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Mobile Browsing Warrior Nation Warrior Nation

08/26/2014 @ 12:15 pm
Replies: 36   Views: 670   Read Comments!
Another section released!
Posted by:WNxLeg3nd

Everyone give a big congrats to the one and only:

They have worked hard to get where they are now, ready to go forth as a fully released section. We are really excited as this is one of the first mobile sections ever to make it in WN. With two teams working as one they are showing just what Warrior Nation can do; beating other guilds and showing that we're a pretty strong force to be reckoned with. We've loved seeing how far their members have come; becoming a tight knit groups of players constantly helping each other improve, develop their tactics and rallying their troops in battle.
With that, we would like to congratulate our newest sections' first leadership team!

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Serve well and keep it up, I am proud of you all!

08/26/2014 @ 6:57 am
Replies: 37   Views: 675   Read Comments!
Section Released!
Posted by:WNxIzanagi

Everyone give a congratz to

They have worked hard and now they are released into the wild blue yonder.

Also give it up for it's first leadership team.

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As a side note they have 146 members, that makes them one of the bigger sections in recent memory to be released, so give them a gratz on that as well!

Work hard and keep it up guys!

08/10/2014 @ 12:23 pm
Replies: 34   Views: 4601   Read Comments!
Monthly Spotlight - August 2014
Posted by:WNxWaivie

Monthly Spotlight!

Members of the Month!
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Call Of Duty: Ghosts (360)

He hosts game nights and does write ups for his and other game nights (with lobby pics), he was literally waking up at 5am to play clan wars or just to participate with the clan. He's friendly and inviting and has made the new members feel comfortable and welcome. He is always willing to give advice while still willing to take advice from other members in game. You can always count on him to party up and participate, even if he's playing another game or on another console, send him a message and he will join you. Not only has he been a member of Warrior Nation since 2008, he has been a cornerstone of our section with dependability and positive attitude. Plus, he genuinely cares about every single member he comes into contact with. He has been a huge asset to our section and will continue to be based on these qualities and more.

Hearthstone: Heroes of Warcraft

This month Toto has embodied the values of an ideal member. He has been a consistent poster by involving himself in all aspects of discussion whilst even promoting forum activity on his own accord with some refreshing new threads. Whilst I value his presence on the forums his involvement in-game has also not gone unappreciated. Toto is online all the time and he is always willing to interact with whoever else is online whether that be just saying hello or hanging out on mumble. Not only this but he has participated well in our current Nationstone tournament, successfully navigating the early rounds to reach the Grand Finals! It is for Toto's consistency, activity, friendliness and skill that I nominate him for Hearthstone's July Member of the Month.

Guild Wars 2 Gandara (EU)

Melina, or Ghost as we know her, is a perfect example of a pro-active and helpful member. I don't want to patronise her, but she came to us through her daughter, WNxUrisen, and she was known for quite some time as "Uri's Mum/Mom." (Which, as an aside, always makes me think of the Fountains of Wayne song "Stacey's Mom.") I mention this because it's a title by association - we're only naming her using Uri when we call her that - more on that later. As is the case for many WN members: English isn't her native language, but she's tried exceptionally hard to communicate with us over the time she's been in the section and was one of the early participants in our move to the GW2community TeamSpeak, even though she previously stated that voice comms scare her - presumably for the aforementioned language obstacle. She's always one of the first to volunteer for something, or willing to help, and is a welcome presence in guild chat and pleasure to have around. On top of all that, as if it wasn't great enough, she's also really, really, pro at GW2, is definitely one of our more skilled members, and quickly becoming one of the most experienced. In these ways she quickly broke free from her name by association and into one of her choosing - Ghost - the super-active, super-friendly, super-skilled, super-member! This nomination is long overdue.

Clash of Clans

Mescalino walks out of his clan castle towards the Townhall to discuss the war efforts. From a distance he sees Crabs still covered in blood from last war. Mescalino walks closer to see whats been going on, and instantly calls Shep and Clerve to come and take a watch. They see the troops are being drilled. Crabs waves his swords angry in the air, "Hurry up with those push ups you maggots!" he scream. "These wars aren't won on looking pretty!" The Archer Queen heard that last comment and gives crabs a stare. Crabs ignores the stares as he goes over his troops and plans a new strategy for the upcoming war. Mescalino grabs his chin, "this is the type of dedication we need!". Clerve gives Crabs a pat on the back, "You are an example to everyone in the clan!". Shep gives Crabs a high five, "You're awesome!". Mescalino says, "We need soldiers who are prepared to go that extra mile and do what is needed to make this a success. We must report this to the Barbarian King so he gets recognition for this."

Call Of Duty: Ghosts (PS3)

This member is always nice to everyone she meets. One of the biggest reason that I would like to recognize that she did an outstanding job during last months clan war and she has play the most I have ever seen and since then she has continued to play the game every night. The member is respectable to everyone and has made friends with all of our members. Thus is why I think she deserves member of the month.

Battlefield 4 (Xbox One)

Melzar has silently become a cornerstone of the BF4 section. He games just to game and really has not thought about trying to climb the ladder at all. He welcomes anyone in the party (we have our own weird humor but welcoming nonetheless) and overall almost naturally has people gravitate to him. Any new person instantly loves the guy. He always is competitive in the weapon challenges and wins his fair share of them. Overall Melzar has singly handedly help elevate the section to one that really enjoyable to be ingame with. The party is always loud and fun and its never a bore.

Also for those who knows Melzar knows this will slowly kill him inside. He hates promotions and awards just go and look at any promotion thread he is involved in.


This member has gone above and beyond what would be expected of a Warrior Nation member not in a leadership position. WNxMercy's ability to draw from over 12 years of dedication and experience, and then channel this into constructive criticism and advice is a priceless resource to the Officers of DOTA:2 (NA). WNxMercy has sacrificed personal time and put forth tremendous effort improving the critical Basic Information Guide (Thread) within the DOTA 2 (NA) Section's forum (REF: GUIDE). WNxMercy continues to inspire fellow members to participate in community events by creating informative 'WN Highlight' threads (REF: HIGHLIGHT). WNxMercy's constant participation in mumble and the forum can always be counted to not only be professional, but to also be constructive and insightful. WNxMercy is an example to other members within Warrior Nation, and sets the standard for members within the Section to aspire.

Congratulations guys, you are what drives the community forward!


08/09/2014 @ 6:02 am
Replies: 26   Views: 1993   Read Comments!
The Nation Rewind - Issue #7
Posted by:WNxHollow

Foreword by the Guest Editor

Any excuse for some face-time

__________________________ __________________________
If you've been following our publications so far you'll remember that our ex-editor, Disturbance, resigned last month and we, of course, wish him all the best for the future! We actually do have a new editor already, who I'm sure most of you will know, but I was asked to guest edit this issue before he started full-time. So, here we are, and here I get to write something free-form right on the front page!

I'd like to draw your attention, while I have it, to three things. Firstly there's the opportunity for you to give your views on what we publish in the future. You can do that either in this thread, as you can with any issue we publish, or in the dedicated feedback thread. Now you know you can tell us what to do, how about going one better and get involved by submitting your own work? Again there is a dedicated thread on the topic, but the basic premise is that you write an article and submit it to the editor so it can hopefully be included in a future issue. Thirdly, we do still want more people on the combat media team and you can find all the application forms, for publisher and other roles, at the bottom of each issue we publish.

Without further ado: here's what our new editor, WNxHorizon , wants to say:
Originally Posted by WNxHorizon
Hi everyone, I've recently been promoted as Editor but Issue 7 was already taken care of by the great Publishing team. I'm currently away on holiday but on my return I'm hoping to bring in some more Publishers and create more consistent and varied content, so get involved!
That's all from me; thanks for reading. Thanks to the CM admins for the opportunity and thanks to our real editor for letting me write this!


Happy 300th Birthday!
A tribute to signatures over the years

Written by WNxHorizon
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( All article banners provided by WNxPartyWeapon )

Look around the site. Check your forums. Admire your signature. At every one of those stages over the years our Graphics Team have played a crucial role in producing some stunning imagery. And for the last category in particular, GAT are having a very special birthday - it's the 300th Sig Of The Week (SoTW) competition, highlighting years of competition and fantastic design across some really varied themes. Check out the impact that Sig Of The Week has had on this clan and countless generations of members with creative talent.

The humble Sig Of The Week competition began well back in June 2005, which is longer than all but a very loyal few have been part of the clan. Back then the submissions weren't as secret but the contributions were just as significant and well received. After several submissions, WNxV!T0Z - who was to become a future GAT Head - was the victor in that first week and this set the platform for the quirky weekly feature to become embedded within the cultural traditions of WN. 25 people voted in that first week, rising to over 40 within just a month - it was clearly a hit with the membership. With an ever varied bunch of themes since picked, including Numbers, Ninjas and even Nyan Cat, there have been countless opportunities for those with graphics knowledge to apply their trade and showcase their skills across a whole variety of genres.

It's also been the place for many to learn their trade, developing skills in a friendly competition and working with more advanced artists to make themselves even more proficient. It's true that many former GAT Heads, including our current Combat Media Major General and Brigadier General took part in multiple competitions, often organising them and winning quite a few. Now running the special 300th competition, I asked WNxPartyWeapon for a few words as we reached this historic landmark:

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GAT to me is a personal obsession within the clan - it's something I have been a part of on and off since I originally joined WN 8 years ago. For some reason I cant keep myself away from it and I could say I owe the department a debt of changing the course of my career choice when it comes to my personal life. It was GAT that inspired me and taught me graphics which then drove me to pursue a career in graphic design which I am now achieving.

Upon my return this year, I noticed the department had no leader & was struggling with activity. It has been an absolute pleasure complimenting the forums with the aesthetics of new banners and icons & rebuilding the team from the ground up with WNxHorizon & WNxBear. The teams now at a place that I'm really proud of with everyone putting hours of effort into re-developing all the forums artwork which is great to see.

One of my personal favorite aspects of GAT is the longest running - almost 10 years! - Warrior Nation competition; SOTW. For years the nation's finest artists have battled it out when it comes to whit, skills and creativity. To continue this tradition is just outright awesome and inspiring; it's something that all clan members can get involved in & many members are wearing sets made from pieces entered into the competitions. This week is a special one as we are looking for a new banner to be displayed for the competitions for perhaps years to come. So it will be great to see the turnout of entries and votes for this one!
While the competition hasn't run every single week since June 2005, it has been a stalwart and much loved feature of the clan with a great history, and long may it continue. The next step - the 500th SOTW!

Section Highlight: CoD Ghosts (360)
Set the bar

Written by WNxTrAffic
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This section has gotten a spotlight in the past but because of their immense achievements for the clan they are now getting another one. They went through a rough patch to get to where they are now. However, they persevered and stuck with it to get to their current standing. They've also been seen everywhere; promoting everything from changes they wish to see in Warrior Nation to positions in Combat Media that are open. The section who has completed such a feat is no other then the Call of Duty Ghosts 360 section.

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With a roster of 54 members and counting they have done an outstanding amount of recruiting who they test and train before allowing in the clan. They've hold a bar for their members to reach and the members know and understand that. The section has reached a record score for themselves in the Platinum Division and held first place from the first day with a score of 483 which was a 311 point lead over the 2nd place team with only 172 points. They've also had a record number of primaries last month of 63 before cleaning out those who are inactive to make sure standards are kept. A record number of members playing in clan wars was another amazing feat for them with 31 players playing since the creation of a clan wars team. Lastly, they've reached the max level in the Elite clan app getting their red clan tags that make all other players cower in fear.

As section support I couldn't be more proud for a section to achieve so much in such a short amount of time. The leaders have really held the section up and have given other sections a standard to try and meet if they can. In the future I expect to see more great things from this section and see them strive to be at the top.

The Progress of the Video Gaming Industry
Years in the making

Written by WNxOdy
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The video gaming industry has come a long, long way. In fourty years we have gone from a novel fad into a full, respectable and competitive industry, however in the last seven years in particular, we have made incredible progress – even ignoring all the negative aspects, and steps backward. In half a decade we saw the rise of three new or revitalised genres of games (atmospheric explore-em-ups; roguelike; and ARTS/MOBA), the explosion of the independent developer or studio, and the United States ruling video games as being art.

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But there is much more than just that: schools are now taking game development and design seriously (as well as the schools themselves being taken seriously), the profession is a lot more accessible now, and self-publishing thanks to the birth of crowdfunding became a reality. A huge chunk of humanity itself now enjoys gaming in some form, and is arguably one of the most rapidly advancing industries in the world in terms of technology and technique.

In seven years, we've seen the rise of gaming YouTube channels, charity events raising in excess of one million dollars regularly, and nations with no or little previous gaming industry or culture start to absorb and catch up. It's undeniable, video gaming is now an irreplacable part of society, and will only grow and grow as time goes forth. How will the industry change in seven more years?

Occulus Rift and Project Morpheus, Nvidia Shield, and even tablets are all realistic possibilities, but there may even me more wild inventions – Google Glass might even attract its own form of interactive entertainment, perhaps in the form of Augmented Reality Games (ARGs). The industry is full of flaws, faces many political and social challenges, and even has poison within itself, but it's a marvellous industry and will only get better from here.

A Technical Interview
The Best Kind of Interview...

Written by WNxHollow
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If you've been following our issues you know the drill with these admin interviews. This month I caught up with the head of Tech Ops to see what makes them tick, what Tech Ops is all about, and what they've got planned for us in the coming months. I'd like to thank WNxFallen for his quick turnaround time on this interview, which I also wanted to mention because it just goes to show how fast a worker he is. Well, either that or he's got too much time on his hands!

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Tell us about yourself, who is Fallen?
Fallen is a 28 year-old Computer Programmer turned System Administrator from Wisconsin, USA. He is a happily married man of four years to a woman who introduced herself by pieing him in the face at a college function. The Master, as he likes to be called, and his wife are expecting their first child, a little girl, in October and are both impatiently awaiting her arrival. In his spare time, His Supreme Masterness likes to play softball, watch movies, play video games, do tech stuff, and many other things.

We understand you're a computer programmer in real-life. How long have you been doing that, we assume you enjoy it?
I actually switched jobs in January to a System Administrator, but yes for four and a half years before that I was a Computer Programmer for a network of clinics and hospitals in Wisconsin. I enjoy programming a lot, it's something that challenges the mind quite a bit, but I had to switch or my employer was going to drive me to drink We are in the middle of a "transition", and it was harder on some more than others, and I was part of the "some". But, I'm enjoying my job again and having a wonderful time doing the administration of the systems.

What first attracted you to WN, who recruited you?
WNxJedo and I had actually formed a League of Legends clan with several others called Well Fed. Jedo left after while to join WN, and eventually Well Fed ran out of members, and he popped back over to say that I should join him in WN and that they had a *huge* LoL section. He wasn't lying, that's for sure. Within a few minutes I had registered and been approved. It was the large section and always having someone to play games with, tied with all the positions they offered normal members that really got me here and kept me interested.

You've been around WN a few years, what ranks have you held in the past?
Oh dear... Well, within a month of joining I was the CJ for the LoL section and a SWAT member, and then *checks user notes* FO and GM of Diablo 2, Editor, MD, Historian, Console Black Ops/Recon, RPG Engineer, Dev BG, RPG Comms BG, RPG MG, and finally Colonel of TO. Been a fun, colorful history -- I'm not exactly sure what position I liked most, but I have to say I'm enjoying TO so far, even if things are a little slow going right now.

You're the head of the new Tech Ops department now. For people that missed it, what's it all about?
Tech Ops is all about helping WN's members with technological tasks or requests. We're here to make WN a little easier to use, update it in several areas, and really try to bring it up to speed with the social media world that we live in. Eventually we'll have other departments than Coding, but that's where we're starting because that's the area of most need right now.

What do you think is the biggest challenge for your department right now?
Trying to figure ourselves out, how each other works, and just getting some ideas flowing for how we want our first project to go. We've all got some pretty strong opinions, so trying to bring them all together and work out what we actually want to do. Timezones are also a bit of a challenge, as right now I'm the only one from the US and WNxTermination is an Aussie, so we only have a few hours to talk things over before one or the other has to go to bed.

What big things does your department have planned for the future?
We're watching the suggestions and bugs forum and trying to pick off some "easy" ones to take care of and get our feet wet, and we hopefully will have your Auto Table one done and up shortly (if it hasn't been already by the time this publishes). We're going to be doing a major update to how WN's web pages are coded, transforming about 200+ pages into a CMS-like application. We'll be starting from the ground up, so that means creating the framework underneath it that we'll use in all future projects, then creating the CMS, moving the pages over, and then seeing it live. We're calling this the "technical redesign", as we won't be changing any of the themes or layouts (too much, at least), just making it easier for people to add/update/remove pages. After that, we'll hopefully be ready to do a theme update and redesign of the WN site, and possibly looking at updating our forum software. It's quite ambitious, but I think we can handle all of that and then some.

Without tying you down to anything too specific: these technical and thematic redesigns of the site. I know the thematic one is something people are eagerly anticipating, do you have any idea how long it might be before we start to see it happening? Three months, six months?
At a very minimum I would say it's 3 months before we even start thinking about doing the thematic redesign. What we've got lined up already will take a fair amount of time to pull off, and I don't want to be rushing out things just to get them out to you guys -- they need to be quality work that won't break within the first few minutes of release. We also don't have an actual designer on the team, just a bunch of programmers, so we'd need to track someone down for that as well. I guess the short answer is "soon", but the more involved answer is "I honestly don't know because reasons." :)

What's a typical day for the head of Tech Ops?
The typical day for me is to go to work for about 8-10 hours a day, then come home, make some supper, then scour the forums and try to get as much communication and work done for WN before I have to work again for a few hours at night. This could range from posting threads, chatting up our Google Hangout, uploading images, updating forum permissions, and so on. I also end up bugging WhiteWolf a lot and trying to keep HellDragon and TWHIZ from burning the place down as well -- so far so good

Your primary game is Diablo 3. Most people will have heard of either Diablo 2 or 3 (which is really just more Diablo 2, right?) and the WN section is very strong right now. What do you think is contributing to the section's success and do you think Diablo 3 will have the sticking-power of it's predecessor?
Diablo 3 is the same principle as Diablo 2, but different character types/classes and different areas. D3 had a pretty rocky start as a game, Blizzard came pretty close to killing the game I think. But, things have gotten a lot better since launch, and now we have the expansion, which has majorly helped the game out. I have to give props to WNxGreyWolf and WNxWindedHero, two great GMs who have really kept the section alive and kicking. I'm honestly not sure if D3 will have as long and steady of a run as Diablo 2 did, but so far Blizzard seems pretty committed to improving the game and keeping us around.

A Brief Look at How You Buy Games
Models, models, models... oh my!

Written by WNxJango Fett
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A relatively recent “innovation” in gaming is paying for access to a game’s testing phase or funding a game with consumer money. There are consequences for each of these models in comparison to the traditional model of buying games. These factors are important to the consumers of games, the readers of this, to consider before passing money over for the game. In my article, I will take a brief glimpse into each of the three models of buying games.

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The first model of buying games is the traditional; you get what you see. Plenty of games get released like this, a final product ready for consumption (hopefully). Within this category you will find games like Skyrim, BF4, and many other games. It is a proven model, but with downsides. The final product might not be what the game creators ultimately envisioned because the people who provided the money said otherwise. They essentially lose creative control, to a degree, of their game. While this might be considered an “evil” in the gaming community: the people controlling the funding for the game are fully within their rights to control the story their product is putting out. These people (or companies) are taking a risk in each videogame they make. Games that are considered AAA games cost a lot of money. With this in mind, they want to be putting out a game with a message they think will sell.

Born from the money issues of the first model we have the idea of buying a game before any real work has been done on it, a model made famous by the website Kickstarter. Games you see like this are Star Citizen, Yogventures, and Divinity: Original Sin. Complete creative control to the developers should make this model ideal, but it is not. Of those three games I mentioned, which of them got cancelled? If your guess was Yogventures, you would be right. A question that may be raised now is did the people get refunded for the failed product? No. I believe they got a copy of another game (that was already made). They essentially spent half a million dollars on something they never got. I am not saying that funding a game series before it is made is a bad idea. It makes it possible to get good games that would not be made otherwise. What I am saying is that the risk for the product is placed on the consumer. The consumer can only make their decision based on ideas presented to them and not based on the final product. Another example of a Kickstarter that was ultimately sold to another company would be Oculus Rift, which was later bought by Facebook. This further cements the idea that the funders are ultimately consumers of the product and not shareholders. While I am not here to discuss the ethics of a company in Kickstarter, it is important to understand that the model of buying games like this is passing all the risk onto the people buying the game. You better be certain the studio will uphold their promise before funding them.

The final model is buying access into a beta or alpha. Why would a studio who already has funding do this? On one hand, they get paying testers and can start paying back the shareholders on the game. Also, this can help fund them to finish the game. On the other hand, they are essentially releasing, and having you pay for, an unfinished product. It essentially provides them an excuse for their game to be unfinished. Before I completely bash the model, I should give some examples of games that fit this like Minecraft, Towns (Ed Note: Avoid Towns like the plague!), and any game in Steam Early Access. Minecraft did the model right. They used the funding to make a game better than they would have otherwise. Towns is the exact opposite of this. While they did provide updates for a while, they ultimately just stopped updating it because the money was not there for them. This model places some risk on the end user, but, at the same time, balances the risk with the studio to a degree. The studio cannot sell early access to a game that does not exist. In this way, a consumer has something to judge their purchase on. With this in mind, the consumer should be buying the existing game and not based on the promises to minimize their risk of getting a bad game.

There is no right model of buying or making games; each has their own merits. Personally, I have bought games within all of the models and have been satisfied to a degree. I regularly purchase finished games and buy games like Minecraft in alpha. I also participated in the funding of Star Citizen, a game that, while is unfinished, is producing playable content for me. As a consumer, it is important to keep in mind what you are paying for and what type of finished product you can expect. By understanding the models you can make informed game buying decisions.

Aggression Linked to Videogames
Incompetence, not inhumanity

Written by WNxHollow
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Violence in videogames is a hotly-debated topic. Gamers themselves have wide-ranging views but the main instigators of discussion and potential change on the subject are normally conservative groups in the US. One of the latest such occasions was in the aftermath of the Sandy Hook shootings in December 2012, where the killer, Adam Lanza, ended the lives of 28 individuals, including his own. Some groups called for tighter gun control, some called for a ban on violent videogames because it emerged that the shooter was "obsessed" with Call of Duty.


By the by, the groups attributing the shootings to Call of Duty were the pro-gun lobbies, who obviously wouldn't join the campaign for tighter gun control. Nevertheless, there are groups claiming that violent videogames cause real-life violence and the mass-shootings that the US sees in a seemingly ever-increasing frequency. The research to prove a link between the two is spotty at best, and most, though not all, points to the suggestion that videogames don't cause violent behaviour. PCGamer had an article that covered the post-Sandy Hook situation quite well, so I won't repeat it here for lack of space. I mention all this because it happened. The shooting happened and those were people's reactions to it. However, a year and a half onwards, we have access to newer research which looks at videogame violence in a different way. What if it's not the violence in the videogames but something else, which causes people to become violent?

A study earlier this year from the University of Oxford (UK) and University of Rochester (US) found that aggression can be attributed to videogames but was mostly prevalent when the game made players feel incompetent in some way. They tested subjects on both "violent" and "non-violent" games, which they had modded, and found that the deciding factor in whether people became aggressive was whether they were able to "master" the game after 20 minutes of play. From a gamer's perspective I think it's safe to say that word is misplaced - you can't master anything in 20 minutes, game or otherwise. Regardless, the point stands: if you're struggling to understand something you're more likely to get violent. Now, consider how this applies to games you play now. Isn't it frustrating when someone keeps killing you over and over in CoD? Maybe they're hacking, right? We like to think that, because the alternative is that they're better than us - or that we're incompetent at the game. I've raged after dying repeatedly and I've seen others do it too (Dark Souls rage has echoed through the house). I've felt more aggressive dying in a videogame than I have on a killing-spree in a videogame - though I suppose the feeling of accomplishment after killing 5 or 6 people is something we should also explore at some point. One of the authors of the paper, Dr. Przybylski, states:
"We focused on the motives of people who play electronic games and found players have a psychological need to come out on top when playing. If players feel thwarted by the controls or the design of the game, they can wind up feeling aggressive. This need to master the game was far more significant than whether the game contained violent material. Players of games without any violent content were still feeling pretty aggressive if they hadn't been able to master the controls or progress through the levels at the end of the session."
There's also a responsibility on the developer, then, to ensure that their game doesn't go out of it's way to make people feel incompetent. Of course games should present a challenge; of course they should get harder as the levels progress; of course you should get temporarily stuck on a difficult boss fight. Those are all part of the game. When the researchers inverted the controls, or did other random things with them, so that players didn't get the outcome they were expecting: then there was also a rise in aggression. Luckily many games offer you the ability to customise the controls to your liking from within the game. If it really is videogames causing people to go out and shoot up a school then the customisable controls, alone, might be stopping hundreds of thousands more people doing it each year.

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Want to join Combat Media? Click the links below to Apply!
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08/01/2014 @ 12:19 pm
Replies: 40   Views: 3713   Read Comments!
Loyalty Medals - August 2014
Posted by:WNxSol1ce

+10 Year Medal
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- [ 6 Members ] -

9 Year Medal
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- [ 1 Members ] -

8 Year Medal
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- [ 4 Members ] -

7 Year Medal
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- [ 2 Members ] -

6 Year Medal
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- [ 1 Members ] -

5 Year Medal
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- [ 2 Members ] -

4 Year Medal
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- [ 9 Members ] -

3 Year Medal
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iNF Pottah
WNx Gatman

- [ 16 Members ] -

2 Year Medal
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WNx Balr0g
WNx Rayne
WNx Samothrace
WNx Stumblefish
WNx Valmont

- [ 40 Members ] -

1 Year Medal
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WNx bladespinner4
WNx Jamackey
WNx KiwiJackal
WNxVinyl Scratch

- [ 41 Members ] -

Congratulations everyone (and myself)! Hopefully till next year! :)

07/24/2014 @ 1:00 pm
Replies: 50   Views: 4385   Read Comments!
Hearthstone: Heroes of Warcraft released!
Posted by:WNxErlien

Development is letting one more fish into the big pond!

Please give a big round of applause for

Hearthstone: Heroes of Warcraft
Also give a congratulations for their first ever leadership team!
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Best of luck to you in the future, make us proud!

07/18/2014 @ 8:08 pm
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New Development Colonels!
Posted by:WNxPhoenix

"Boss?", asked the three-man chorus as Phoenix stepped into her office. She was just about to shut the door when her three Brigadier Generals appeared from nowhere outside the office. She groaned, remembering why her admins had turned up. "Right guys," she said, "we are going to start this meeting in thirty minutes. Shadow, go and get some pizza and some salad. Izzy, go and get some beer. Leg3nd, I have a special job for you - go and get the guinea pigs. I need the stress relief".

The team assembled around the meeting table in the office precisely thirty minutes later. Phoenix placed a stack of applications on the middle of the table. "As you know, we are in need of three new Colonels. The problem we are having is picking them... There are so many good applications so who do we choose?". All four members of the senior development team scratched their heads and grabbed a slice of pizza in one hand, an application in the other, and got to work.

Three hours passed and the team had gotten nowhere. It was a difficult choice and tempers were frayed and it was clear that the decision was not going to be made just by weighing up the candidates. Suddenly, Izanagi sat up in his chair and simply said "I know how we're going to decide!". ShadowZero and Leg3nd smirked, remembering the last time Izanagi had an idea... it was not pretty. Izanagi glanced over to the guinea pigs munching on their salad in the corner. continued. "My idea is this. Phoenix, your gerbils there in the corner, can they be brought into this?". Oh no he didn't. "They're GUINEA PIGS!", Phoenix yelled. "Sorry ma'am. Guinea pigs. Well, my idea is that we have a guinea pig race. Let's label up the guinea pigs with the names of all of our applicants, set up a race and the first three that reach the finish line get the positions?"

Phoenix sat back in her chair and smiled from ear-to-ear. "I like it!!"

The race was set up and the guinea pigs were let loose. Most of the guinea pigs never made any headway towards the finish line. They either fell asleep or started nibbling on the side of the makeshift race-track. Three did make it to the finish line. The four admins looked at their three guinea pigs. "Well, there could be worse options...", Phoenix stated.

The following morning a memo went out to the department. It read:

The Department today has welcomed three new Administrators to the team. Please congratulate our new Colonels on their very well deserved promotions.

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07/14/2014 @ 11:27 pm
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Rewind the Nation Issue #6
Posted by:WNxDisturbance24

Foreword by the Editor

Time to move on

__________________________ __________________________
Hello once again Warrior Nation! I am not going to beat around the bush with this: this is the last issue of Rewind the Nation that I will be spearheading. By the time you are reading this, I will have an HD request in, and I will be focusing on endeavors outside this community.

There are several reasons why I feel this is the time for me to resign. I want to take a step back from gaming communities for a while to avoid drama and politics. Those two things are inevitably a part of every community and group in life to varying degrees, but it can particularly disenchant you when you or someone you know gets burned by them. Compounded with a job I have recently started, it is safe to say that it may be best if I step back for some time. My passion and time to commit simply are not as great as they once were.

I have enjoyed being a part of this community, and I am thankful for the friends that have both come and gone during my comparatively short tenure here compared to some of you folks. I am thankful for the hard work done within this department to put these issues together, and the other background bits to keep the machine running. Most of all, I am thankful for the community at large for making me feel welcome here. Not once have I felt like a stranger here, and who knows whether or not I will come back in the future. Only time can tell where I will be.

It has been a honor to write for you all, and I hope that I have directed my team in a way that has made your time here even just a smidgen more worthwhile. Otherwise, it is up to my successor to not bore you all to tears. :P

Goodbye for now, and I hope you once again enjoy another successful issue of Combat Media's Rewind the Nation. If anyone ever needs anything, hit me up at


Osama/Phoenix GO/DO Double-Team!
Interviews! Double-time!

Written by WNxHollow
__________________________ __________________________

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If you've been following the releases of The Rewind so far (and you should have been, they're awesome) you'll hopefully have picked up on my continuing effort to probe the minds of all our hard-working admins, who keep the place running as smoothly as possible. This month is no exception and I had the pleasure of peeping in on WNxOsama and WNxPhoenix to being you a little bit of insider information about who they are and what they do. There are a few departments in WN that you don't have to get involved with if you don't want to, or in the case of the JA's as long as you don't misbehave, but all members are part of a game section. Each section comes under the responsibility of Games Ops or Dev Ops at any given time. What I'm really trying to say is... these people are watching you sleep. Though probably not. Anyway, here's what they have to say for themselves; I hope you enjoy reading it as much as I did.

Tell us about yourselves, who are Osama and Phoenix?

WNxOsama : Well, I am 19, currently going to school and working a full time job. I am actually lucky enough to be working in the field that my Major is, so that is very helpful. Other than that..I guess all I can add is that whenever I am filling out forms and I have to put my address, I put as my second address. :P

WNxPhoenix : Phoenix hates this question, stumps her every time. I'd consider myself pretty boring and average to be honest with you. I never really know what to say to this question other than I'm 24 and definitely a bit of a crazy animal lady - with 23 guinea pigs and 4 rabbits I guess that would be an apt description of me! Throw in my gaming and love for WN and I become a nerdy crazy animal lady. I love it.

What first attracted you to WN, who recruited you?

WNxOsama : For years I have led my own guilds, some of them even got fairly large. I always searched for ways to make the community bigger. I searched for a really long time, to find the medium that someone could really build something great in, I didn't find it at first, and actually completely forgot about it and stopped gaming for a while. That is when I started playing Battlestar Galactica Online, and was recruited by WNxKon. At first, I didn't really know what I had gotten myself into, but I soon realized Warrior Nation was exactly what I had been looking for all those years. The community here, the ability to build your own section, meet new people, and learn countless skills, is what makes me think this place is really special.

WNxPhoenix : Joining WN was initially more of a "Oh, go on then" moment for me. I'd been in a Runescape clan that had collapsed back in June 2007 and I had a choice; do I follow the half that went and made their own clan or the half that joined WN! The idea of joining a more professional outfit than going with a group that could, did rather quickly, collapse just like my last clan did was far more appealing. So I didn't really have a recruiter. I more stumbled into WN as part of a group that ended up here. Most have now moved on, sadly, but I just got hooked by WN and I've been here ever since!

You're both experienced WN members with extensive histories. Can you give us a brief run-down of your past ranks?

WNxOsama : Well, I guess I could lump the first 5 ranks or so into one amazing adventure. About a week after I joined, I applied to be a Game Champion of the Battlestar section. With the section in such a dire state, they even accepted noobs like me at the time. :P The next few months saw us released from development, and I was lucky enough to experience every single captain position at some point or the other. Some people probably forgot, or don't even know about the old captain ranks, but being a Recon, Battle Ops, and Field Ops captain, was pretty fun and new. Eventually my master plan of taking over quietly panned out, and I found myself as the Major of the section. Out of every single position I have ever been in, to this day..I must say that being a Major was easily the most rewarding, and fun position I have ever been in here in Warrior Nation.

After my enjoyable stint as a Major, I did the rounds as a Genre Marshal, Historian, Miner, Scholar, Engineer, Brigadier General, and now Major General. I must say, every single department here is like a home to me now. I have learned countless skills and made many friends in my time with them, things I carry to this day.

WNxPhoenix : 'Brief'... that's a toughie. My tagged history started very quickly when I became Runescape's Battle Operations HG a couple of months after joining WN. I was swiftly poached by Development where I spent nearly a year in a few Development related roles; 2nd Lt Developer, 1st Lt Developer/Engineer, Combat Journalist and Editor for the Development Dispatch reports. You can trace the spark of my passion for Development back to here, I loved it so much. Justice was my next stop where I spent a year as MP over Tilly's, the Neutral Grounds and TF2 as their sectional MP at a time where they were struggling for leadership. Which then led to my promotion as Major of TF2 - a role I didn't initially think was for me but ended up being a fantastic 18 months with a great group of members and officers around me! It's a great rank to hold!

My most recent chapter has been a near three year stint (with a break before my current rank!) spent in the administration, most of which as an FPS Admin where I started out as a Recon Brigadier General, then Development, then FPS's Major General and where I am now - a position I'd wanted for many, many years. I'm home.

(WNxHollow : All linked positions currently have applications open. Follow in the footsteps of these great admins and become the next MG of Games or Dev ops!)

You both have large and important departments and any given member could eventually fall under one or both of your departmental responsibilities. For those who aren't familiar with Games or Dev ops: in your own words, what does your department do?

WNxOsama : The easiest way to describe this, would be to say that Games Ops is the department that makes sure all of the released sections leaders, and members, have everything they could possibly need to facilitate a healthy, and active environment so that they can do what they do best..Game on. :)

WNxPhoenix : Development is a department that has so, so much to do so trying to sum it up is really rather difficult! The best way I can describe Development is that is it caters for the first phase of a section's life from creation to release as a strong and healthy section that is able to thrive free of the hands on support we provide. Considering that it can take 6-12 months for some games to leave Development it's a very long process that involves a lot of guidance, support and training from ourselves and a hell of a lot of effort from our Game Champions and their members to get there. It's such a full on process but incredibly rewarding for all involved when a section gets to their release day!

What's a typical day for the MG of Development or Games ops?

WNxOsama : Messages, Messages, Messages, and more Messages. Thankfully, most of them are usually the kind of message you love to see. It either puts you in a position where you can help someone out with whatever they need, or it is about getting to know the people you work, and game with, every day, such as the Majors, GMs, and members.

WNxPhoenix : I don't think there is a 'typical' day for me. Working with sections you never know what you're going to see in your 'in-tray' when you log on! Being relatively new, still (to this position and in this team at least!), most of my time at the moment is spent trying to ensure that we've got everything we need to be able to push ahead with big plans to bring in more and more sections as we grow as a team.

What do you think is the biggest challenge for your department right now?

WNxOsama : Awareness. It has been 3 months now since the new departments of Dev (DO) and Games (GO) were put together to address the lack of communication we were experiencing with the last structure. I must say that the issues we had with communication, were pretty obvious at times, but since then there has been a new level of cooperation between the departments. Every single day that the lines of communication are open, people think less and less about their own little area, and more about the Clan as a whole.

With that issue solved, we can move on to what I believe is one of the biggest challenges facing us today; Awareness. It has been very clear for quite a long time now, that the majority of our members don't even know what Warrior Nation really is outside of their own sections. Other than the rehearsed message of, we have over a 1000 members, and support over 40 games, many of our members don't really know what the Clan Discussion forum is. They don't know the Dev process, or many of the other amazing things on this website. Not that they, or any one person is really to blame for this, it took me a couple of months to actually find this all out myself..but this is something we plan on addressing in the near future.

WNxPhoenix : This is a pretty tough one. We don't really have any big challenges right now. It's more a lot of smaller challenges and goals that we've set ourselves that will allow us to just get better and better at what we're here to do. This is going to cover a lot of things over the coming months such as making sure our processes for training people, supporting sections and preparing them for release are as good as they can be!

Do your departments have anything big planned for the future?

WNxOsama : As some of you have seen, the Operations Core (Admins and Sectional Officers) are currently planning a Warrior Nation wide event. We polled the members for what they wanted, and this is what won out, so it is the current project we are working on. With such a massive clan, and so many different Genre's, sections, and members, planning this all out to perfection is no easy task. Thankfully, since this was put into the works, many members have come to me with some pretty fantastic ideas. I have already gone from what are we going to do? To, Which one do we choose?! To, Let's do them all!, which one do we pick first!

I am very excited about this project to say the least, and I hope that everyone else is as well.

WNxPhoenix : Development don't have a single 'big' thing planned though we are definitely bracing ourselves for the Autumn (Fall for all the non-Brits out there!) season for Console and FPS. We're going to be managing five consoles this year and with releases such as the Halo Collection, the annual offerings from Call of Duty and Battlefield, Destiny and GTA V for next gen and PC we're looking at a potential of well over a dozen extra sections being brought in! I'd say that's pretty big!

We're also going to be working far closer with GO than any Development Department has done in recent years to make sure that they know exactly what they're going to get from us and vice versa. Osama and I want to make sure that we set up a system of Development and Support that leaves no gaps, no loss of information when passing a section between the departments and will make sure that all of our sections get the best we can possibly throw at them.

You both have your primary as Planetside 2. I used to play Planetside and Planetside 2 a lot before we had support for it on EU servers. For those that haven't played it, although they should definitely give it a try since it's F2P, what's it about?

WNxOsama : Planetside is one of those amazing games you are surprised not every single person in the world is playing. Unlike every other FPS, or the majority of all games in general for that matter, Planetside is set up on such a massive scale of war it is really hard to wrap your head around it at first, until you get into the game.

Three different factions, fighting on 4 different continents at any given point, waging all out war, with several Massive battles happening on each continent. It is a game where the power of teamwork truly shines. No one man can change the outcome of a war, but a group of organized Warrior Nation members? Well, that is another story altogether :P I encourage everyone to download this FREE TO PLAY!! game, and give it a shot.

WNxPhoenix : Oh my, where to begin? I think Planetside 2 is an amazing game that's just been fantastically designed. It is so difficult to sum this game up into a couple of paragraphs that makes it sound as epic as it is. I'll try my best but the best thing you can do if you want to know more is download it and give it a try!

Planetside 2 is very unusual in the genre in that it is an open world, class-based, MMOFPS on some of the biggest maps (continents) seen in just about any game that isn't an MMORPG. There are some truly epic battles to be had in this game incorporating three factions, six classes and countless weapons, ground vehicles, air vehicles and more customization options than you can shake a stick at!

Whether you want chaotic battles of hundreds of people fighting for control of key bases, smaller strategic battles with a big group of players or to roam round and hop in and out of battles as you please, Planetside 2 definitely won't disappoint you!

What do you think of the most recent changes to WN law, rollcall, vouchers, and so on?

WNxOsama : I think these are some delightful changes that will streamline many of the processes we deal with on a regular basis. We have long said that Warrior Nation is the medium for anyone and everyone, to build something great. With these new changes, we have made it even more flexible, for people to get back to what this whole clan is all about, Gaming with a group of friends.

WNxPhoenix : I think they're going to remove a lot of the 'red tape' that's been one of our troublesome points when attracting and keeping members. Giving our members more freedom to interact with Warrior Nation and fellow members how they want and play with each other the way they want is always going to be a positive. I'm certainly looking forwards to seeing how these changes impact on the community as a whole over the months to come!

Is there anything around WN you'd like to highlight to everyone?

WNxOsama / WNxPhoenix : We would really like to give a shout out, to the people that have been doing an outstanding job the last few months. The GO and DO departments have been flipped upside down, cleared out, and restaffed, and it has been quite a ride for everyone, inside and outside the department. We are glad to see that things have levelled off, and everyone is settling down with everything. The Game Leaders, and officers with access to the Operations Core have been doing a fantastic job. Combat Media has been doing an amazing job creating countless banners over the last few months; we hope you are one of the lucky sections that has been on the receiving end of their work as of late. Last but not least, the members that have been participating all over the Commonship. If you would like to have your voice heard, then the Clan Discussion forum is the place to go these days, we hope everyone takes advantage of the opportunity to be a part of the change happening in these forums.

Sectional Highlight
A Revolutionary FPS!

Written by WNxJurafalle
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Seven years ago, on October 10th, 2007, a new first person shooter was released by a little known company called Valve. It was a revolutionary game which transitioned from a mod in the Half Life series to a competitive, fun and good looking titan of a shooter game. It was stylized, it was a hell of a lot of fun, and it had ponder the meaning of both life and hats. Of course, we are talking about Team Fortress 2: a shooter slightly more silly than what the above image would imply, but most certainly as competitive as even Counter-Strike. That will be the topic today, for our Sectional Highlight.

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Team Fortress 2 was initially released with Portal and Half Life 2 in the Orange Box. With the popularity of these three games combined, many were eager to get it. Within a month, Warrior Nation's Development team released Team Fortress 2 from their hands as a fully fledged section. The game was a big hit with Warrior Nation soon released it's Xbox 360 counterpart from Development a few months later. Over the years, the stability of the section was held on strongly, with the help of the game leaders. On June 23rd, 2011, Team Fortress 2 officially went Free-to-play. With this news, the member count and activity in the section skyrocketed from about 27 primaries before the announcement to 52 the next month. With the sudden boost of members, and the status of a Free-to-play game. The section blossomed yet again and was a constant contender for the biggest section in Warrior Nation. Under a couple of great leaders, WNxPhoenix and WNxNicholas, the section was well maintained with their own servers and constant game nights with strong attendances. The two went on to secure Medals of Declaration, and the show went on.

Unfortunately, as the game became yet another year older as time passes by, activity started to drop and inactivity rose. The section struggled with maintaining their own server, and members were getting busier with real life. What was known as a titan of a section in Warrior Nation slowly dropped to their lowest after November 2013. The section was struggling to survive, and was at the brink of being cut. Fortunately, with the new laws implemented, Team Fortress was spared from the axe and made it's way to Development. What brings good news to the section is that Development was now under the leadership of their previous leader, WNxPhoenix. With her experience in leading the section when she was a Game Leader and an admin, things are looking up for Team Fortress 2 in Warrior Nation. From what I observed, it was planned for the game to regain their strength in numbers and activity. The section so far has a single Game Champion, and a new server is in the works. From this, it is far from over for the boys (and girls) from the Team Fortress 2 section.

To end this highlight, Team Fortress 2 is a game that will be forever etched in my memory, never have I encountered a game with such humor instilled in it during it's time. It will be a real shame that due to the age of the game and the declining member count, what used to be a Warrior Nation darling, is to be cut. I sincerely wish the people at Team Fortress 2 all the best in Development, and hopefully, one day, return to Warrior Nation as a fully-fledged section once again.

Player Spotlight
Something a little different...

Written by WNxDisturbance24
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For the last issue of Rewind the Nation that I will be overseeing, I was thinking that it would be best to do something special for the last Member Spotlight that I wrote. To that end, rather than simply spotlighting a single member for this issue, I decided instead to spotlight the people without whom these issues would never be possible: the Publishing team. Without these dedicated people helping me put this content together, our publications would be far inferior from what they are now to say the very least. Hell, I would be up here rambling by myself to the point where you would all be bored to tears. Even though I am stepping down, the people within the Publishing department leave me confident that we will continue to publish issues for some time.

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In the beginning, things in Combat Media started off slowly. With no guidelines set in stone, the small preliminary Publishing team had trouble gaining traction as we discussed a publication format and article ideas. I remember this time as one of the most frustrating times in Combat Media, as it was difficult to bring in more interested people, or even agreeing on what direction we should go for that matter. With that in mind, I am happy to say that WNxBear was instrumental in digging our department out of that rut, working alongside our first Editor WNxTrAffic in providing the structure that we so desperately needed.

From there, the department relied on the dedication of its members to create and sustain the regular stream of content we have managed for over six issues. I would like to take the time now to briefly cover the members whom I have seen the most from in my run as Editor. Firstly, I thank WNxSparky and WNxJurafalle for both being the first few people who put in solid work and ideas when I was first starting out. You guys were pivotal in keeping the momentum we had when we started the Rewind publication. Next, I want to thank both WNxHollow and WNxOdy for being some of the most engaged and productive members we brought on board as time went on. You both have cooked up and executed excellent and interesting article ideas for issue after issue, and I thank you both for the work you have done up to this point. I would also like to personally thank the Social Media gents we brought on board as well: although I did not work directly with most of you, the Warrior Nation Facebook feed speaks for itself with the time you put in to keep the members active and engaged. Lastly, I want to thank the other members who came and went within Combat Media, as even your smallest contributions propelled this department forward.

Publishing department, consider yourselves the ideal members to be highlighted this month. You all showcase the ideas, dedication, and hard work that make the community gaming experience all the more enjoyable for all. Please keep up the good work, and I hope to you all on the flipside. This is WNxDisturbance24 signing off for the last time, and wishing you all the very best of the future of Combat Media and Publishing.

An Interview with WNxBandit
A look at Hearthstone and Non-traditional sections

Written by WNxOdy
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Leading a section as unique as Hearthstone comes with an entirely new set of challenges, and thus demands some thinking outside of the box alongside strong leadership. A game like this is always a bit of an experiment: you're not initially sure of what will make things work, or how members will respond to what you have in mind. I'd like to provide some insight into leading a non-standard section, and I think my guest WNxBandit couldn't be more qualified to do so.

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So, tell us about yourself, and what it's like being among the leadership for Hearthstone.

Well, my name is Blake, and I'm a 20 year old Australian. I've been a part of Warrior Nation for 3+ Years and have been a part of a number of sections. I think despite my past endeavors Hearthstone offers a completely new and unique clan experience, particularly when the Warrior Nation system is applied. To me, the achievements of our Hearthstone section is somewhat of an enigma, the game itself lacks any form of community (there are no chat rooms, no spectator modes, no team games, no integrated clan support etc...) yet it attracts an immense amount of players and somehow embeds a competitive scene into a casual environment. The diversity of how to play the game I think satisfies people's desires to continue to replay it, and this somehow drives people to create communities in their own way despite the lack of structure within the game. I'm rambling a bit but what i'm trying to say is that Hearthstone presents a challenge to clans that try to engage with it, but also inherently advocates communities to form outside of the game and this what has happened with us here, we are all connected through a common interest and driven by a desire to socialize through a game that does not offer a social environment.

This is the enigma of Hearthstone, and I believe it has led to a great section here in Warrior Nation. I really enjoy the group of member that we have, they each commit in their own way to participating with the clan and we have a really solid foundation of core members who are consistently active and improving their skills and the presence of WN in the game. Being a leader of the section has been challenging, but not necessarily tough, it has just demanded that we approach the development of the section differently. For example, game nights are not really plausible but we have other tournaments that we are trying to push through to satisfy our competitive needs. This is best shown through our Challenge Ladder (who WNxTaoyr is currently topping) and our new Knockout tournament in the works, suggested by WNxAngryScotsMan and headed by WNxXivsa, that will overcome the issue of having half our members from NA and half from EU (the servers are separate so the decks you have do not carry over). Forum activity is approached in a similar way, and we have had a variety of forum games, screenshot threads, and game-based threads with many more to come!

Don't mean to keep bragging about the section but i'm going to anyway ;) With the help of the other GCs WNxXivsa and WNxmattjoeg and all of our sexy members (you guys know who you are) I can only see the section becoming greater in the future. The challenges of recruiting and in-game limitations will remain but I don't think we will have any troubles having a fun time.

When I became GC a few months ago I was worried about the prospects of where the section would go and how I could grow it, but above all this I was enjoying being a part of the community, interacting with the members and the admin staff and just enhancing my skills in-game, and I think all of this goes to show that regardless of what state the section is in, or whatever limitations the game poses on us, there is always room for a friendly game of Hearthstone with some friends. This realization of this has made being a GC of the section both fun and rewarding, and has replaced my initial anxiety with excitement to see how the future unfolds.

If any of my words have inspired any level of interest in the magical world of Hearthstone, I encourage you to get the game and come join in with us on the forums and mumble or wherever possible! Pretty much just trying to say that the section is unique but still good ;)

Applying for GC - Did you realize you had a lot of hurdles to overcome, or did you expect it to be business as usual? was the thrill of the challenge what prompted you to step up?

I realized it would be different to some extent but I didn't fully appreciate that difference until after I was appointed, it was more my concurrent addiction to the game that made me want to get more involved. I was wanting to build the section so that I would get more engaged and have more people to hang out with which I suppose was sort of a selfish motivation, haha!

How do you see leadership functioning in the typical WN structure - most sections dedicate Captains to a particular role or specialty, is there any difference in delegating responsibility among section staff that you can foresee?

I think there is always merit in delegating duties, but maybe the roles for this section would be different. Maybe just cause its in development and all us GCs are equal, I think its better to delegate not based on speciality (such as recruitment/competition/forum duties) but on case by case. For example, Xivsa has stepped up for the upcoming knockout tournament and I have been running the Challenge Ladder. We aren't restricting ourselves to a specialised role yet we still benefit from the efficiency of delegation. That said, i'm sure other sections are like this so its not to say this structure hasn't been done in WN

Briefly, how would you organize activity when the game plays with one-on-one play, rather than team-based gameplay that gaming clans are traditionally suited for? Beyond tournaments, you would have to ensure an even amount of people want to participate in playing at the same time, or is there a different method you utilize?

Mumble helps this, or any group chat. We can match up against each other but even if people don't wanna play a game at that particular time or if there's an odd number we can still all be involved

So you essentially have a whole bunch of people playing matches at the same time, in a Mumble group?

Theoretically this would be good, I should specify it doesn't work like this all the time. Most of the time we just play our own separate games and just chat through the friends system, but there are times when a few of us are on mumble and just play our own games while chatting.

One would argue that you're not really a section, but a bunch of people that happen to be playing Hearthstone, what can you say to prove them wrong?

I would say that we are very much a community, it doesn't necessarily fit the traditional notion of a Warrior Nation section but we still share a common interest in the game and interact regularly just like other people do in WN supported games

If you had any advice to give to would-be leaders of future oddball sections, what could you say to them?

I think its important to find ways to communicate above all else. Most of the enjoyment from games, in my opinion, comes from being able to share experiences, ideas and content with people who share your passion for gaming

Sounds like solid words of wisdom! I think this is long enough, so I'll wrap this up. I truly appreciate your time, and good luck on your future work with Hearthstone!

Thanks Ody, all the best to you as well!

The New Laws
What has changed, and looking to the future

Written by WNxDisturbance24
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With the passing of the most recent entry within The Nation Speaks event, one of the more important facets covered that directly affects everyone within the community would most certainly is the overhaul of our Nation’s laws. Gone are the seven laws we had for the last few years: replaced by four simple, general pieces of legislation which can be reviewed here. Alongside the plethora of other recent changes going on around these parts, it is most certainly fair to say numerous steps have been made to update the clan experience to a better state. While I personally may feel that perhaps even more needs to be done that what has currently happened, it would be disingenuous to say that the intent to improve the community is not there.

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The first two laws deal with the usual cheating guidelines, alongside the updated member account responsibilities respectively. Basically, zero tolerance for cheating devices, exploits, blah, blah, blah: you get the gist of it (sorry to all you hackers in the audience). The second law encompasses the basic aspects of two to three of the old laws, dealing with both account management and responsibility. The last two laws deal with game support and forum behavior. Games now have a lower minimum requirement for activity, and (SPOILER) you are still expected to respect one another. The major changes here are in what has been cut: specifically multi-clanning restrictions. The infamous Law 2 as it was known is no more, and I feel this is a fantastic change that has been overdue for some time. No longer are you restricted to exclusively what this community has to offer, so feel free to make some new friends and comrades in other gaming groups or communities without fear now. Personally, the old law made little sense to me by the time I arrived here in November 2012, so I am happy to see things updated for the modern gamer.

While the simplification and streamlining of our laws is undoubtedly an improvement, is it enough alongside the additional changes we made to stem the steady flow of members we have been losing, and once again have a significant influx of fresh people prepared to stay for the long haul? I am hardly the one to say anything on the matter, but that is where you all come in. I will be honest here: the admins are as human as you are. They have petty disagreements every once in a while. They may have dysfunction amongst themselves that may push people away. They make mistakes. As a community, you all as members need to support the admins as much as they aim to support you if this place is to succeed. Be vocal of things that seem like they need to be fixed. Push to have ambigious things explained to the community. Give back to the community that has given you whatever it is that compels you to stay here. Your efforts are part of what will make the recent changes effective, and they will also be a part of pushing for the changes that have yet to be made.

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