Thread: Review - World of Warcraft - 1 year later
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02-28-2006, 06:51 AM
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Review - World of Warcraft - 1 year later
Author: WNxBeowulf

World of Warcraft - 1 year later
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Platform: PC
Genre Catagory: MMO
Date of Release: 23-11-2004
Publisher: Blizzard
Developer: Blizzard
Rating: A
Official Site URL:

System requirements:

CPU: Pentium IV - 1300 MHz
Memory: 256 MB
HD: 4 GB
Videocard: 64 MB Vram (Radeon 9000 and up, Nvidia GForce 4 series and up)

Four years have passed since the mortal races banded together and stood united against the might of the burning legion. Though Azeroth was saved the tenuous pact between the Horde and the Alliance has all but evaporated. The drums of war thunder once again.

Story: The game is set in the time 4 years after the Frozen Throne. On Kalimdor, the Horde is carving out a living in the new lands of Durotar. The Orcs have entrenched themselves in their new capital of Orgrimmar from where they control the surrounding lands. The Taurens have established themselves, after a existence of being nomads, in Mulgore, where on top of huge mesas they build their capital of Thunder Bluff. From there they attempt to live in harmony with nature. The Trolls have found refuge on the shores of Durotar in SenJin Village, named after their late chief. In the high north, the Night Elves try to reclaim their forests from the corruption of the Burning Legion and from eager Orcish woodcutters.
In the Eastern Kingdoms, the humans are assembled in their last stronghold, the city of Stormwind. Local menaces in the form of gnolls and defies thugs make the woods of Elwynn Forest unsafe. Further north, the dwarves and gnomes carve out their existence in the frozen lands of Dun Morogh. In the most northern parts of the Eastern Kingdoms, Sylvanas Windrunner and her army of undead, also known as the Forsaken, have claimed the ruins of old Lordaeron as their own and build a huge underground base underneath its foundations. From the east threatened by the forces of the Lichking and within by the Scarlet Crusade, they have a hard fight for existence.

Graphics: For people coming for the first time in the game and comparing it with other leading MMO’s, World of Warcraft tends to look rather cartoonish, but for people familiar with Warcraft, it will seem like the standards used in Warcraft III found their way into this fine game. Generally, the textures look well-finished. For people looking careful at the game, they will notice for indoor locations, Blizzard has used templates for caves and houses, simply redecorating them depending on the setting of the structure. This however does not penalize the game and actually makes it easier for people to maneuver around. Spell effects have been made quite abundant, also adding to the overall good quality of the graphics.

Sound & Music: Aye, it was good enough to whip up a soundtrack CD for it. The music in World of Warcraft has been masterfully composed and applied very well to the various places ingame. For example, when you enter SenJin Village, the music changes from the standard theme to a tribal kind of music. To make it even better: in some parts you have only a chance a certain music is played, like in Bloodhoof Village. They made 2 – 3 themes available for the site. World of Warcraft supports environmental effects, but for that you should use at least a Soundblaster Audigy card.

Gameplay: well, what can be said ? It is a MMORPG, so that means: train up, kill shit and get l337 gear. ….. or is there more.

Offcourse there is. To start with, World of Warcraft boasts no less then 8 races.

On the side of the Alliance:

Dwarves: Short, stout and drinkhappy. Those are only 3 traits of the dwarves. Playing a Dwarf, you start out in Dun Morogh, a frozen area with Ironforge as it’s capital. Dwarves have a knack for guns, so using them will earn you a bonus.

Gnomes: Sharing their home with the dwarves (or the other way around), they are the tinkers of the Alliance. Gnomes are short folks (smaller then dwarves) and seem to have a great sense of humor. It is this humor that makes them a beloved race to play. They make great mages, warlocks or whatever class involving engineering. Their original city was Gnomeregan, but that place was flooded with radiation, and Gnomeregan is now a dungeon. Will you be that gnome that claims Gnomeregan for your race ???

Humans: The jack of all traits in every race. Probably the most common race… They also boast the most selectable classes. Their home base is Stormwind.

Night Elves: Thanks to Richard Knaak (writer of Warcraft novels) the best documented race. Their history dates back for over 12000 years. Based on Teldrassil (a big tree of the coast of Kalimdor) they have the hardest time reaching Alliance lands. (try getting trough wetlands at lvl 6, dodging lvl 30 crocs). Night Elves are the only race in the alliance capable of using druids and their Shadow melt capacity allows them to go stealth while standing still (very nice when you need to take a piss in the middle of enemy territory)

And on the Horde:

Orcs: WAAAAAAAAAAAAAAAAGH!! Or so you think. Warcraft Orcs seem to posess a hell lot more brain then you give these green dudes credit for. Broken free from their demonic taint, they attempt to rediscover their shamanistic heritage. Home base is Durotar

Tauren: More milk then meets the eye. A cowlike race with a culture that looks VERY much like the native American one. Also the largest race in game so it makes it fun to look down at the “lesser races”. Also the druids of the Horde.

Trolls: who you wamme kill, where you wamme go, mon. Clearly inspired by the Caribbean culture, these trolls boast a good range of magical classes (Mage, Shaman and priest) . Their agility makes them good rogues.

Undead: Placed in a damp, sorrowful world, it is certainly a interesting race to play dueto it’s role-playing capabilities and it’s setting.

Alongside with 8 races, World of Warcraft gives players 9 classes to choose from:

Druids: The guardians of nature. The druid is a spellcasting class but also a class that gives the player a chance to use other means of combat then just casting. Each of the polymorph forms the druid learns, gives the player another way to engage in combat (Bear for melee, Cat for up-and-close high damage combat) On top of that 2 travel forms allow you to travel faster over land and in water.

Hunters: The ranged combatants of Warcraft. Along with their pets they can deal out a nasty amount of damage. Choosing the pet means choosing the fighting style.

Mages: Fireballs, Iceshards. Bugloads of spells they rain down on their adversaries. Only when enemies get to close

Paladins: The holy champions of the light. Lacking the ranged combat of other races, they make up with their protective spells and heavy armor. Very much beloved as tanks as well as support.

Priests: A class with 2 sides. Will you choose the light, with healing spells,making you the perfect medic. Or will you embrace darkness, sending destruction down to your enemies.

Rogues: Stealth…. Gouge…..Backstab. A very beloved class for PvP, until you meet them.

Shaman: Master of the elements. Water, fire, wind and earth, 4 ways to kill your enemies FAST. Also fair healers.

Warlocks: Mages gone wild. They boast the same powerful spells as mages, but are accompanied by their demon pets. Interesting from a roleplaying point of view.

Warriors: One word: TANK. They can wield every weapon (except wands) and wear every armor. The disadvantage is that the gear makes the warrior. And gear tends to get damaged over time, making maintenance of the gear a pricy business.

Now lets have a look at the game itself. Like many MMO’s, World of Warcraft is all about getting XP and gear. This can be done by doing quests or by simply killing monsters. Most people will choose a mix of both, since focusing on one will make the game boring quickly. When you reach lvl 11, another aspect of the game opens up: PVP (later more about this) When you reach around lvl 18 – 20 you may participate in instanced dungeons. These dungeons replicate a copy of themselves. This allow you to clean out a whole dungeon with just your group without needing to be afraid that you find the whole place cleaned by the last group 5 minutes ago. Not that the inhabitants of the dungeon will make it easy on you. Usually they are Elites (Monsters far harder and more powerful than their level suggests) but on the other hand, loot is usually worth the effort. Dungeons range from small ones you can clean in a hour to huge ones that will take many hours to tackle.
As said, World of Warcraft wields a PvP aspect, a rather large one if I may add. Within the world of WoW, 3 large battlefields have been made. These are instanced area’s where the Horde and Alliance fight over certain goals to be achieved.

Warsong Gulch: This is the Capture the Flag version of World of Warcraft Battlegrounds. Your objective is to capture the enemy flag and prevent the enemy from capturing yours.

Arathi Basin: This is a resource war. You must take and hold as many aspossible strategical points in the area to ensure the accumulation of resources. The first one to get 2000 resources, wins.

Alterac Vally: The biggest of the 3. An all out war to kill enemy leaders and kill each other.

By winning in the battlegrounds you improve your reputation in a certain faction and thus unlocking rewards to be bought. Mostly these are very potent weapons and armors. On top of the battlegrounds, players can also engage with each other in combat in contested area’s. This is basically you questing while you keep your eyes open for the enemy. And then you found this poor mage all alone, 5 levels lower then you. Easy picking, but you didn’t notice those 2 lvl 60 rogues in the bushes……….. By killing players, you gain Honorable kills. These in turn are calculated to honor standings and they give you a rank on the server. This, in turn, allows you to buy special PvP equipment. The higher the rank, the better the gear.
There are 4 types of servers:

PvP: All contested area’s in the game are flagged as PvP active. When you enter these, it’s kill or be killed
RPPvP: Same as PvP, but strong RP rules apply. (attract much more mature crowd)
PvE: You can only be PvP active when you switch it on yourself. Mostly focused on PvM combat.
RP: Same as PvE, but strong RP rules apply.

World of Warcraft over the last year

World of Warcraft have changed a lot over the last year. (Recent patches)

1.2 Mysteries of Mauradon. Intrepid adventurers first discovered the depths of Maraudon, a dungeon that revealed much of the mystery behind the marauding centaur clans. Denizens of Azeroth also celebrated the Feast of Winter Veil. Trading gifts, munching on cookies and eggnog, and chatting with Greatfather Winter kept both Alliance and Horde in high spirits throughout the holiday.

1.3 Ruins of the Dire Maul. Built long ago by Queen Azshara's followers. the ancient. magical city of Eldre'Thalas was the center for the highborne's arcane research. Thousands of years have passed since the destruction of the Well of Eternity. and the broken city's three wings have been overrun by ghostly Highborne. satyr and ogres. Now known as the Dire Maul. only the most daring party of adventurers can enter this dungeon and face the ancient evils within.

1.4 The Call to War. There was no help for it; the seasoned troops on both the Horde and Alliance were becoming beleaguered. The fierce light of battle was fading from their eyes. Leaders feared retaliation by their enemy. assured that they would strike any day. Something had to be done to rekindle that fire. to return vigor to their valiant soldiers. The cities of Azeroth now grant ranks to their fighters. and the craftsmen of both sides have been working feverishly to provide their armies with new items for use in the war effort. Fight on. brave and noble adventurers. and achieve glory!

1.5 Battlegrounds. The troops again lusting for battle. all eyes now turn to two prime spots in Azeroth. In the formerly pristine Alterac Valley. the Stormpike dwarves and the Frostwolf clan of orcs fight over the rights to the strategic piece of land. Huge armies clash upon the slopes of the snowy vale. Over in Kalimdor. the Silverwing Sentinels of Ashenvale and the Warsong orcs battle for the forest - the night elves to save their ancestral land. the orcs to chop it down for valuable war supplies. Both battles require the most stalwart of soldiers; it is time to fight for lord and land!

1.6 Assault on Blackwing Lair. Lord Victor Nefarius has long taunted the defenders of the land during their adventures in Blackrock Spire - now. at last. his lair lies open. awaiting those daring enough to set foot within. Do battle against the black dragonflight and face off against Nefarian himself within the treacherous Blackwing Lair. For those less inclined to do battle with dragons. the mysterious. mischievous Darkmoon Faire has been sighted around the areas of Elwynn Forest and the plains of Mulgore. Indulge in less-than-healthy faire food. enjoy the strange and wonderful games. get your fortune told by a gnoll. and imbibe cheap booze. Who could ask for more?

1.7 Rise of the Bloodgod. Venture into Zul'Gurub. ancient city of the Gurubashi trolls. and do battle against the minions of the Blood God Hakkar. Aid the Zandalar tribe in restoring the proper order to the world. for they will reward your efforts with both knowledge and armor to help you in your quest. In the Arathi Highlands. a resource-rich vale lies nestled within the mountains. There. the League of Arathor fights against the undead Defilers to gather these vital supplies for their armies. Join the battle in the name of the Horde or Alliance and take control over the Basin!

1.8 Dragons of Nightmare. The Great Trees of the world have been shaken to their roots; a new menace has come from the portals to the Emerald Dream. Four green dragons. once proud lieutenants of Ysera now corrupted by the Emerald Nightmare. have appeared in Azeroth to destroy the life they once dearly protected. Adventurers must ride forth and defend the land from this new threat. . . Meanwhile in Silithus. the Cenarion Circle gathers at its Hold to research the strange goings-on both above and underneath the shifting sands. Something dangerous is stirring beyond the Scarab Wall. The Twilight's Hammer are extremely active in the area. working to uncover some unnamed evil. Can you uncover the mysteries therein?

1.9 The Gates of Ahn`Qirai. The Gates of Ahn'Qiraj will house two massive. unique dungeons - the Ruins of Ahn'Qiraj. a 20 -man raid dungeon. and the Temple of Ahn'Qiraj. a 40-man raid dungeon. As players delve deeper into the mysteries of Ahn'Qiraj. they will discover revelations of the Silithid infestation and their shadowy masters. the Qiraji. Players will have to complete a world event of massive proportions before they can open the Gates of Ahn'Qiraj on their realm.

1.10 Storms of Azeroth. Real weathersystems will be implemented

In the future:

Blizzard will release a expansion of World of Warcraft, named The Burning Crusade. Not very much is known as of yet, only that both Horde and Alliance will get a new race (Horde gets Blood Elves. Alliance as of yet undeclared). Also the levelcap will be raised to 70.

The Dungeon currently reveiled is Kharazan

etween Duskwood and the Swamp of Sorrows lies the desolate region of Deadwind Pass, where jagged, brooding spires of granite loom over petrified, lifeless forests. As its name suggests, it is a land devoid of life.
But it was not always so...
Medivh, the Last Guardian, made his home in Deadwind, in the bright tower of Karazhan. Though he was the greatest wizard of his day (and humanity's intended custodian) Medivh was secretly possessed by the dark spirit of Sargeras, the Destroyer of Worlds. Through Medivh, Sargeras opened the Dark Portal and allowed the orcs to wage war upon the mortal kingdoms of Azeroth.
As the war progressed, Medivh fought against Sargeras' control. The raging conflict within him finally drove the wizard irrevocably insane. His childhood friend and the king's lieutenant-at-arms, Anduin Lothar, suspected the mage of treachery. With the aid of Medivh's young apprentice, Khadgar, Lothar stormed Karazhan and killed his one-time comrade. Since that day, a terrible curse has pervaded both the tower and the lands around it - casting a dark pall over Deadwind Pass and the region that is now known as Duskwood
In recent years, nobles of Darkshire ventured into Deadwind Pass to investigate the blight that had settled over the region. They entered the dark tower – but never emerged. In fact, witnesses maintain that the dread spirits of the nobles now reside within Karazhan's walls, cursed to revel in the tower's crumbling opera house for eternity. Yet far more perilous spirits reside within Medivh's macabre study, for it was there that demonic entities responded to the deranged wizard's summons.

Despite the myriad terrors that lie within, adventurers are still drawn to Karazhan - tempted by rumors of unspeakable secrets that may be found
within the tower's arcane libraries. It is said that the vast, magical halls house the powerful spellbooks of Medivh himself.
Only one thing is certain when visiting the dreaded tower of Karazhan... may never find your way out.

The decrepit tower of Karazhan once housed one of the greatest powers Azeroth has ever known: the sorcerer Medivh. Within its halls and corridors, he summoned all manner of otherworldly beings, researching magics no other would dare touch. Karazhan now stands abandoned; with its master gone, the monstrous
things and untamed powers have grown unchecked, waiting to pounce on whoever is brave or foolish enough to enter its halls. Forge a group of ten stalwart adventurers and journey to the wasted land between Duskwood and the Swamp of Sorrows known as Deadwind Pass, where the mystical tower lies. Only the strongest need apply: only those who have achieved level 70 are skilled enough to face what lies within. Prepare for:
  • Boss encounters scripted to unveil the mysteries of Karazhan and challenge your skill as a team;
  • Dozens of new items from the vaults and experiments within the tower;
  • Brand new monsters, the likes of which Azeroth has never seen;
And much more!

(c) Patch info and Karazhan info from


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Last edited by WNxSaltyMcSushi; 04-02-2006 at 09:30 PM..

For those who seek perfection there can be no rest on this side of the grave.

WNxBeowulf is offline

Warrior Nation
03-16-2006, 02:55 AM
This is a very indepth review!
I thought it was great review and the way you gave the information on each patch

once again Great job
rep added to you mate



Warrior Nation
03-16-2006, 09:13 AM
Wow! Nice job Beo! Posted this a while ago though.. But kewl!



Warrior Nation
03-16-2006, 09:25 AM
Nice review man. Good Idea. I played WoW for some time (2 or 3 weeks). It has changed so much.


Warrior Nation
03-16-2006, 10:35 AM
Zomg, nice job . Very much information !


Warrior Nation
03-16-2006, 11:20 AM
Nice job Beo like every work and I loved reading it!


Warrior Nation
03-16-2006, 12:39 PM
Very nice review should be pleased with that. Rep+


Warrior Nation
03-17-2006, 06:00 AM
Good one!
REally nice work.
I'd be happy to see more.


Warrior Nation
WNxEvo X
03-17-2006, 08:24 AM
good review .... rep to be given . very in depth and detailed with good links


Warrior Nation
03-17-2006, 10:39 AM
nice job, nice links kewl screenies.



Warrior Nation
Spain WNxCJL9788
03-17-2006, 02:50 PM
Local Time: 05:14 AM
Join Date: Feb 2006   #11 
El Nińo
Nice review dude - good read

WNxCJL9788 is offline

Warrior Nation
03-17-2006, 03:23 PM
Nice review...very nice update to what I did a year ago


Warrior Nation
03-18-2006, 12:32 AM
Wow that's a really good read and I like the humor .

I have tried so many times to give you rep but it says that I can't. Sorry.


Last edited by WNxBombshell; 04-03-2006 at 10:21 AM..

Warrior Nation
03-18-2006, 04:17 PM
NIce review Good job


Warrior Nation
03-18-2006, 04:58 PM
Nice review beowulf Very very good job



Warrior Nation
03-18-2006, 11:25 PM
good review but world of warcraft is 2 fisher price/disney incoporated for me!


Warrior Nation
03-20-2006, 02:31 PM
A journalist in the making, Excellent review.. GOLD star to u


Warrior Nation
03-21-2006, 03:48 PM
Very Nice Review of an awesome game. Night Elves FTW! I love the uplifting music of Stormwind keep (very LOTR) as I queue up for battlegrounds. ...The intro music at logon screen that caught in my throat and caused a surge of adrenaline when I first signed in. Fom the inspiring music of Stormwind city, and the soft mellow tones of Darnassus, to the deep drums of can you tell I love the Alliance.

When I shift to feral form and claw bloody gashes in Horde bodies; the flashing of critical strikes on my screen, and their dying cries, makes me thirst for battle. I can almost smell charred orc flesh when I cast Moonfire, and feel triumphant when I heal a fellow combatant to full health from near death.

The crafting is so varied with many professions to choose and master. As an alchemist, I can brew potions to cure, heal, enhance, and immunize. Someday, on another character, I would like to take up blacksmithing and craft high level swords, and also enchanting to imbue them with magical powers.

There are so many people to meet in the game and strike up lasting friendships. Other characters come and go as acquaintances. You join a raid and find that you know several characters from other groups or maybe a trade or gift. The more you play, the more your network grows.

For the Alliance! And rep for Beowulf!



Warrior Nation
03-23-2006, 10:25 AM
nice review beo! and cool screenies!


Warrior Nation
03-23-2006, 12:38 PM
i'm not in the section or anything but a lot of people have told me that too many hacks have come out.


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