As a first-person shooter, Call of Duty places the player in control of an infantry soldier who makes use of various authentic World War II firearms in combat. Each mission features a series of objectives which are marked on the heads-up display's compass; the player must complete all objectives to advance to the next mission. The player can save and load at any time, rather than the checkpoint system utilized in later Call of Duty games.
The player has two primary weapon slots, a handgun slot and can carry up to ten grenades (all of the later Call of Duty games feature only two weapon slots; a sidearm will fill one of these slots). Weapons may be exchanged with those found on the battlefield dropped by dead soldiers. Unlike later Call of Duty games, the first allows the player to toggle between different firing modes (single shot or automatic fire). Call of Duty was one of the early first-person shooters to feature iron sights in game play; by pressing the corresponding key the player aims down the actual sights on the gun for increased accuracy. In addition to weapons carried by the player, mounted machine guns and other fixed weapon emplacements are controllable by the player.
The game uses a standard health points system, with a limited amount of health reflected by a health bar. Medkits scattered throughout the levels or dropped by some foes are used to restore health when the player is injured. This contrasts with all subsequent Call of Duty games in which there is no health bar and the player's health recharges when not taking fire.
Call of Duty also featured "shellshock" (not to be confused with the psychological condition of the same name): when there is an explosion near the player, he momentarily experiences simulated tinnitus, appropriate sound "muffling" effects, blurred vision, and also results in the player slowing down, unable to sprint.
As the focus of the game is on simulation of the actual battlefield, the gameplay differs from many single-player shooters of the time. The player moves in conjunction with allied soldiers rather than alone; allied soldiers will assist the player in defeating enemy soldiers and advancing but the player is given charge of completing certain objectives. The game places heavy emphasis on usage of cover, suppressive fire, and grenades. AI-controlled soldiers will take cover behind walls, barricades, and other obstacles when available.
This is not a video of myself, just an random video.
Call of Duty has standard 12 multiplayer maps. With the release of patch 1.5, there are 4 more multiplayer maps added. If you have patch 1.5 installed you have a total of 16 multiplayer maps to choose from!(Patch 1.5 download here.) In this Multiplayer you can choose between the British, the Americans or the Russians on the Allied side and the Germans on the other side. You can play different maps.
Want to take a look at this game, download the demo here!!
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Xfire WNxLeg3nd: luckybrian
Xfire WNxWolverine: focodfrogsplash232
Aha, I was about to make you a thread in the Think Tank forum. Considering the fragile state of UO right now, I would like all of your 10 sign-ups to come from outside of UO and outside of WN. New recruits!
I know it's a big ask, but if you can manage that - then you will get your section. All new recruits can be recruited in as Development: Other as their Primary until you get your section - then they will be able to be listed as CoD1.
Best of luck! Wolverine's going to be your first Development support and if you need me, I'm always here to help (wnxerin on xfire).
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