (Mercenary type)
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The Metal pet is full out tank, it's best used with an attacking class such as a Shaman or Wizard who can't take a lot of hits. Most of the buffs favor defense, cutting down attack power for additional defense.

Lv1 - *ALLOY MISSLE* Deals physical damage to target
Lv18 - *COMPOSITE ARMOR SHELL*For 2 minutes, sacrifices 5% of physical and magical defense for attack speed
Lv25 - *CUTTING CLAWS* Not sure what it does.
Lv36 - *DOUBLE CORKSCREW PUNCH* Target Cant move/use skills/or attack for a short period of time.

Ruby (Shaman type)
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Ruby pet is one of the most popular pets for leveling because of the nice magic damage and I believe that it's ranged, but I'm not positive. Lots of people like to use ruby pets.

Lv1 - *SPARK* Deals fire damage to a single target
Lv18 - *FLAME* Deals non-elemental damage to a single target
Lv25 - *BLAZE* Deals fire damage to a single target
Lv36 - *ERUPTION* Deals earth damage to a single target Lv6 - Deals fire damage to a single target

Sapphire (Fencer type)
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Sapphire is another nice attacking pet because it contains both magic and normal attacks. It is well rounded pet useful in a variety of roles.

Lv1 - *BLOW OF STEAM* Deals water damage to target
Lv18 - *WATER BLADE* For 30 seconds, increases magic attack by 10%
Lv25 - *PRESSURE POINT WATER STRIKE* For around 25 seconds, causes target to not be able to do physical attacks.
Lv36 - *HYDRA SPEAR* Deals water damage to target

Love (Musician type)
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The Love pet is the rarest and lots of people say the most useful. While not an amazing attacker, the love pet will actually buff whoever is using it, and these buffs are very nice for grinding and pvp. Snag one if you can, but they are rather rare and carry a hefty sum on the market.

Lv1 - *BUDDING RAY* Deals non-elemental damage to target
Lv18 -*ENDEARING DANCE* For 35 seconds, decreases target's attack and attack speed by 30%
Lv25 - *LOVE SMILE* for 30 seconds, increases owner's physical AND magical attack by 7%
Lv36 - *LOVING VOICE* For 30 seconds, +8 to owner's MP regeneration
Lv 41- *Loving Kiss*- Raise Owner Magic Attack.

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All in all, this is one of the best MMOs I've played. The versatility of what you can do in the game is just amazing and so it's really hard to get bored.

The main negative is the graphics. It is rather cartoony and usually I don't like those kinds of graphics. But you get used to it and it starts to grow on you. If graphics are the only things turning you away from this game, try it anyway. After a few days of playing, you will get used to them and the reward is definitely worth trying it out.

We've all played MMOs where you level up a character forever and ever and ever only to discover that the class you picked sucks at higher levels. Too bad for you. In this game, you can go back and quickly level that other class that you wanted. If you already have one high level, or a high level pet, you can easily level other classes by subskilling high level skills, etc. It's basically like powerleveling yourself.

Experience gain is nice in this game. You get experience for how much damage is done, not by how many monsters you kill, so you're constantly gaining experience while fighting a monster. The more damage you do quickly, the faster you gain. This prevents a lot of that KS bull shit that we all have had to deal with on other MMOs.

The grind is there, but only if you're dead set on trying to hit a high level. Level in this game really doesn't matter because the level 12 wizard in your party might also be a level 60 mercenary, so no one is really judged on level.

Customization is great, there are tons of cash shop items to decorate your character, and even if you don't spend real money, it's possible to obtain nearly every cash shop item by buying it in game from players. They're always running sales and things on the items, so people are always buying them.

A tip for beginners: open your minimap and the red asterisks (*) show you where to go on the map. Also, you can change your movement to either WASD or left click.

This is really a great game, if you're looking for a game to try out or even if you're not, it's worth a download.

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Last edited by WNxFireWraith; 03-10-2008 at 10:34 PM..
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Warrior Nation
02-29-2008, 07:58 PM
This is an awesome game.

Play it DAMMIT!


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Warrior Nation
United States WNxRidgeRacer
02-29-2008, 11:11 PM
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Looks like a nice game and nice eye candy too. Nice job on this review.

Just drive cause you love it
Drive for pure victory.
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Australia WNxAmarines
02-29-2008, 11:20 PM
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Nice Review man, I loved the eye candy BTW xD


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Warrior Nation
03-01-2008, 12:00 AM
eye candy FTW.

lol nice report man. rep for you


Warrior Nation
~WNx SeveN~
03-01-2008, 12:05 AM
Great job as always, FW


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Netherlands WNxDarkNyte
03-02-2008, 10:36 AM
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nice review good read

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Canada WNxBigBird
03-02-2008, 11:16 AM
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Nice read


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Warrior Nation
United States WNx X Wick
03-03-2008, 06:22 AM
Local Time: 04:18 AM
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The review was good, the game seems interesting. I like the whole flying on your weapon But those graphics are just gross xD. I think i would get mad just by looking at them for too long.

Great job on the report thought!

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Warrior Nation
03-03-2008, 09:55 PM
Great review, if the game looked more like the eyecandy instead of a bunch of stuffed animals i'd be playing right now.


Primary: Overwatch
Warrior Nation
United States WNxFireWraith
03-04-2008, 02:51 AM
Local Time: 01:18 AM
Join Date: Jan 2005   #11 
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You guys shouldn't let the graphics scare you off. I usually can't stand graphics like this, I never play Rose or Flyff or any of those cartoony type games, I'm all about 2Moons, Martial Heroes, Hero Online, 9dragons, all those realistic graphics games.

But you really are missing out if you don't try this game just because of the graphics.

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Warrior Nation
03-04-2008, 10:48 AM
Never judge on graphics... or no1 would play old games any more, and then we would all miss out.

And great review man Eye cande O.o


Warrior Nation
03-04-2008, 06:55 PM
This was a great review like others I don't like the graphics and I gave the game a shot got outta civilian status and was not that much turned on by the game.

But this game can be a good shot in WN becasue it has guild and many features that wont get boring. Come on david perry where is this patch for 2moons XD.



Warrior Nation
03-04-2008, 10:22 PM
great review, but the eye 'candy' is sour, *ugly*,


Primary: Warrior Nation
Warrior Nation
Germany WNxSimon
03-05-2008, 10:39 AM
Local Time: 09:18 AM
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Nice one! Well done!

"Even the strongest of opponents always has a weakness."
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Warrior Nation
03-05-2008, 04:15 PM
Another great review from FW, representing a great game ^_^

Also if anyone is interested in joining WN in-game we already have a guild up and are growing in number every single day. One of the better F2P MMORPGs out there atm


Warrior Nation
03-05-2008, 09:13 PM
Loved it I want this game to get into WNx so I can join it as secondary >.<


Warrior Nation
03-06-2008, 02:44 AM
Nice eye candy.. i mean report x.x lol =p Sounds smexy, *runs off to download*


Warrior Nation
03-06-2008, 03:08 AM
We have a xfire guild going on now Just contact FireWraith if you want to join it ^_^


Warrior Nation
United States WNxJNG
03-06-2008, 05:03 PM
Local Time: 02:18 AM
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Nice review
It looks like a fun game.

eye candy FTW

WNxJNG & WNxJurafalle - Rock Band Buddies <3
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