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Netherlands WNxBear
01-15-2014, 03:07 AM
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CJ News
The Nation Rewind - Issue #1
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Foreword by the Major General
A little introduction!

__________________________ __________________________

Hi everyone! I'm glad you decided to come and read our new concept for the Warrior Nation News. We like to call it "The Nation Rewind". This new concept allows us to talk about whats been going on in the past month(s) in and around Warrior Nation. We had a couple issues with our previous setup so we are hoping this will become anything better and give you guys more enjoyable things to read about.

Our first Featured is something that is something that caused some controversy when the article came out on the internet and also inside the CM. It was about something that isn't being talked about much and is a sensitive topic but it's a really interesting article and Woody really did a great job on this piece. I was quite impressed how he turned this in as a first article! We also got two inside looks into two section, GTA V and Ikariam, a written recap of the Nation Speaks and some gaming news!

Further more, a lot has been changing in the Combat Media department lately. We have lost our BG WNxIndicon and I'll be announcing his replacement over the next couple days so stay tuned for that! And I want to bring under the attention that the Combat Media is always looking for new people to re-inforce the team! Publishers, Webcasters and GATlings is what we need most so if you have any affection with writing, streaming, video-editing or creating graphics go and write that Application Form! Publisher Webcaster GAT

For now, enjoy the read of this new thing and same drill as last time, we would appreciate any comments or criticism about the articles so we can see what you all enjoyed and disliked. Enjoy your read!



Females and Gaming
Our Avatars Make A Difference

Written by WNxWoodyOC
__________________________ __________________________
There is a common phenomenon known as the Proteus effect, which states that people try and relate as much as possible with their online avatar. Being a male and having all male siblings who enjoy video gaming, it is apparent to me that this is true. What about when it comes to women?

An article written by Megan Farokhmanesh, a female gamer, has told the world that women don’t just like to relate to their avatars. They enjoy looking the part but women naturally care more about how they look than most men. With that being said, do women choose to dress more provocatively on their avatar then they do in real life? Is the sex appeal on a game a bonus for women to look good and impress other gamers? These answers are obviously opinionated. Megan clearly states in her article that women who play with more provocative avatars actually have different opinions on real life topics. The majority of women who do play as these sexy provocative avatars are in agreement that in a majority of rapes the victim is promiscuous or has a poor reputation. Is this just coincidence, or is it true that these avatars play a real effect on women’s thoughts?

I set out to find these answers for myself within our own Warrior Nation. I interviewed our most recent and active women in our great community to give their opinion and answer 3 simple questions;

- Do you as a woman gamer tend to play as a female avatar when given the opportunity?
- When playing as a female avatar, do you dress more provocative or conservative?
- Based on the article written by Megan, do you believe that these tendencies in gaming have an effect on how you look at real life things such as unwanted sexual attention?


Based on these answers I will hopefully find out what the women in Warrior Nation think of this article. Are they all consentient on the subject of things like rape and sexual violence? Or will they all have different ideas on this?
Find out below where we show you all the responses from 6 women in our community!

WNx ArcheryNel
Yes, I always choose to play as a female avatar. I don’t think there’s ever been a RPG game that I haven’t chosen to play as a female character, whatever game that is. And no, I wouldn’t dress my character provocatively. I wouldn’t do this in real life so there is no reason to do that ingame as well. I try to represent myself. In Runescape I try to do it but the different armors I wear have quite low cuts around the chest (read designers are the perverts) but other than that I do try to not try and dress provocatively.

WNxMehzie
I play as a female character. I have tried playing with a male before but I don’t like the way they move in games. The gear that I am wearing depends on what’s available. In Guild Wars 2 I have a rare level 80 set and they looked like Cinderella on acid so I quickly went to the better version, which is more conservative. In most games I find that heavy armor looks like it wouldn’t protect much as it leaves a lot of skin open. Rape is bad, we never ask for it no matter how we dress. If we wanted to we would ask for it in words or hang a sign around our necks. Dressing like this ingame doesn’t affect me in thinking towards this bad thing.


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WNxKitsune
I like the option of choice between male and female characters and I like to keep things to the imagination. It’s nice to keep things to the imagination and brings a sense of mystery. Yes, I think that they can lead to it, but I don't think that all people are bad when it comes to it.

WNxUrisen
I play Guild Wars 2 with multiple characters. The ratio male:female is 5:1 meaning that I prefer to play with a male. I see enough female in the mirror every day and prefer to look at something male while playing. I suppose like to dress provocative but that’s mostly because I wouldn’t do that in real life, it would get really cold! I think gaming has nothing to do with it. Actually; I think it is the tenancy to consider scarcely clothed women as loose in their behavior. People tend to affiliate with their avatar as if it were part of them or their personality.

WNxWhisperingSoul
Yes, I always try to play as a female when given the opportunity. It is some truth that I can put into a game that comes from real life. As for the way my character dresses... that depends pretty much on my mood and what skins the game provides. For the most part my character is dressed decent, or what comes close to being conservative. I have played while wearing the hooker skin but that in no way describes who I am. The hooker chick can look pretty badass in DayZ, but it isn't really suitable for legit DayZ gaming. In real life you could find me wearing jeans and a t-shirt, because in real life I believe in modesty. As for reading the article, the link you have provided does not work for me.

WNxKira
All of my characters I play are female when possible. For example, when I play God Of War I can only choose to be Kratos but if I could choose a female Kratos I would pick that! Using my mage in WoW as an example, her clothes are transmogged to be somewhat more provocative, but I only picked that outfit because I felt it looked pretty. The way my avatar or any other avatar looks has zero effect on my views on rape. Furthermore, shaming a victim of rape based upon the way she dresses is ludicrous. Saying a girl deserves to be raped based upon her clothes is like saying a child deserves to be bullied because their clothes are different. Society needs to stop placing blame on the victims of crime and start focusing on the criminals.

These answers are based on Warrior Nation women only. Please read the article for yourself, and if you have any opinions on it, share it with the community!

Sources:

WNx ArcheryNel, WNxMehzie, WNxUrisen, WNxKitsune, WNxWhisperingSoul, and WNxKira. Personal interview. 22 Oct. 2013.

Fox, Jesse, Jeremy Bailenson, and Liz Tricase. “The embodiment of sexualized virtual selves: The Proteus effect and experiences of self-objectification via avatars.” Computers in Human Behavior 29 (2013): 1-7. PDF file.



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The Rise of GTA V
GTA V Section News

Written by WNxDisturbance24

__________________________ __________________________
For our first issue of Rewind the Nation, I thought that we would take a look at one the fastest growing sections within Warrior Nation that was released from development this November. I refer, of course, to the Console Genre’s own Grand Theft Auto V section, which sat at the #3 slot of the Top 5 with 66 signed primaries in the month of November. What has led to the meteoric rise of GTA V to prominence amongst its peers? If you ask the members, they’d say that the effective support provided by tagged members, the unique brand of multiplayer action that GTA V brings to the table, and the overall structure of GTA V’s crew system colluded together to bring the section to its current standing within Warrior Nation.
Read more ...

In order to get a better image of the happenings within the GTA V section, I asked a few questions of WNxDHare3; Brigadier General of Console Development, and of our own WNxCookie; the Major General of Combat Media. Both members have lent their time to support the fledgling section, and have greatly contributed to the section reaching its current status. Upon being asked what has attracted so many people to GTA V, DHare said the following:

Quote:
Originally Posted by WNxDHare3
It was Grand Theft Auto… the idea of roaming wild in a huge city online killing stuff appealed to a lot of people inside and outside of WN.


Indeed, Rockstar Studios’ latest entry within the popular Grand Theft Auto series has attracted a huge following while shattering records left and right: earning an insane $1,000,000,000 within the first week of its release. With such momentous hype from the latest entry in a popular series, is it any surprise that such a success has reflected itself within the Nation? Certainly, capturing this hype has been a major accomplishment of the sectional leadership, as explained by Cookie:

Quote:
Originally Posted by WNxCookie
I think the hype behind the game [contributed] most of all. There were a couple good guys in the section that knew how to deal with such a thing, and [have] retained the interest and hype so far.


But who exactly was a part of harnessing this massive wave of hype for the benefit of the Nation? The answer lies within the hands of the dedicated members; both fresh and familiar faces, putting in their time to provide us with a sectional experience like none other. Besides DHare and Cookie, names such Console’s Major General, WNxExile, and WNxDreamEvil have also made themselves known. From hosting game nights, keeping track of the section’s unique ranking system, or just simply inspiring members to reach for more, these members have created a casual atmosphere of destruction and mayhem. This also includes the hard work of the recently promoted leadership, who has also been at the forefront of brining the section out of development. Congratulations are due to the section’s two majors, WNxRage and WNxCYANIDE, and their captains for a job well done!

Notice that I said two majors when referring to the sectional leadership. Why has the section adopted such an unusual structure? Essentially, the section is two sections in one: it houses both PlayStation 3 and Xbox 360 members, because GTA V’s crew system which keeps track of clans in-game runs across both consoles. Therefore, it made sense to keep both types of members together, and to elect leadership to represent the interests of both groups. This unique structure in-game and within the forums is a major contributing factor the tight-knit nature of the section as a whole.

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Lord of the Rings Online
Expansion!

Written by WNxSparky

__________________________ __________________________
With a 2 day release delay, and slight rocky start, turbine finally released their latest expansion pack to the award winning free to play game, The Lord of the Rings Online. With an additional 5 new areas, a new revamp to class changes and a higher level cap; the Lord of the Rings Online developers have really go all out to bring its members the new expansion, ‘Helms Deep’. Now players can explore the western side of Rohan where they face even more of Sarumans minions. Taking off on horseback – you will soon find yourself visiting landmarks such as Edoras and Helm’s deep. Players will also be tasked with unearthing the depth of Gríma Wormtongue's treachery, unraveling a mystery weaved through the war-torn Westemnet, and defend the fortress at Helm's Deep.
Read more ...

The largest and most noticeable change with this expansion comes from the new skill tree. It used to be that you gained skills every other level, and saw a trainer to acquire the skill. This meant that you could have every skill possible. You could then use class traits to strengthen certain skills. This method meant that visiting a bard to change traits was a long and tiresome effort, and all the classes were able to do practically any role, with certain exceptions. The new update brought trait trees. Now you acquire points to spend by leveling and by completing specific deeds. The trait tree now means that you will only have certain skills unlocked at a time. This also means that people have to specialise their character.

Another new addition with the update is the release of ‘Big Battles’. Currently taking place only in the battles of helms deep, all players are able to join in the fun, being scaled up to level 95 to partake with any group. The big battles are current snippets of the defence of Helm’s Deep, where players take on scenarios defending the walls from seemingly endless armies of Isengard. Each epic battle features primary and secondary objectives in the defence of the Hornburg and the survival of Rohan. However, things are not as simple as they seem. Every objective rewards a medal: bronze, silver, gold or platinum. The higher the medal value, the better the reward. Sometimes you will have to choose between secondary objectives. Decisions on which objective to completer will surely keep you and your fellow allies hot on your toes.

The final thing that comes with the update is its new regions. With warg-riders causing havoc in villages, and catastrophe looming as the flames spread across the land, the heroes are engulfed in trying to save the villagers from near-death experiences. Along the way players will visit Broadacres, Kingstead, Stonedeans, Westfold and Eastfold.

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The Nation Speaks
Recap

Written by WNxDisturbance24

__________________________ __________________________
For our first issue of The Nation Rewinded, we at Combat Media decided to turn back the clock to this past November, and cover all the juicy details and questions covered by WNxWhiteWolf and company in the latest entry in The Nation Speaks series. For those of you who’d rather listen to the program word for word, this link will direct you to the appropriate place to do so. For those of you who’d prefer a write-up that doesn't take an hour and a half to digest, this one’s for you to get the gist what you missed in this exciting meet. The topics ranged from recent issues with some of the Nation’s laws, a discussion on the Nation’ mentality as of late, an exploration of the now impending restructure, a look into the future of the Nation, and finally some coverage over the Q&A session. Let’s begin, shall we?
Read more ...


As everyone settled into Warrior Nation’s Mumble server for The Nation Speaks, WhiteWolf introduced himself and his admin attendees: our own WNxCookie, WNxDHare3, WNxFallen, WNxJango Fett, WNxLeg3nd, WNxPhoenix, WNxSol1ce, and WNxTammer. WhiteWolf opened the discussion by bringing up recent issues with Laws 1 and 2 within the past few weeks. For those of you that need a refresher on the details on these laws, this link here will be beneficial. The discussion surrounding Law 1 focused primarily on members admitting on the forums; either by public post or private message, that they were in possession of an illegal copy of one the games we support. Don’t expect any changes on this law: WhiteWolf is standing firm, based on the real-life legal precedents behind it. While we won’t be telling our members what they should do on their own PCs, we as a Nation need to understand that there are very real legal consequences that could be faced if we don’t have this law. If you guys really are adamant on being able to try games for free, it was suggested that bugging developers for demos might be an avenue for you to pursue to legally do so.

However, Law 2 looks like it may soon be due for some changes. One of the main questions raised as the discussion shifted gears was “Does this law make sense anymore?” The group focused on the unclear and confusing wording of the Law, especially within the grandfather clause attached to it. The consensus was that the law; in its current iteration, is simply too restrictive and not lenient enough towards our members. The intent of the Law is to bring members’ focus towards the Nation, but it was also explained that the accommodation of unsupported games needs to be improved in turn. In this regard, the idea of what “supporting” a game really meant, as we have plenty of sections that support only a single aspect of a game, and not the game as a whole. You can look at any section that is exclusively for PvE as an example of this. Therefore, there will be some careful reevaluation of what exactly we need to do to “support” a game, alongside a discussion of how we may be adjusting Law 2. In an ideal world, WhiteWolf expressed hope that these things would be accomplished by the 15th of this coming January.

Part of the Law 2 discussion also briefly covered the idea of “grandfathering” in competitive teams to help jumpstart support for unsupported titles. This segued into a discussion of whether or not Warrior Nation can really support competitive teams effectively, citing that the majority of the clan has adopted very casual mentality. One of the reasons thrown out that this was the case was that Warrior Nation simply lacks the infrastructure to support a competitive team effectively, or rather that we offer almost nothing to a potential team that any other website could provide more efficiently. In the past, Warrior Nation usually had an advantage in what we could offer players over other options. Presently, we are no longer in such a position. While WhiteWolf was keen to emphasize that being casual is perfectly fine, the main point drawn by the group was that steps will need to be taken to provide a solid infrastructure to support the “superior minority” if we wish to become more competitive, or else we will continue to struggle in our endeavors as we do overall currently.

The big topic I’m sure the majority of the attendees eagerly waited for WhiteWolf and friends to address was the massive restructure that just recently finished passing through the Legislative Chambers. For those of you unaware of this restructure, it breaks down as so: the BattleOps Commissioner Lt. Colonel rank is being removed, there will be an initial reduction of two administrative staff, our current Genres will be merged, and Development is once again its own separate department. The intention behind these changes is to facilitate more effective communications not just between admins and members, but also between the admins themselves, and to improve the overall flexibility of the administrative staff.

So why were these changes made? The removal of Commissioners is intended to remove an unnecessary layer between sections and the administration, and to simply remove a rank that nobody could agree on one solid definition on what exactly it was supposed to do. Commissioners’ duties varied wildly between Genres, so it was deemed for the best to just do away with the confusion entirely. As for the Genres themselves, the merge is intended to make the channels of support as clear as possible by putting it under one roof as opposed to the current four we have. While we will be losing two administrative positions in the process, each admin will be assigned one game to support, and the option to promote Colonels will be left open if necessary. Above all, WhiteWolf emphasized that admin support needs to “support”, not “run” their assigned sections. What use would any of this restructure be if the admins did the section leaders job otherwise?

After detailing the restructure, the group briefly talked about the future of Warrior Nation. Between ruminations of taking over the world with our android app, and developing our own operating system, WhiteWolf let it be known that Warrior Nation would most likely be a very different place within the next 10 years. It was agreed upon that, yes, our current website is functional, but also a literal virtual labyrinth. Nothing explicit was said about how we would approach this, but WhiteWolf and company talked about possibilities. These included ideas such as getting together a crack group of programmers, and offering a cash prize to design a website with better presentation and more user-friendliness than our current site. If something like this was to happen, expect less new features, and more culling of irrelevant ones such as the arcade or the web chat box.

Last but certainly not least, there was the Q&A session. The group entertained a great deal of questions: including project ideas, the expansion of console gaming within the Nation, and the transparency of our operations. WhiteWolf emphasized that; in order for projects to happen, capital would need to be raised in some shape or form before dramatic leaps and bounds can be made. As for consoles, WhiteWolf expected to see dramatic changes in the console landscape, especially if something like Valve’s Steam Box can successfully change what a console can do. As for why the work of the admins tends to be shrouded in mystery, WhiteWolf citied that the majority of it was to not create negative feedback for things promised that could not be delivered. That’s not to say that WhiteWolf doesn’t enjoy sharing things with the community, as he unveiled a demo of a project to the attendees minutes later: a clan-wide Instant Messenger! While nothing is set in stone, this IM could potentially allow anyone with a Warrior Nation ID to connect with any member or admin at any time, and greatly aid in providing the increased communication that the restructure seeks to bring about.

That, ladies and gentlemen, is a wrap of our written coverage of The Nation Speaks. If you would like to get every detail from the program, please listen to the recording here to get what we couldn't fit here. We at Combat Media hope you enjoy the rest of The Nation Rewinded, as we go over other exciting things within our recent history!
There is also a youtube video with the audio of that Nation Speaks! Check it out HERE

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Sectional Highlight
Ikariam.org

Written by WNxSparky

__________________________ __________________________
Many people believe that keeping a player base active in a browser game is a very hard thing to do, however one section in Warrior Nation have managed to do the seemingly impossible. Ikariam.org is a browser based RTS game, where you take control of a little village, and strive to become a large colony of cities. Despite managing to keep their members active, they are constantly coming up with fun and imaginative events and contests. Keeping with the holiday theme, the section has decided to come up with a new event of ‘giving’. The aim of the contest is to donate as many resources as you can to your island, to increase your islands productivity. This contest is a fun way of putting back into the community what some members take for granted – a high island production rate.
Read more ...

In Ikariam, players are randomly generated onto islands. Each island has space for up to 16 villages, with a seventeenth village being possible if people choose to pay real money. Together, these people work on increasing the islands productivity, as well as, in some circumstances, fighting to gain control of a town. The towns can never be destroyed fully, so players will always have a town to call their home no matter how many times they are attacked. Despite this, players can take over – occupy – the ports and towns of other people, making their gameplay limited until occupied areas become liberated.

But what makes this section so unique? It is not the game in itself, but more the community of people backing the game. Their recent rollcall was a staggering 26 primaries. This to some seems like a small accomplishment, but for a section that has been around since March 2008, it is a large feat. When I queried their newest officer on this, he said that “The Ikariam section is a good and solid section, and we handle the decline of the old server, we play on, better than most other alliances. This is probably due to our teamwork.”

That being said, I looked at how hard working the sectional leadership is. They recently changed leadership, with a new Grand Master and a new Honor Guard. I use the term ‘new’ loosely. These two members have held their new positions before, which shows what outstanding leaders they are. All in all, I feel that this section is an outstanding section, with a strong foundation of teamwork, dedicated leaders, and a community that have a strong dedication to the game they love.

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__________________________ __________________________



 
 
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Nice read! I especially liked the interviews about the Proteus effect.
I'm excited to find out about the next topic already

+rep for Woody for such great article!



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Awesome read guys! Have read it already a couple of times and indeed the topic about female gaming is really interesting to know a women's perspective on that




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Nice stuff especially about ikariam - enjoyed reading this!



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Nice read!



 
 
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Nice read. +rep for you.



 
 
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I'd like to see these more often! Really nice read, tremendous works done by the Combat Media department!
+1

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Good stuff ! Like some of the answers !




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Good read, keep it up!



 
 
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Interesting! Thank you to those who made it

I must admit that I was provoked by the statement that "in a majority of rapes the victim is promiscuous or has a poor reputation". I mean, what kind of crap is that? Well, pardon my French... But I was glad to see that several of the answers from our female members totally buried that thought.

And of course some of us play games in a way that is totally different from how we would act in real life For instance I'm our General in Ikariam, but in real life I was a conscientious objector.

Speaking of Ikariam, this little highlight of us has already spawned the interest of one of our clan members, who just started an account on the Gamma server, where we have our alliance



 
 
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Very well put together!

The first article was great, never have I thought on those issues before. Also nice to see GTAV in there!

Looking forward to the next one.



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Great format and topics! Very nice job and thanks for putting this together

-=W/B=-



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Great write up. It's been a while since I read one like this and enjoyed reading about the activities of the sections.

Thanks Sparky for writing on our section as well.



 
 
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Quote:
Originally Posted by WNxMartiqulous View Post
Great write up. It's been a while since I read one like this and enjoyed reading about the activities of the sections.

Thanks Sparky for writing on our section as well.
No problem!

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Keep up the good work this was a great read I look forward to future Issue's




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I love this layout! And some good articles also! Well done guys, makes me proud of the CM



 
 
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Wow! Very interesting read! And thanks Sparky, nicely written!



 
 
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Very nice to read, I really love it!

The article about female gaming was quite interesting, good to see their thoughts.
And The Nation Speaks, very well written.

Thanks Combat Media.




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Netherlands WNxTerror
01-15-2014, 10:08 AM
Local Time: 07:51 AM
Join Date: Mar 2005   #19 
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very nice written, Really interesting. Good job!



 
 
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Netherlands WNxQuex
01-15-2014, 10:59 AM
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Join Date: Jan 2010   #20 
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Wow great reads

'Q



 
 
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