Depending if you've been keeping up to date with our section then you may know that coming April 15th, a collection of Guild War's community will be gathering together to discuss the release of the game. During this meeting, we will have several representatives from our guild, going to listen as well as communicate and possibly receive answers to noteworthy questions. In that sense, I cordiality invite the individuals of Warrior Nation to participate in brewing up numerous unanswered questions we may not currently have the information to support. So please, let your imaginations concoct and aspire.
This is where we will acknowledge the most voted upon questions, as not every question our community might have will be answered.
1. With the ability to belong to multiple guilds, will one guild be able to keep track of members who are representing other guilds?
2. Will such items as rings, earrings, and necklaces be visible on our character models, or will they remain as an invisible means for just boosting attributes?
3. Some gamers/press were complaining/concerned about the large amount or just the huge particle effects from some skills on cetrain mobs, are there any plans on changing it or is there no need for it?
4. From what I've seen of online content, the professions are meant to be able to be self-sustainable so that you do not need dedicated healers, tanks, etc.; however, it still seems to make a difference in groups that you have a "balanced" mix of people when completing tasks. So will people be able to play a solely damage or supportive role to increase efficiency of the group; or to phrase it another way, will having a group of people with strategic skills be possible/worthwhile?