Thread: Preview: Star Wars: Empire At War
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02-02-2006, 03:25 PM
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Preview: Star Wars: Empire At War
Click the image to open in full size.
Publisher: Lucasarts Entertainment
Developer: Petroglyph
Platform: PC
Category: Strategy,Online
Release Dates: (has gone Gold)
New Zealand - 23rd February, 2006
Australia - 17th February, 2006
United States - 16th February, 2006
United Kingdom - 17th February, 2006
Germany - 17th February, 2006

System Requirments:
Computer: 100% DirectX 9.0c compatible computer
CPU: Intel Pentium III 1.0 GHz or AMD Athlon 1.0 GHz
Operating System: Windows 2000, Windows XP
Ram: 256MB
Graphics Card: 32 MB graphics card with Hardware Transform and Lighting (T&L) capability
Sound Card: 100% DirectX 9.0c compatible, PCI or Onboard Audio Device
Internet: 56kbps or faster connection (required for multiplayer only)

Game Information
Quote:
Originally Posted by GameStop
You are the ultimate Galactic Commander! Set a few years before the events of Episode IV: A New Hope, LucasArts' new game provides PC players with unprecedented scope, scalability, accessibility and control never before seen in a strategy game. Players can easily manage every aspect of a galactic battle for the Star Wars universe, from feeling a grunt eating the dust in a chaotic ground war, to guiding the armies massing around him, to managing the fleet gathering above him in space, to a planet by planet assault across the galaxy.
Story:
Star Wars: Empire at War takes place at the beginning of Episode IV of the movies. The Empire has gained power behind the leadings of Emperor Palpatine and his apprentice Lord Vader. However, the Rebels are fronting a strong defense. You decide how the story turns out. Will the Rebels break the Empire's grasp on the Galaxy and return peace once again, just like in the movie? Or will you create a new ending, casting the Galaxy in an eternal shadow by taking the Empire straight to victory? Each move you make and unit you build will change the balance of the Universe forever.

Graphics:
The graphics in this game are a double-headed dragon. On one side, the graphics are pretty good, although not as great as some RTS games that just came out (such as Age of Empires III). When you change the game to Cinematic View (more about that later), you can really tell that the graphics do leave a bit of room to be desired. Zoomed up close, the AT-ST's are really just detailed boxes walking around, with some guns sticking out the front. However, from a playing perspective from far back, they look perfectly fine. On the flip side, the lower graphics mean that more systems can support the game. It runs much smoother because of the lower demand on your system and in general it is a much better game because of it. So in my opinion, the graphics are right where they should be; not too much to take a new CPU, but good enough to look realistic.

Sound and Music:
It doesn't get much better then this, folks. There isn't quite anything like the old Star Wars soundtrack and the noise of the laser guns firing and the TIE Fighters zipping by. Something about all of those things wrapped into one just sends chills up the spine. It's amazing. All of the old sounds and music from the original movies are in this game. There is not much laser gun fire sound when in normal viewing mode, but switch into cinematic view and it's all over the place. Truly amazing, they did a great job on the sounds and music in this game. Put away that rock cd you always listen to while gaming, this will be a game to play with the volume cranked.

Screenshots (click to enlarge)
Please note that for some reason, these guys didn't upload them at full quality, that is why some graining appears around the different shading areas. That does not happen in-game, but I can't find any screenshots without that as everyone knows the same screenshots always circle the web haha. I might upload some I take from the demo later if I get time.
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Game Play:
Ah, here's a fun part where Empire at War really excells. It is very unusual compaired to most RTS Games.

3 Types of Battle modes:
-Land Skirmish: This is basically what it sounds like. Each player will use their land units to commence battle on a planet for control over it. Everything from Tanks and Infantry to AT-AT Walkers and TIE Bomber runs can be used on land battles. There is less information on this mode of play since it was not included in the demo. How starting units are chosen or starting buildings is still not completely clear yet. All skirmishes can be played up to 4v4.
- Space Skirmish: This is the mode where most people will say this game accells. Some of the best space fighting found in any game happens right here in Empire at War. Command the Rebel fleets made up of all your favorite fighters like the X/Y/A-Wing backed up with Frigates, Mon Calamari Cruisers, and Gunships. Or command the Empire, with their TIE Fighters, TIE Bombers, and of course, the all mighty Imperial Star Destroyer. All skirmishes can be played up to 4v4.
- Galactic Conquest: This is the mode that was released in the demo. Galactic Conquest ties in both land and space battles into one, pitting a player versus another player in an all out battle for the universe. Each player will start with a couple planets, each with basic structures, and a few units. You have a few starting credits to increase your building or unit numbers. The enemy will also have a few starting planets. There are about 30 planets total in the galaxy, and your objective is to control them all.

Controling the units:
One of the neatest features in EaW is unit control. In skirmishes, it works just like a regular RTS game. Click and highlight, then click to move/attack. However, in Galactic Conquest, much of the movement of troops comes outside of battles. Each planet has 2 areas of movement, planet surface, and orbiting the planet in space. Land units can move about space via transports (they come with their own transports automatically). To move from one planet to another planet, units must already be orbiting around their current planet. Then they can move directly to the space above another planet (in orbit). An exception to this is the Rebel squads which can avoid it, but that's going into a bit too much detail. Your objective is to control planets, so you must move into orbit and then into the planet itself. Battles automaticall start when one players moves their units into a place already occupied by enemy units. For instance, if I wanted to orbit an unkown planet, I would move my units there and a space skirmish would start if the enemy was already orbitting that planet. Likewise, if I was orbitting a planet and desided to try to capture it, as soon as I moved onto the planets surface, a land skirmish would start.

Battles:
There are a few key aspects to each battle. The first is the buildings. Most RTS games allow both players to build buildings. Not in this one. If you are attacking a planet that is already controlled by the enemy, you will not be able to build buildings (except for turrets and repair stations in only designated areas that you must capture). If you own the planet and are being attacked, you must have already constructed buildings on the planet prior to the attack to use them in battle. Each unit-producing building (factories, barracks) will give you so many units each battle. Say a tank is destroyed, than it will create another one, and so on. It will only create when one is destroyed. So, how do you win when you're attacking if they can keep producing them? Reinforcement points. When attacking, not all of your units will be used (if you have a huge force, only 1/4 of the units might be used because of unit population). So, to bring in your other units, you must take control of reinforcement points. Basically, you clear the area around each point of all enemy units. When this happens, your population cap will go up, and you can call your extra units (they arrive via transports that land and then fly away). With each reinforcement point captured, your population max goes up. The more points, the more units (if you have the reinforcements to call in). When you build a unit in galactic conquest, it wont just build 1, but instead it will build a squad. Infantry squads or composed of 9 infantry units that you control as one. Each one has its own health and the squad has a combined health (so if one of your guys dies, the squad's health goes down). You can't control each unit individually in an infantry squad. Tanks also come in groups, about 3-5 in each one you build, however you can control tanks separately. Some units come in only 1, like the powerful AT-AT. All in all, it's very different from most RTS games, but gives the game a good twist. Oh, and space battles are very different too, but you'll have to go download the demo to find out how. I can't give you everything on a silver plate.

Cinematic Viewing:
This is possibly the coolest feature that they've included at the game. At any time during the battle, you can hit the space bar and watch the game in cinematic view. The game doesn't pause or anything, it continues to play in real time, but you just watch (you can't control units in cinematic view). Everything from chase cams to zoom cams will fly around the battlefied, giving you a birds eye view of the battle and making it look like you're in the movies!!! The smart cam usually targets the most interesting things in a battle (units fighting, troops deploying, etc) and you can press the space bar repeatedly to switch over to new camera angles and such. Truly an amazing feature to be put on an RTS game. To exit the cinematic viewing option, just move the mouse.

Bombing Runs:
In each land battle where you are in control of the space above the planet (if you have a fleet orbiting) you will be able to use the bombing run ability. This ability charges over time and when read, it will drop a massive payload of bombs on the enemy. Bombing runs can be blocked with shield domes as long as the power generator is still functional. TIE Bombers make the runs for the imperials and Y-Wings make the runs for the rebels. Having space control in a land battle makes a huge difference because of the sheer power of these runs.

Unit Special Abilities:
Another aspect of this game is the unit special abilities. MOST units have a special ability that will allow them to do something powerful and will recharge with time after they use it. A few examples are: Lots of the big Capitol ships will have an ability that will boost their firepower for a brief time. Some Capitol ships it will be boost their shield power instead. Infantry units have cover mode (does not run out) which is used to avoid enemy fire. AT-ATs can deploy a group of Storm Troops. TIE Fighters go into hunt mode (does not run out) where they seek out an enemy and fire when they find one. TIE Mauler tanks explode, causing massive destruction. Land Speeders will drop charges that explode, useful versus turrets. Y-Wings will fire proton torpedoes, causing massive damage to enemy ships. And there are many, many more.

Hero Units:
And what would a Star Wars game be without the good ol' Star Wars characters. Arriving on the Battlefield is everyone from Obi Wan, Luke, and Yoda to Darth Vader and Darth Sidious and Han/Chewie to even the Emperor himself and Boba Fett. Each of these units are incredibly powerful in land battles AND in space battles (Han flies his Millennium Falcon, Boba Fett gets his Slave, etc). Hero units have 2 special abilities, each are usually incredibly powerful. Watch out for these guys on the battlefield, because they can single handedly turn the tide of a battle in your favor or against it!

Creatures:
On land maps, you might be lucky enough (or unlucky enough) to run into some famous Star Wars creatures of the planets. Some planets might include a Rancor, who LITERALLY walk through your infantry units and crush your vehicles if you aren't careful. Wookies are also found on some maps, as are Tusken Raiders and many more.

The Troops: (pictures and descriptions found at GameReplays)
Here are a few common star wars units that you will see on the battlefield. The break down is...

Unit Picture (provided by GameReplays)
Unit Name (green=Rebel red=Empire)
Weapon: Type of weapon used. If N/A, then they have no weapon.
Armor: Type of armor. If N/A, then they have no armor.
Official game description

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Rebel Troopers
Weapon: Blaster Pistol, Blaster Rifle, Thermal detonators
Armor: N/A
The men and women of the Rebel Alliance are fiercely dedicated to the principle of freedom, and will lay down their lives to win their objectives. Some are Imperials disillusioned with their government's tyranny. Some are from worlds subjugated by the Empire. In stark contrast to the faceless anonymity of the stormtrooper ranks or the precision drilling of Imperial Academy training, Alliance troops are aggressively individualistic and much more rag-tag.

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Plex Soldiers
Weapon: Torpedoes, Can man stationary guns and cannons
Armor: Light
Rebel heavy weapons specialists provided protection against enemy air and ground vehicles, and gave their units the extra punch needed to crack through a tough position. Heavy weapons specialists also received training in starship gunnery. They were quite well trained, though their casualty rates were high. This is because in a battle once an artillery piece's location has been revealed, enemy effort to disable or destroy it becomes paramount. SpecForce heavy weapons specialists were trained to die rather than abandon their guns.

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T-47 Assault Speeder / Snowspeeder
Weapon: 2 Laser Cannons, Harpoon with attached cable
Armor: Light
The T-47 airspeeder is a small, wedge-shaped craft with two forward-facing laser cannons. In its rear arc is a harpoon gun fitted with a heavy-duty tow cable. The snowspeeder is a two-man vessel, with a pilot and rear-facing tailgunner.
When stationed on Hoth, the Rebel Alliance modified T-47 airspeeders to become snowspeeders, fast flying conveyances for patrol and defense of their hidden base.
The snowspeeders laser cannons are ineffective against AT-AT heavy armor, but these armored monsters are vulnerable with their legs roped together by a tow cable.

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T2-B Light Tank
Weapon: Laser Cannon
Armor: Light
The T2-B Tank is a repulsorlift tank in service to the Rebel Alliance during the Galactic Civil War. Manufactured by Yutrane-Trackata, it's a variant of the T1-B. The speed and quick firerate make these tanks as lethal as small predators. The T2-B is extremely vulnerable to rocket fire and high caliber guns though and should therefor be always on the move.

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Mobile Proton Torpedo Launcher (MPTL-2A)
Weapon: Torpedo Launch Bays
Armor: Heavy
This heavy unit is the support unit of the Imperial ground forces. With it's huge range it can make sort work of any enemy base defenses or production facilities. It has to be deployed however when brought into firing position because of the heavy impact the torpedo launch has. This makes the MPTL very vulnerable to enemy ground troops that are able to sneak up behind the unit. Therefor the MPTL should always be covered by Crawlers or Saber Tanks.

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Bacta Medical Tank
Weapon: N/A
Armor: Light
The Bacta tank has been invented for infantry support. It has medics and specialists on board who are capable to heal any wounded Rebel soldier.

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T4-B Heavy Tank
Weapon: Rocket Turret, Dual Laser Cannon
Armor: Heavy
The T4-B Tank is a treaded assault tank used by the Rebellion during the Galactic Civil War. It's a supportive and dangerous force on the battlefield. The Alliance relies upcon these tanks for their heavy armor and robust firepower.

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A-Wing Starfighter
Weapon: Laser Cannons, Concussion Missiles
Armor: Light
With its sleek arrowhead shape, streamlined cockpit and massive twin engines, the A-wing starfighter suggests raw speed even when parked within Alliance hangar bays. Faster than even the TIE interceptor, the A-wing is well suited for lightning strikes. It sports a pair of pivoting laser cannons on each wingtip. The starfighters of Green Squadron, which flew in the Battle of Endor, were made up of A-wing starfighters.

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X-Wing Starfighter
Weapon: Laser Cannons, Proton Torpedoes
Armor: Light
The sleek fuselage of the X-wing starfighter is 12.5 meters long. The long, narrow spaceframe is flanked in the aft quarter by four massive realspace engines. Each engine has an aerodynamic S-foil mounted on it. The wings not only serve as stabilizer surfaces in air travel, but also distribute deflector shield energy and serve as weapons mounts. The surface of each S-foil bears squadron and fighter markings. Located midway through the ship is the X-wing's cockpit module. Behind the X-wing's cockpit is an astromech socket. The astromech droid provides astrogation data for the fighter's hyperdrives, and serves as a co-pilot and technician during flight. Three landing gears extend when the fighter is docked.

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Y-Wing Starfighter
Weapon: Laser Cannons, Proton Torpedoes, Laser Turrets
Armor: Medium
Growing increasingly outdated with the advent of sleeker, more powerful starfighters, the Y-wing nonetheless has a proud track record of service in the Rebel Alliance. The sturdy fighter-bomber gets its name from its shape: a reinforced central spar connects the cockpit to a cross-spar. At each end of the cross-spar rests a powerful engine nacelle, which houses the fighter's sublight and hyperdrive engines. Just aft of the cockpit module is the astromech droid socket.
The Y-wing's primary weapons are twin forward-firing laser cannons, housed in a recessed slot in the front of the cockpit module. A secondary weapon is a turret-mounted paired set of cannons. Though many Y-wings fly as single-pilot fighters, some sport a two-seat configuration with a rear-facing tailgunner operating the turret cannons. The Y-wing also carries proton torpedo launchers. During the Battles of Yavin and Endor, Y-wing squadrons were influential in helping defeat the Death Star threats. A Y-wing brandishes its squadron colors and markings on its main cockpit module and the forward tips of the engine nacelles.

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Tantive IV Blockade Runner
Weapon: Turbolaser Cannons
Armor: Light
Princess Leia Organa used her position in the Imperial Senate to benefit the growing Rebel Alliance. Her consular vessel, which was afforded diplomatic immunity due to her ambassadorial status, frequently ran mercy missions as cover for assignments to aid Alliance efforts. Leia's starship could circumvent Imperial blockades due to its protected status. Such immunity did not extend to intercepting Alliance transmissions, Leia discovered, as Darth Vader's Star Destroyer crippled her blockade runner high over Tatooine. Imperial troops boarded the vessel, searching for stolen technical data beamed to the ship by Rebel spies. Though Vader's troops were unable to find the datatapes, they nonetheless took Leia captured and destroyed her ship. Officially, Leia's ship was caught in an asteroid storm and all aboard were killed, though when Leia was eventually liberated from Imperial detention, the truth became known.

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DP20 Corellian Gunship
Weapon: Double Turbolaser Cannons, Quadlaser Cannons, Missile Launch Bays
Armor: Medium
The DP-20 Corellian Gunship was one of the few dedicated warship designs produced by the Corellian Engineering Corporation. Unlike its cousin, the CR90 Corellian Corvette, the Gunship had minimal space for cargo and almost no space for passengers and troops. These small ships were designed to be only two things: fast and deadly. Engines consumed nearly half of the Gunship’s interior space. What little room is left was used for shield generators and weapons.
Armed with eight double turbolaser cannons, four concussion missile tubes, and six quad laser cannons, the Corellian Gunship was effective against both larger capital ships as well as starfighters. These ships were 120 meters long. Each one carried a crew of 45, along with 46 gunners. They were equipped with Class 2 hyperdrives.

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Nebulon-B Escort Frigate
Weapon: Turbolaser Cannons, Laser Cannons, Tractor Beam
Armor: Heavy
Unlike the Empire, which had a galaxy of resources to draw upon, the Rebellion was hard-pressed to equip its soldiers and fleets. The Alliance operated what few cruisers they had non-stop, often modifying them to fit mission profiles beyond their original specifications.

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Mon Calamari Starcruiser
Weapon: Turbolaser Cannons, Laser Cannons, Tractor Beams, Ion Cannons
Armor: Heavy
The gentle Mon Calamari people brought more than their determination to restore freedom to the galaxy when they joined the Rebel Alliance. They also brought a fleet of powerful capital ships. These immense vehicles were a startling contrast to the rectilinear shapes favored by the Imperial fleet. Whereas the Imperial Star Destroyer resembles a pointed dagger in shape, a Mon Calamari cruiser lacks hard angles, and is covered with ovoid forms suggesting an organic sculpture.
Despite their smooth lines, these vessels pack an enormous punch. Turbolasers, ion cannons, tractor beam projectors and shield generators dot the flowing surface of the ships. Perhaps the most important Mon Calamari cruiser during the Galactic Civil War was Home One, the Headquarters Frigate that served as Admiral Ackbar's flagship, and the traveling headquarters of the Rebel Alliance after the Battle of Hoth. Home One engaged Imperial vessels during the Battle of Endor, and survived intact.

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Imperial Stormtroopers (Sand/Snow/Scout/Space/Sea troopers)
Weapon: Blaster Rifle, Thermal detonators
Armor: N/A
The military soldiers unswervingly loyal to the Emperor, stormtroopers represented the most visible extension of Imperial might. They were shock troopers meant to strike with speed and accuracy, putting down insurrections and maintaining order on the farflung worlds of the Empire. Stormtroopers served both the ground-based armies of Palpatine's forces, and the space-based Imperial starfleet.
Stormtrooper training stressed complete indoctrination in the tenets of the New Order, and individuals would obey their officers without question, without regard to the rights of others or even to their own safety. Stormtroopers abandoned individuality in exchange for their loyalty. They are completely encased in a white armored spacesuit shell, and are armed with blaster pistols or blaster rifles. Their helmets contain comlinks for long-range communications. Officers were denoted with colored shoulder pauldrons. Specific environments called for specially trained and equipped stormtroopers, such as the snowtroopers that besieged the ice world of Hoth and the lightly-armored scout troopers that patrolled the forests of Endor.

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TIE Mauler
Weapon: Medium Blaster Cannons, Turbolaser Cannon
Armor: Light
The TIE Mauler -- or century tank, as it is officially known -- looks like a TIE fighter cockpit suspended between two massive tank treads. It can hold only a single person, who acts as pilot and gunner. Driving the tank treads at speeds of up to 90 kilometers per hour are twin Santhe SSct power generators. The pilot uses foot controls to adjust the angle of steering and speed, while the hand controls are tied into fire control systems. The TIE Mauler has a pair of medium blaster cannons in the familiar "chin" mounts found on most TIE cockpits. Suspended below the cockpit ball is a retractable light turbolaser that provides the tank with respectable firepower.

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2M-Repulsor Tank
Weapon: Medium Laser Cannon, Cuncussion Missiles
Armor: Light
Faster and more agile than the first generation of walker vehicles developed for the clone troopers, the 2m-Repulsor carried a medium laser cannon as its prime weapon, which featured a balance of power and firing rate. The fighter tank's secondary weapon is a concussion missile launcher, which fires homing projectiles towards enemy units after a lock is established. The tank's armor was heavy enough to ensure durability, but light enough to maintain maneuverability.

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All Terrain Attack POD (AT-AP)
Weapon: Laser Cannon, Blaster Cannon, Projectile Launcher
Armor: Light
As the Clone Wars escalated, the Republic military built up their ground forces with newer, more versatile models of walking battlefield armor. This two-legged model, dubbed the pod attack walker, featured artillery cannons and a third retractable leg used for stability during long-range weapons firing. Clone trooper drivers piloted this walker model in such heated campaigns as those found on Kashyyyk and Felucia.

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All Terrain Scout Transport (AT-ST)
Weapon: 2 Laser Cannons, Concussion Grenade Launcher
Armor: Medium
While not as imposing as its larger AT-AT walker cousin, the AT-ST nonetheless served as a significant addition to the Imperial side of battlefields in the Galactic Civil War. The two-man craft is lightly armed with chin-mounted laser cannons, and side-mounted weapon pods. The two-legged craft, dubbed the scout walker by many, serves as a reconnaisance and patrol vehicle, often flanking approaching AT-ATs and mopping up infantry that sneaks past the larger walkers. The Imperials used AT-STs in both the Battle of Hoth and the Battle of Endor.

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All Terrain Anti Aircraft Walker (AT-AA)
Weapon: Flak Cannons
Armor: Medium
The AT-AA is a rigid slab without a neck and has four powerful legs, similar to the SPHA-T walker. The cockpit has three forward-facing viewports, similar to the AT-AT. Each is armed with a "flak pod" mounted on a dorsal turret, designed to attack aerial opponents. The AT-AA is designed for defending Imperial AT-AT Walker formations from aerial assault, but is useless against any ground vehicles.

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Self Propelled Medium Artillery (SPMA-T)
Weapon: Medium Turbolaser Cannon
Armor: Medium
The Self-Propelled Medium Artillery (SPMA) walker was a successor to the SPHA artillery line used during the Clone Wars by Galactic Republic. The SPMA line, used by the Galactic Empire during the Galactic Civil War, participated in numerous campaigns against the Rebel Alliance. Probably the most well known of this line would be the SPMA-T (turbolaser) variant.

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All Terrain Armored Transport (AT-AT)
Weapon: Twin Laser Cannons, 2 Blasters
Armor: Heavy
The All Terrain Armored Transport, or AT-AT walker, is a four-legged transport and combat vehicle used by the Imperial ground forces. Standing a towering 15 meters tall, these walkers are intimidating, and are used as much for psychological effect as they are for ******** effect.
An AT-AT has blast-impervious armor plating, and resembles a gigantic beast as it moves across the battlefield. An AT-AT's head carries the main armaments, a pair of light blasters located on the walker's "temples," and heavier, twin laser cannons mounted on the walker's "chin." The command crew pilots the AT-AT from the walker's head, which is connected to the main body by a flexible neck. The crew consists of a commander, a gunner, and a pilot. Additional crews and troops can be carried in the walker's main storage bay.

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TIE Fighter Series
Weapon: Laser Cannons, Proton Bombs, Warhead Launchers
Armor: Fighter=Light Bomber=Medium
The TIE Fighter series come in different shapes but all are equally lethal. The Interceptors (later on they were replaced by the TIE Fighters) are mainly used for reconnaissance. Their laser cannons make short work of any enemy intruders and in case of emergency it can speed back to it's home station in no time.

The TIE Bomber are a different class and are mainly built for large scale surface bombardments. More than once did a fleet of bombers turn the odds of a battle during the Imperial Times. Their purpose makes them also vulnerable however to X-Wing and A-Wing attacks. This is why TIE Bombers are most often escorted by squadrons of TIE Fighters. The TIE Defenders are the even more advanced than the bombers and carry a vast arsenal of weapons. They are however real expensive in production and therefor only seen in highly secured and top secret areas of the Empire. Only few have lifed to tell about their Defender encounters.

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Lambda Class Shuttle
Weapon: Doublelaser Cannons
Armor: Light
An elegant example that stands apart from typical brutish Imperial engineering, the Lambda-class shuttle is a multi-purpose transport used in the Imperial starfleet. The Empire pressed the shuttle into service for both cargo ferrying and passenger duty. Even the Empire's elite, like Darth Vader and the Emperor Palpatine used Lambda-class shuttles. With a trihedral foil design, the craft bears a strong resemblance to Incom's popular T-16 skyhopper. It has three wings: a stationary center foil and two articulated flanking wings. When in flight, the side wings fold out for greater stabilization. When landing, the wings fold in, shrinking the vessel's silhouette. The well-armed vessel has two forward-facing double laser cannons, two wing-mounted double cannons, and a rear-facing double laser cannon. It is equipped with a hyperdrive.

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Imperial Landing Shuttle
Weapon: N/A
Armor: Light
For transport of stormtrooper detachments, the Empire employed a landing vessel based on the tri-foil design of the Lambda-class shuttle. Like its more elegant cousin, the Imperial lander had three wings -- a central wing along its dorsal spine, and two side-mounted wings that folded up when landing.

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AT-AT Barge
Weapon: N/A
Armor: Heavy
The AT-AT Barge is capable of ferrying down massive vehicles from an Imperial Star Destroyer's launch bay to the targeted planet's surface below. This craft was in Imperial service some time before the Battle of Yavin. The three engine Barge does nothing more than land on the battlefield, deploy its carried vehicles via floor hatches, and quickly return to the orbiting Imperial Star Destroyer. Although similar to its much larger cousin the Y-85 Titan Dropship, the Y-85 unlike AT-AT Barge cannot fit inside the hanger bays of an Imperial-class Star Destroyer. Due to the AT-AT Barge's size, AT-ATs cannot be deployed in battle-ready configuration, they must be transported with their legs folded. Once deployed, the AT-ATs can then fully extend their legs and enter battle.

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Interdictor Starcruiser
Weapon: Turbo Lasers, Tractor Beam, Laser Cannons
Armor: Heavy
Little is known about this ancestor of the Star Destroyer series. It is said that Rebel troops once captured one of these cruisers and built their own battleships with the technology found. The Empire decided however to move further into size with this model and expand to the Star Destroyer series.

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Victory Star Destroyer
Weapon: Turbolasers, Tractor Beam, Missile Bays
Armor: Heavy
The Victory class destroyers were the backbone of the Old Republics armada. Back in the Clone Wars these massive ships were used for both transport and planetary defense. After the fall of the Republic these ships were quickly abandonned however, yet their looks and size were continued in the Victory class II destoryer line. These would ultimately lead to the Super Stardestoryers patroling the galaxy. The Victory class I Destroyers were the last in the Star Destroyer series that were able to enter a planet's atmosphere.

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Imperial Star Destroyer
Weapon: Turbolasers, Tractor Beam, Missile Bays, Ion Cannon
Armor: Heavy
The wedge-shaped capital ship is bristling with weapons emplacements. Turbolasers and tractor beam projectors dot its surface. Its ventral bay can launch TIE fighters, boarding craft, land assault units, hyperspace probes, or be used to hold captured craft. Its bustling bridge is staffed by the finest crewers in the Imperial starfleet. The Star Destroyer is recognized as the signature vessel of the Imperial fleet. Its presence in a system marks matters of extreme Imperial import. Though, as is typical of the Empire, not even the Star Destroyer was enough to sate the Imperial hunger for displays of power. Larger vessels, such as the Super Star Destroyer, dwarf even these giants.

And you knew this was coming, didn't ya.
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Death Star
Weapon: Big Freakin Beam
Armor: Extreme
The Death Star is the code name of an unspeakably powerful and horrific weapon developed by the Empire. The immense space station carries a weapon capable of destroying entire planets. The Death Star is an instrument of terror, meant to cow treasonous worlds with the threat of annihilation. While the massive station is evidence of the evil that is the Galactic Empire, it is also proof of the New Order's greatest weakness -- the belief that technology and terror are superior to the will of oppressed beings fighting for freedom. The Death Star is a battle station the size of a small moon. It has a formidable array of turbolasers and tractor beam projectors, giving it the firepower of greater than half the Imperial starfleet. Within its cavernous interior are legions of Imperial troops and fightercraft, as well as all manner of detention blocks and interrogation cells. The Death Star is spherical, and dark gray in color. Located on the Death Star's northern hemisphere is a concave disk housing the station's main laser weapon.

Refrences:
http://www.gamestop.com
http://www.gamereplays.org
http://www.gamespy.com



Last edited by WNxFireWraith; 02-03-2006 at 01:58 AM..
 
 
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WNxLordGene
02-02-2006, 10:31 PM
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Very Nice FW! better review about this game.

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United States WNxFireWraith
02-02-2006, 11:08 PM
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Thanks LG. I also forgot to mention that if anyone found anything that I missed or reported incorrectly, just let me know.



 
 
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WNxSho
02-02-2006, 11:11 PM
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NOW THAT IS A PREVIEW !

Wow I do not think you could of added anything else more to it.

excellent work as always

rep to you



 
 
 

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United States WNxOdiom
02-02-2006, 11:35 PM
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sweet review man..im taking notes on how to do a great review...As of today you might want to add it has offically gone GOLD

http://pc.ign.com/articles/685/685410p1.html



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WNxBombshell
02-03-2006, 12:07 AM
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Dang nice review! It really makes your mouth water!!!! Rep Points Time!



 
 
 

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WNxWunder
02-03-2006, 12:41 AM
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^_^ Another one by FW! Great job dude! Really deserve the dev job!

~Wunder



 
 
 

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WNxAnger
02-03-2006, 01:03 AM
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as I must say... damn... thats a good review.. I think even PC gamer would be jelous! lol



 
 
 

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WNxAquaTrooper
02-03-2006, 01:30 AM
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Great review. Was also helpful.



 
 
 

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WNxArchAngelZeroSix
02-03-2006, 01:38 AM
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An overall superb review, but I did find a few errors...

1. The Mobile Proton Torpedo Launcher (MPTL) is the rebel's artillery piece, not the Imperials.
2. The Imperial frigate you labeled as the Victory Star Destroyer is actually the Acclamator Cruiser.
3. The Imperial frigate you labeled as the Imperial Star Destroyer is actually the Victory-class Star Destroyer.
4. You omitted the Venator-class.



 
 
 

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United States WNxFireWraith
02-03-2006, 02:00 AM
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Quote:
Originally Posted by WNxArchAngelZeroSix
An overall superb review, but I did find a few errors...

1. The Mobile Proton Torpedo Launcher (MPTL) is the rebel's artillery piece, not the Imperials.
2. The Imperial frigate you labeled as the Victory Star Destroyer is actually the Acclamator Cruiser.
3. The Imperial frigate you labeled as the Imperial Star Destroyer is actually the Victory-class Star Destroyer.
4. You omitted the Venator-class.
Changed the MPTL over to Rebel.

What frigates are you talking about? I didn't show any Imperial frigates.

Also, I know I left out the Venator, I couldn't find a good pic and that's why I said it was only a few of the units found in the game instead of all. I also left out a few other ships as well. (didn't mention the spying TIE fighter or the imperial missle frig)



 
 
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WNxKing~of~Kings
02-03-2006, 03:12 AM
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Nice work m8 lol !



 
 
 

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WNxAdrenaline
02-03-2006, 04:46 PM
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DAYUM even the units were showcased!! hahhahah good preview matey! now...the clock is ticking for 17th Feb



 
 
 

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United States WNxSaltyMcSushi
02-03-2006, 10:30 PM
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For my money, this is the Febuary 2006 Review of the Month. Awesome job.



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WNxDarkAfterDark
02-04-2006, 02:14 AM
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Amazing review! Can't say more. Just soooo good .



 
 
 

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WNxUnicorn
02-04-2006, 03:32 AM
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WOW this has set the benchmark for reviews!! Excellent work FW. Great presentation and linking.

Yep...rep to you!

Unicorn



 
 
 

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United States WNxLithiumLT
02-04-2006, 03:06 PM
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Great preview. Awesome work FW!



 
 
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WNxSwiftpain
02-04-2006, 10:13 PM
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O man i can't wait this game sounds soooo sweet looks much better than rebellon



 
 
 

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WNxDragon
02-05-2006, 08:39 AM
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you have done well m8 keep it up!!!!! I AM EVEN MORE DESPERATE FOR IT NOW!!!!!!



 
 
 

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WNxSkyslash
02-05-2006, 01:24 PM
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Wow this is a great review. I will definitely use this as a model to refer to for the future when making reviews. Props to ya.



 
 
 

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