Thread: Things you'd like yo see before launch on June 2nd
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United States WNxNextfear
04-26-2015, 03:14 PM
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Things you'd like yo see before launch on June 2nd
This can be on the part of what you want Blizzard to do or add or what you would like to see us do yo help out the section more.



 
 
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United States WNxAwp666
04-26-2015, 04:53 PM
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Would love to see a new battlefield and hero before launch.

As far as the section would love to see us all playing together more often and would love for the game night threads to be posted a couple days in advance so people have the proper time to be notified about it.



 
 
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04-26-2015, 06:00 PM
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What awp said, and a proper clan system with chat channels ingame and the ability to send alerts to the clan etc...



 
 
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United States WNxSwitchBlade
04-26-2015, 06:50 PM
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Clan/Guild support in game would be huge. Diablo 3 has it, so why not Heroes?



 
 
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United States WNxUnderwood
04-27-2015, 09:05 AM
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- For the game, some lag issues lately. Personally running into brutal rubber banding this past week making it unplayable.
- What others posted above so I can make time on specific nights.



 
 
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United States WNxNextfear
04-27-2015, 11:57 AM
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Yea I've had a cpl issues with stability lately in game as well



 
 
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United States WNxKalislayer
04-27-2015, 05:52 PM
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Fix the FPS drop bug. Fix body blocking. For God's sake fix body blocking. Some heavy balancing is in order. A new map would be cool, but not necessary I think. A new hero would be cool, perhaps someone not from Warcraft? Uhm... Clan/Guild support could be cool, but again, not really necessary. Uhm.... Balancing and Body Blocking, did I mention those?

As far as the site, I think I agree with the game night stuff. More of them and a decent 2 or 3 day warning so people can set themselves up for it.



 
 
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04-27-2015, 08:08 PM
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Body blocking i'm on the fence about. Frustrating, yes...but it allows for people to use it as a strategy (more skilled people than me, I might add) and it increases the skill curve just a bit, which I think is important in HotS as it doesn't have gold mechanics



 
 
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United States WNxFarva
04-28-2015, 04:02 PM
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I would love to see them fix the matchmaking. As well as have some QOL changes like adding a clan system, being able to spectate someones game. Things like that.



 
 
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United States WNxSwitchBlade
04-29-2015, 10:39 AM
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Oh another thing I would like to see them add is the ability to reroll a quest like you can in Hearthstone. I hate getting quests for Warrior Heroes since I usually only play Ranged Assassins/Specialists or Ranged Supports.



 
 
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04-29-2015, 11:06 AM
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Quote:
Originally Posted by WNxSwitchBlade View Post
Clan/Guild support in game would be huge. Diablo 3 has it, so why not Heroes?
and we all know it took ages for blizzard to fix that and add that to D3 once it was released into public. chances for Hots though are slightly smaller, it isnt your typical clan system based game. but let's hope they add a sort of alike feature.

Quote:
Originally Posted by WNxSwitchBlade View Post
Oh another thing I would like to see them add is the ability to reroll a quest like you can in Hearthstone. I hate getting quests for Warrior Heroes since I usually only play Ranged Assassins/Specialists or Ranged Supports.
even though i would agree, when it comes to this game i tend to disagree now. it pushes you to try new means, new heroes, new playstyles and strategy's. Personally I'm asmuch with as Im against it. I dont like getting pushed into things i dont like when playing a game, yet it gives you the opportunity to discover it might not be as bad as you'd have thought.

for me example it gave me a new insight of certain heroes i'd otherwise never would have given a chance to begin with.


as for balancing, i think every hero is pretty well balanced, usually if you get shoved big time, your either fighting the wrong type of hero, or their teamwork (and with that choice of heroes with matching skills) is better than yours.

i've never come to face a situation that was unbalanced, usually a dumbass, or a newb was at blame. Or short said: it's always been a players fault rather than the game's balance thus far. (imo)



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04-29-2015, 08:35 PM
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Quote:
Originally Posted by WNxBandit View Post
Body blocking i'm on the fence about. Frustrating, yes...but it allows for people to use it as a strategy (more skilled people than me, I might add) and it increases the skill curve just a bit, which I think is important in HotS as it doesn't have gold mechanics
I'll give you that the mechanic is good, but there's no reason someone should literally be able to walk back and forth and completely stop your progression in an otherwise open area. I've had this happen in multiple games and it's continually more and more frustrating.

It could also potentially be an issue with pathing, which in and of itself is equally bad. I've literally watched my hero path into an enemy hero and then continue to path into that enemy hero, instead of stopping and attacking them or trying to path around them.

Pathing's probably a bigger issue that I have than actual body blocking. I've seen pathing switch between two different routes 3 or 4 times before deciding which is the actual better one, and even then it's usually not the route I intended.



 
 
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