Thread: The current state of ToS and WN
View Who's Online
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Tags
Tags
None
Reply
 
Thread Tools



Warrior Nation
 
Scotland WNxMizuri
06-21-2016, 09:21 AM
Local Time: 01:38 AM
Join Date: May 2011   #
WNxMizuri's Avatar
Mizuri loves company
Default
The current state of ToS and WN
Hey everyone, I’ve noticed recently that another member of ours has slipped out under the cover of darkness. I’ve also noticed another, older member talking about leaving the guild for the EU server, whom I meant to chat with but they were offline by the time I saw.

So I’m making this thread for a couple of reasons. One is that Chopper and Coop are now the only two remaining members of the original TOS group that invested time and energy into reaching templar and recruiting, so I think it’d be good to hear about how they feel regarding the state of things. Secondly I know there are a chunk of people from WNxRO and I’d like to hear how they feel it compares and what can be done to improve. And thirdly input from new members and what their expectations were on joining would be good.

I’d also like to discuss the state of ToS as a game itself, because how successful we are as a guild is directly correlated to how popular the game is, and while there’s nothing we can do about these problems its still nice to see what page everyone is on and how they see the longevity of the game. So I’m going to talk about that first.

ToS could be doing better

Now, first off. I think the game is pretty great. I can talk about the hack ‘n slash gameplay and diverse class system but the short of it is, it just works for me. The game is good with the core design. However, it has some surface problems that’s keeping away new members and potential lifeblood to the guild.
  • The game is closed to new members- The most obvious one. Players come and go, it happens to every game. Except we don’t have the players coming. And the longer it stays shut the more ToS loses it’s release hype and fades into obscurity. All we can do is hope it opens soon
  • The community is toxic- While the game has it’s problems, it’s nowhere bad as the official forums make it look. These forums are completely unmoderated and shitposting runs rampant, making the community unappealing. There’s also the issue of mixed steam reviews, a huge chunk of the negative ones being around launch issues that are no longer relevant.
  • We’re forever behind Korea- Korea has guild battle, battle league and swordsman buffs, and people seeing IMC dragging their feet to bring is across the pond is kind of pissing a lot of people off and exacerbating perceived problems. This here is probably the biggest issue because battle league and guild wars are the closest thing we have to endgame content at the moment. Earth tower simply isn’t enough. I’m a pretty firm believer that most mmo’s that aren’t WoW or FFXIV can’t keep people hooked at the end of the game without some form of pvp, because players can adapt to each other in a way AI can’t. So that keeps the game more engaging for longer.

And there are other problems which run much deeper, basically lag and restrictions, but those run much deeper, and the above I think (I hope) will sort themselves out with time.

In a nutshell. ToS has the potential to build a solid community. It’ll just take time, and I don’t know how much. Just like our guild…

Now, I’m just going to focus on WNxToS (and to a small extent RPG WNx), because going into the greater overall hierarchy and such will overcomplicate a post that’s going to be too long already. Anyway, I’ve been in a few RPG sections here. RO, DCUO, FFXIV and ToS. And one thing I can say, and I’m happy to say is that WN is a pretty inclusive group. We don’t reject people for playing certain classes, or being a too low a level, or not filling in a certain amount of gaming hours a week.This is a good thing. It’s nice to be nice. And when we are, we get better social quality of players in the long term.
But it comes at a cost, especially when being in the infancy of a new game as we are. The only guilds that are booming with activity are the elite ones. The ones that require you to be 200+ and have a meta build. And even these are few and far between. I think trying to adopt this style of management would hurt as there aren’t many players with that dedication in the game right now and the ones that are are probably already guilded.
Our members are all over the place. Both in playing hours and progress in the game. So it’s hard for us to connect up with each other. This isn’t helped by the fact that ToS has a massive range of levels, so it’s very easy to fall out of playing range with each other too. On top of that, a lot of us in the guild aren’t spring chickens anymore. We’re all bogged down with responsibilities and commitments that can keep us busy for weeks at a time, and I’m sure that can be pretty disappointing for our younger members that want to socialise.

These problems are magnified the necessity of having only the guild leader being able to invite folk, which is a pretty archaic flaw in ToS’ design.

TL;DR:

Ultimately, like ToS itself. These are some growing pains the guild is going to have to go through. The fact of the matter is most of us are going to get to 200+ largely without the guild. But I feel like that can be said for any guild. If we can get a core group to stick around, and end up as high level players come GvG or any new endgame content, then that’ll be the time for WNxToS to start building momentum. It’ll be quiet and slow at first. And whether you think it’s worth it or not depends on how much you want to put into the game and how much you want back out. Which is why I’m looking to hear just some opinions on things. Because I know not everyone wants to wait or gamble on a slow burn, and that’s fair, or maybe you see the current state of things and likely outcome completely different from me, in which case I’m curious to hear.

Oh, and since I’m asking ex-ro players how WNxRO set their expectations I guess I’ll go first.
My experience with WNxRO is pretty much why I have faith that our ToS guild can perk up down the line.
It’s easy to remember us when we were in full swing. Because that’s where the good memories were to be had. But our first few months or so are pretty much what we have now with ToS. Our original leader, Scruffy had disappeared without a trace when the guild was still young. We were actually leaderless for about a month before Dobby stepped in. Ulver was forever alone having leveled past 110 before gramps was implemented. I was pretty much carried by Hallana, and yeah I don’t think there was a ton of togetherness in the guild outside of the chat. Hell, we didn’t even WoE for the first half year or so. We just had members that wanted to tag along with valk, which in hindsight was an amazing amazing setup, it gave the more active members in the guild something to do without putting pressure on the rest of the guild to catch up with them. It’s why I suggested we have a similar relationship with Sohjuu’s guild (although going by how Uni was speaking, they don’t want that to happen and I’m fine with not pursuing that)
But yeah, right now I do think this guild can still be something great. For me, it’s just a case of patience.



Last edited by WNxMizuri; 06-21-2016 at 09:29 AM..
 
 
WNxMizuri is offline
Reply With Quote 
 

Warrior Nation
 
United States WNxPoleDoge
06-21-2016, 09:05 PM
Local Time: 07:38 PM
Join Date: Apr 2016   #
WNxPoleDoge's Avatar
Quote:
Originally Posted by WNxMizuri View Post
One is that Chopper and Coop are now the only two remaining members of the original TOS group that invested time and energy into reaching templar and recruiting, so I think it’d be good to hear about how they feel regarding the state of things.
Click the image to open in full size.
sorry im not one to make things look better



 
 
WNxPoleDoge is offline
Reply With Quote 
 

Warrior Nation
 
Canada WNxKlutch
06-21-2016, 10:13 PM
Local Time: 08:38 PM
Join Date: Sep 2006   #
WNxKlutch's Avatar
Winter Is Coming
It definitely is a problem that new players can't join, that's for sure. And that only 1 person in the guild can invite a player (still waiting ).

I guess the one thing that made RO successful for us was the mass recruiting sprees we would often go on and the activity of the clan. There was always someone on to chat with or to do an EXP run with. I think that is one thing this game also has going against it. It is hard to setup a party to kill bosses (long timers and few of them around compared to RO) and there is a huge difference in level. In RO you just had to deal with 150 (now 175), but it was quick to get to 100 and really it wasn't that hard to put together a grind party with someone close to your level. This game makes grinding unbearable. It's mostly the EXP cards and dungeon runs that get you from level to level.



Lo, there do I see the line of my people, back to the beginning! Lo, they do call to me.
They bid me take my place among them, in the halls of Valhalla! Where the brave may live forever!
 
 
WNxKlutch is offline
Reply With Quote 
 

Warrior Nation
 
Scotland WNxMizuri
06-22-2016, 04:33 AM
Local Time: 01:38 AM
Join Date: May 2011   #
WNxMizuri's Avatar
Mizuri loves company
Quote:
Originally Posted by WNxPoleDoge View Post
Click the image to open in full size.
sorry im not one to make things look better
Haha, well if you're feeling ¯\_(ツ)_/¯ about it then you're in good company. I could have worded it better. What I'm checking here with you two is that you're not silently seething about the slow progress just to go live on a farm upstate without a word.

Quote:
Originally Posted by WNxKlutch View Post
It definitely is a problem that new players can't join, that's for sure. And that only 1 person in the guild can invite a player (still waiting ).

I guess the one thing that made RO successful for us was the mass recruiting sprees we would often go on and the activity of the clan. There was always someone on to chat with or to do an EXP run with. I think that is one thing this game also has going against it. It is hard to setup a party to kill bosses (long timers and few of them around compared to RO) and there is a huge difference in level. In RO you just had to deal with 150 (now 175), but it was quick to get to 100 and really it wasn't that hard to put together a grind party with someone close to your level. This game makes grinding unbearable. It's mostly the EXP cards and dungeon runs that get you from level to level.

I hear you. It's also why I think things will normalise when we have a core that's higher level since that stage of the gamer is more field grindy.



 
 
WNxMizuri is offline
Reply With Quote 
 

Warrior Nation
 
Canada WNx Dobby
06-22-2016, 05:23 PM
Local Time: 05:38 PM
Join Date: Nov 2001   #
WNx Dobby's Avatar
The Akamatsu Commotion
The one account to invite is one thing. I find it more frustrating that it's also tied to your Steam account. I would be totally up for a joint steam account where we can work together and have a handful of folks manage and level it up, but, there is also the roadblock on no new members allowed to play - absolute garbage.



 
 
WNx Dobby is offline
Reply With Quote 
 

Warrior Nation
 
United States WNxMrChopper
06-26-2016, 02:11 AM
Local Time: 02:38 PM
Join Date: Sep 2006   #
WNxMrChopper's Avatar
Thanks for your post Mizu on getting the discussion going

First I wanna say I MISS playing with you all. As apparent in my inactivity and earlier post I had to shift all my energy and time to work. In the next month or two, things should settle down. I'm usually on discord if you wanna catch up

The Section:
Currently the section is on cruise control. I'm sure some of us have considered leaving since there is no clear direction or leadership. As I've said from the start, the success of the section is dependent on how much each of us want to participate/put into it. I encourage anyone who is interesting in being part of leadership to apply as a Game Champion. When I am able, I'll be back to with full force to give my all to the section. I think the shared guild leader account is a great idea and will address some of the issues.

The Game:
Yeah it's got some flaws as Mizu mentioned. First year of ToS will probably be a fine-tuning phase; it's already changed so much since release. I LOVE the game and still do so I'm very hopeful for the future.



 
 
WNxMrChopper is offline
Reply With Quote 
 

Warrior Nation
 
Canada WNxOdy
06-26-2016, 08:42 PM
Local Time: 08:38 PM
Join Date: Mar 2010   #
WoW Characters
Something funny
WNxOdy's Avatar
Most Unbalanced DM
I'm certainly sticking around with you guys until whatever end encroaches upon us. I have faith in Chopper that this ship will remain afloat even with many holes.
Let's not get too scared by the bleak state of affairs.


Ody



 
 
WNxOdy is offline
Reply With Quote 
 

Warrior Nation
 
Scotland WNxMizuri
06-28-2016, 05:04 AM
Local Time: 01:38 AM
Join Date: May 2011   #
WNxMizuri's Avatar
Mizuri loves company
Thanks for the replies guys. It's pretty encouraging to see that most of us don't mind the easy breezy pace of things. And Chopper you just do you right now. You have your priorities straight and even if you didn't have a bunch of stuff going on RL I'd say the most important thing anyone can do at this point in the game is avoid burnout.



 
 
WNxMizuri is offline
Reply With Quote 
 

Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.


Make a Donation to Warrior Nation with PayPal - it's fast, free and secure! Disclaimer©1998-2015 Digital Millennium Copyright Act.
WN Custom Skin Design by WNxWakko
Webmasters: WNxWakko & WNxWhiteWolf

Make a Donation to Warrior Nation with PayPal - it's fast, free and secure!


Navbar with Avatar by Kolbi
All times are GMT -5. The time now is 07:38 PM.