RSS Feeds
Help Support WN!
User name
Forgot Password? Join WN!

Mobile Browsing Warrior Nation Warrior Nation

01/24/2015 @ 6:55 pm
Replies: 32   Views: 931   Read Comments!
Sectional Support Structure - The 'New' Development
Posted by:WNxPhoenix

The 'New' Development

With all that has happened over the last few weeks this announcement falls under the category of 'bittersweet' for me, as I'm sure it will for many of you. With the loss of our Games Operations team we have been left with a void where supporting our sections is concerned. So I am pleased to announce to you that we will be filling this void with none other than our very own Development Operations Department which will today begin to transition from a department focusing solely on the new sections that join our community to one whose focus will be to develop, support, enrich and grow Warrior Nation as a whole.

By bringing the skills and expertise housed within Development Operations out to serve the wider community my hope is that we can give each and every section the same access to the care and support that our newest sections receive - whenever and however that may be needed. Healthy sections will benefit from higher levels of communication from their supports with more people on hand to reach out to if required. Sections that are struggling will have the expertise of development trained members who can give intensive support if necessary 'out in the field' to give them a chance before the option of retuning to Development is considered.

This will be one of the first of many changes that will be going on both out within the community and behind the scenes as we work to evaluate what we do, why we're doing it and how we do it with the view to making sure that we can provide WN with the very best.

Development Operations

Click the image to open in full size.

"The mission of the Development Department is to provide the support, training and resources required to ensure the continued growth and stability of the entire community."

The Department is designed to focus on all aspects of sectional development and support. This includes, but is not limited to: focusing on growth and stability of member populations; providing the necessary training, guidance and mentoring to game leaders so they can lead successfully; identifying and providing solutions to faltering game sections, and; researching, introducing and developing new game sections with the aim of increasing the number of options for members and the overall population as a whole.


Click the image to open in full size.

Click the image to open in full size.Click the image to open in full size.Click the image to open in full size.Click the image to open in full size.

Click the image to open in full size.Click the image to open in full size.Click the image to open in full size.Click the image to open in full size.

Architect - Please see the ranks page for the up to date description. Tag/name update from Miner will follow.
Game Champions

Open Positions

Brigadier General: Development Operations Apply Here
Development Brigadier Generals are expected to manage the day to day support of WN's sections; ensuring that existing sections are fully supported and new ones are given all the resources possible to succeed. Duties include, but are not limited to:
  • Providing excellent Admin Support to assigned sections, both released and those in Development.
  • Attending to any Administrative Requests that are raised by Game Leaders, sections and members.
  • Ensuring that Engineers are trained to the highest level and have the resources they need to bring new sections into WN.
  • Regularly review sections to identify those that may need dedicated or additional resources.
  • Ensure that game leaders are given the skills and knowledge to successfully lead their sections and organize activities for their members.

Engineer Apply Here
Engineers are specialists in their field, responsible for the continued stability and growth of Warrior Nation by supporting both new and existing sections. Their primary focus is to work with members and fellow Development staff to ensure a steady stream of new sections and members entering the Nation, training future sectional and Development leaders and achieving successful section releases. They will also support a small caseload of released sections, being on hand to assist them if necessary.

  • Identify opportunities for new game growth; communicating these opportunities to the membership and supporting efforts to start new sections.
  • Appoint and train Game Champions to lead their section through the development process and prepare them for future leadership positions.
  • Ensure that new recruits for assigned sections are approved.
  • Guide sections through the development process, ensuring that they meet predefined release criteria.
  • Train Architects to perform a range of departmental duties.
  • Provide quality game support over a small case load of released sections in conjunction with assigned Brigadier General.
  • Provide effective guidance, support and training for new Game Leaders and Officers where appropriate.
  • Evaluate sections that drop below a reasonable level of membership and activity and determine if intervention is required to help strengthen weakened sections.

It is going to take a little while for all of this to settle into place and be functioning properly so I hope you'll bear with us while we make this happen. If you're interested in either of the above positions or simply want to know more about how this new support system will work then please feel free to come and talk to me or PM me!

01/17/2015 @ 5:31 pm
Replies: 34   Views: 2833   Read Comments!
Medal of Justice January 2015
Posted by:WNxDarkNyte

Medal of Justice

Any JA or MP that shows a superior level of achievement in their job will be evaluated for this medal. Achievements in the following fields will be taken into consideration; reporting spam, organizing assigned forum, reporting avatars/signatures, policing game channels and servers, exceptional knowledge of the Eye of Justice support page, general attitude towards their job, or quality determined to be superior.

Moderating "The Commonship" in WN is a thankless job. Every action you take is under great scrutiny and even when doing the right thing, you are often castigated and blamed for "the breakdown of WN" by a small minority who believe they always know best. It takes a strong person to even take on this job but it takes an even stronger one to do it for over 2 years. Fortunately, I am proud to say that we have one of those people within Justice. A member who has unwaveringly done his best for the community since day one and who undoubtedly deserves recognition for his dedication.

I have personally known this member for nearly 5 years now and have seen him show exceptional personal growth in that time - once being one of the most controversial members in the nation but now one of the most level headed and supportive. I'll be brutally honest here and say I initially had doubts about this members promotion to Marshal Deputy but in the last two years he has proven me wrong to doubt him time and time again through his actions and mentality. Every issue that comes his way is dealt with efficiently and conscientiously whilst his activity and reliability have been exemplary throughout his stint as Marshal Deputy. I believe this member exhibits all the qualities we expect from a Marshal Deputy and is a character that we should all look up to.

It is an honour and a privilege to award the Medal of Justice to...

[WNxKrakie] -

Write-up provided by WNxDavott

01/13/2015 @ 1:28 am
Replies: 40   Views: 4252   Read Comments!
"Lightly Considered"
Posted by:WNxWhiteWolf

If you’re looking for instant gratification or one stop solutions I’d ask that you come back later when you can give this post a few dedicated moments of your time. While this particular post won’t have any concrete or immediate effects that go along with it I do expect to follow up with more detailed information as things develop and decisions are made.

I remember joining Warrior Nation like it was yesterday, so clearly that part of me thinks that I’m likely just making up whatever I want to remember to keep it so clear and precious… and the other part of me says that it was what it was.

My recruiter, NightShade[R], had stumbled upon my Day of Defeat server and thought that I was a pretty cool wolf and was curious if I was a member of a clan. I’m not entirely sure I knew what a clan could be other than a few characters you put before or after your name to signify that you’re a member of their cool kids club – so naturally, I was sold.

What followed was par for the course: Getting banned three times, once by founder Wakko; plowing a formerly glorious section to the ground after our leadership left; picking fights with admins about completely trivial things; not making any friends; …
Let me interrupt myself… that was par for the course? Yeah, I wasn’t sure I picked the right words either but interwoven in there were many lessons to be learned, many contributions to be made that eventually landed me an admin spot in charge of assisting with special tech projects… and nobody was surprised.

Warrior Nation has always had some kind of motivational banner or another on the site. For the past few years, that’s been the video that started off as auto-playing but was quickly murdered because auto-play is the devil. Back around 2008, Wakko made a little flash banner that showed off some of the ideals that powered the mission statement (You can view it if you want, it doesn’t quite play right full screen though).

I thought it was the corniest thing ever, and maybe it still is the corniest thing ever but for the first time in a few years I remembered it not too long ago and was reminded why I think Warrior Nation isn’t just the “WNx” you put before your name – WN represents the desire for any gaming community I want to be a contributor of to have things like respect among members above all else including winning; it represents my desire to let creativity shine in any capacity and to share that with each other in a fun, loving, supporting environment that can help foster skills like leadership, dedication, and discipline – things that make people successful in WN and in life itself.

Many of our current leaders and administrators aren’t people who’ve been trained to do any of this outside of WN, though some are. For the most part we’ve worked together as a team to figure out the skills that each of us have and those that we can share either via teaching or by applying them to get things done.

I decided to make this post in lieu of one that attempts to placate anyone, explain away recent events, or whatever people might expect because I want to remind people (including myself) that these are the ideals that power a community that I want to be a part of and to contribute to.

I attended BlizzCon 2014 and during their opening keynote address their CEO Mike Morhaime got on stage to take a few minutes of everyone’s time to stop celebrating Blizzard and have a serious discussion about the same kinds of things that I want to agree with so much; he spoke about Gamergate without saying it; saying that “a small group of people have been doing really awful things” and “tarnishing our reputation” as gamers calling on all the attendees present to treat each other with kindness and demonstrate to the world that the gaming community rejects harassment.

Warrior Nation should be about representing the best there is in gaming; and that doesn’t necessarily reflect only skill and prowess or proficiency but also endorsing a set of ideals that promote information sharing, a reputation that anyone in our community can be proud to represent, respect for everyone including those not in our community, and being accepting of those things that make people unique – those people often contribute unexpected positive qualities.

I wish I could say with a straight face that there’s nobody in Warrior Nation that I wouldn’t be proud to stand with in a court of honor; but I know that’s not true and it hasn’t been in a non-trivial way for maybe upwards of two years – recent events not exempt: some of the posts that followed have attacked administrators leaders and members, attempted to tarnish the reputation of everyone’s hard work both past and present.

I know that these are isolated events and for the majority of our member base this isn’t an issue and that everyone has the capacity to act with respect and honor for our peers; so I will not tolerate it any longer. I cannot stand by as people in our community are systematically attacked for being anything less than perfect or not aligning with personal expectations. If you are doing nothing but spewing negativity, do not be surprised with a slap on the wrist or removal, it should be expected from an establishment that values these things.

If we want a community where everyone is comfortable posting, visiting, and playing games together, then we need to take a stand as a community to reject those who actively work to spread negativity and ill will and instead focus on positive thinking with a positive attitude that leads to substantiated positive change. Replace comments with no substance other than to demean or intimidate with comments for how to improve, how to do something better, or learn something new.

We’ve been so lucky over the years to have such an excellently diverse set of skills provided by an amazing breadth of members at our fingertips, and I’m proud to be able to continue to draw from that strength and approach problems knowing that if I don’t have the answers that someone nearby does, or if nobody does that we can take the opportunity to try and figure it out as a team.

I want to begin to introduce a culture of communication back into our community starting with the top and working my way down, and starting from the members and working my way back up.

Here’s your first action item: If you’re reading this post; go make a post in your secondary section, it doesn’t need to be anything special – perhaps just introducing yourself if you’ve never done so before or perhaps posting something positive in someone else’s introduction thread.

I’m going to be making myself more available for everyone, especially members, in the coming weeks – getting back into the routine of messaging people randomly on messengers like xfire, and others; reminding everyone that my open door policy applies universally and that I always strive to work towards a solution instead of shrugging them off. If you want to contact me for a one-on-one, regardless of anything, please feel free to send me a PM. I expect a fair number of them, so don’t be discouraged if I don’t reply right away –*I’ll be sure to make sure anything you bring up gets addressed, even if that’s just asking what my favorite color is.

Expect a future post detailing some of the more tangible changes, we’re considering things like merging Dev and GO into a unified department, working on a realistic vBulletin upgrade path that won’t take a ton of time or resources, removing outdated materials on our website, and updating pages that are in need of updates.

If you haven't seen it yet Phoenix has started a discussion you should check out:
Our Problems, Your Solutions - Part 1: Our Problems

I look forward to positive change, and I hope you do too.

12/31/2014 @ 9:58 am
Replies: 19   Views: 4997   Read Comments!
The Nation Rewind - Issue #10
Posted by:WNxAngryScotsMan

Click the image to open in full size.

Click the image to open in full size.
Foreword From the Editor

Welcome to the tenth edition of the Nation Rewind and also the end of the year! Some of you may have noticed beforehand and some when they saw this thread but if you still haven't put two and two together, I am the new acting editor for the Publishing team. I know it's easy to just claim that I will work my butt off in this position and make promises that I might not be able to keep. However, I can promise to do all that's humanely possible to at least assure WNxPartyWeapon and WNxHollow that I was the right choice for this position.

I'd also like to welcome WNxRyuubei to the publishing team. Unfortunately, he couldn't make an article for you this month due to joining the team halfway through the month and being occupied in real life for the remainder of the month. Hopefully, he will be able to provide an article next month for your entertainment and leisure. Finally, I know this makes me look desperate, and I kind of am, but I'm on the look-out for a couple of new publishers and if you would like to be a publisher or just enjoy writing in general; I would highly recommend you apply for the position. Anyway, I won't delay your reading experience any longer. Please enjoy this months article and at the same time, have a Happy New Year!

Headlines From the Nation
WNxDeadpool and WNxAzia promoted to Dev Brigadier General | Resignation of WNxIzanagi | Loyalty Medals for December | WNxShadowZero resigns as BG Dev Ops

Video Game Therapy
Padded rooms and plastic controllers

Written by WNxHollow
__________________________ __________________________

Click the image to open in full size.
( Banner by WNxKildrak )

Continuing on from last month's article about what video games can teach people, perhaps without them even realising it: let's take it a stage further and look at how video-games can be used as intentional therapies for conditions ranging from autism to PTSD, even to people recovering from a stroke.

Read more ...
I work in a school which caters for children with autism and many of the children spend time playing on a computer, console, or ipad. Of course they do this partly because they enjoy the games, as most people reading this would be able to agree with, but they also have time on those devices because it helps them develop mentally or physically. A previous article for The Rewind covered what the children can learn as a by-product of casual gaming, but there's also a case for using specific games to achieve a particular outcome. Both children and adults, with varying levels of impaired social abilities, can feel more relaxed and prepared for social encounters if they can rehearse them online in advance. This is entirely natural and common to everyone. Teachers often rehearse their lessons, performers rehearse their acts, candidates rehearse interview techniques. However, there's been development in applying these situations into virtual reality settings, where people can practice their social interactions and, hopefully, overcome their previous dispositions. The virtual training can even be prescribed by healthcare professionals to meet gaps in real-life therapies.

Similarly, there has been some success in using virtual reality to help ease the symptoms of PTSD by placing the individuals into a VR simulation while they re-tell their experiences. One such simulation even uses the engine and assets from the Full Spectrum Warrior video-game. While the game itself is no replacement for the care of a professional, it can greatly augment the care provided and speed recovery times, or ease symptoms, dramatically.

One of the more physical therapies is to use the video-games in a role befitting a Nintendo Wii title - to get people up and moving after suffering a stroke. Most strokes leave the patient with neurological damage, which can cause them to have reduced mobility of the arms or legs. There are options available for individuals experiencing the reduced mobility, an estimated 325,000 people each year, but they are expensive and difficult to access. Video-games have therefore been developed to bridge the gap and allow people to achieve the same results in their homes. Therapies include swatting at bats inside a cave and paddling a canoe down a river, both designed to stimulate the arms.

Usually an article has a poignant conclusion to sum everything up and make you think, but in this case it's the content that should be speaking for itself. Isn't it amazing that video-games are transcending their recreational status and becoming, also, implements of science and medicine? In the future you might find yourself being prescribed a video-game (alright, probably not for a broken toe) and, hopefully, it'll help you where other medical interventions can't.
DRM and Games
A love-hate relationship for Gamers

Written by WNxJango Fett
__________________________ __________________________

Click the image to open in full size.
( Banner by WNxKildrak )

A long-standing debate in gaming, Digital Right Management or DRM for short, has been a thorn in the side of gaming communities. On one hand, a publisher wants to ensure that people actually buy their games, but, on the other hand, the people who buy the game are the ones feeling the restrictions of the DRM. Examples of DRM restrictions include being forced online at all times and a limited number of installs. My article will explore further into this realm of DRM.

Read more ...
The fact companies place DRM in their games should not be a surprise to anyone. On a console, the actual console acts as the DRM. They also place restrictions within the game CDs to prevent illegal replicates. Granted, you could mod your console to play these copied games, but the legality of that is pretty sketchy. PC DRM is an ever-changing field. DRM first started to become an issue in 2008 with the game Mass Effect. This is not the first recorded instance of DRM, but the first that required to authenticate with a server. This continued in 2008 with the game Spore placing an install limit. The fact that DRM started to question who actually own the games you bought is what caused the issue. Regardless, DRM since then has got bigger and better, yet defeated each time by pirates. Evolutions have resulted in single player games where all the logic is on the game makerís servers (like Sim City).

Other types of DRM have been welcomed to the gaming community. The biggest one in this arena is Steam. Steam revolutionized how people owned games, or, in start-up terms, disrupted how people bought games. Before Steam, it wasnít abnormal for a gamer to have a metric ton of CDs and boxes for unused games. Steam changed this. You buy a game, it appears on a list, and you can download from almost anywhere without the need for the physical copy. Most people do not realize that Steam is actually a DRM tool. Each time you load a game, the developer can use Steam to check to see if you have a valid license. Besides this, developers actually make more money off Steam games than selling physical copies. It is a winning situation for the sellers and a good experience for the buyers. DRM is a necessary evil in the world of online gaming, but is fully capable of making the experience better for the consumer.

Player Spotlight
Ain't revealing who till you read on...

Written by WNxAngryScotsMan
__________________________ __________________________

( Banner by WNxMravens10 )

Writing about one person for the Player Spotlight is one of the difficult things we have to do as publishers. Getting the nominations is more or less the easy part. Deciding whom to actually write about is another thing altogether. What makes a person a better choice than any of the others this month? What have they done this month that makes them stand out from the majority? However, sometimes itís not what a person does in one month but over a collection of months or even years. Thatís why this monthís player spotlight will be about WNxspeccarroo.

Read more ...
Being nominated by WNx Dobby, he told me that WNxspeccarroo has been a huge influence in helping League of Legends NA develop into one of the more flourishing sections of WN.
Ever since Speccarroo has made League of Legends NA her home, she's always been a driving force in getting things done. From providing in-game updates, new champion spotlights, game nights, and just regular support for members that need a hand, she is bringing the section together and having everyone come closer.
We need to go deeper. When asked, WNxSakido , GM of LoL NA, spoke about how WNxspeccarroo has contributed to the section and his response was quite inspirational to say the least:
ďShe's contributed the most by growing her own success. Basically she started off at rock bottom and had to claw her way up through extreme effort, and I caught wind of that vital spirit and gave her a leg up, because I remember being there too (except I was far too bashful and insecure to apply for any kind of leadership). Obviously she's done hard work and put in many hours of effort into making the section better, but the greatest asset she brings to the section is the inspirational story of humble beginnings to being a major outlier, and it fuels the section to do more with themselves. She's a true-blooded loyalist, through and through, and would defend that "family" viciously if it came to it. This is the kind of person WN needs more of, because it reflects on all of us, and this is the image we want.Ē
Along with all this, she is a constant help and pleasure to talk to within the Combat Media. Since her departure from the Publishing team (sad times) and her arrival in GAT, she has worked tirelessly to change the fact that she wasnít as experienced in it as other people. She has also contributed to several of the new banners through Operation Bootshine. In addition to that, she has a positive, mature and humours attitude, which makes her a delight to talk to in the forums. Overall, she thoroughly deserves this spotlight and letís hope she continues to be an inspirational icon to new comers for years to come.

If you know of someone who you think is worthy of being covered in next months issue, please send me a PM with your suggestions and we will pick from the collection of nominees.
Top Ten Worst Games of 2014
Because a best games of 2014 is too mainstream...

Written by WNxAngryScotsMan
__________________________ __________________________

At the end of the gaming year, it's usual for people to review the years games to see which were the best or, in this case, the worst. You may agree with the video and you may not, it all depends on your preferences and if you enjoyed the game or not. Overall, it's just for a bit of fun since it's the end of the year.

Interview With Deadpool
Everyone's favourite anti-hero

Written by WNxHollow
__________________________ __________________________

( Banner by WNxMravens10 )

Obligatory sentence noting the continuation of the admin interview series with another installment. This month I caught up with Deadpool, as much as anyone can even catch up with that guy, anyway. Please do read on for some honest insight into the goings-on around WN and in Deadpool's life. I particularly liked the run-down of a typical day, and the cruel idea of mixing similar-looking sweets together before giving them as a gift.

Read more ...
Tell us about yourself, who is Deadpool?

Who is Deadpool? Man that is a loaded question in a nutshell. Well the first is the love of Mexican food (chimichangas, burritos, enchiladas), asian food, basically anything that has a drive thru window, and of course constantly giving people gifts of candy in which I mixed M&Ms and Skittles in the same bowl. One must always play the Deadpool game once a week just to make sure my video game self is in tip top shape and does not get fat incase I gotta save the world of something crazy like that. A great taste of music is also needed so having a balance of metal and classic rock really gets my pumping in the morning. Finally always inserting myself into another story or comic is really a must; I live for controversy .

What first attracted you to WN, who recruited you?

Man I was wondering around solo in Diablo 2 on the PC when WNxTazman recruited me. I had a very solid foundation with WN and was supported by Tazman, Clepto, Clive, Slasher, and many others from Diablo 2 East from back in the day.

You've been in WN for over 5 years now, could you give us a quick run-down of your previous ranks?

Hm. What all ranks have I held? In Diablo 2 I was CJ and MP for about a year. Switched over to CODMW2 360 because I had gotten an xbox and decided to chance and really only head SGT Major for a few months, really the whole time I was in MW2 I really did not hold a tag until I went from SGT Major to RO Captain which was about a year in. From there I switched to becoming a GC for Medal of Honor for a few months before that game died and I switched to BFBC2. I amost instantly became a Sgt Major right off after joining and then became BO Captain for over a year then Major for several months. Right after becoming Major of BFBC2 I had to oppurtunity to become a Col in Dev under Shover's reign. Then the restructured happened and I went to BG, spent some time there but real life kicked my butt so I switched to Col again. Then promoted back to BG again and stepped down when real life was kicking my rear again. I spent the last 2 years basically floating along hardly checking the forums and started getting back into gaming again and I was asked to help BF4 as a Engineer and only a few short months later I went from Engineer to Col back to BG again.

Congratulations on your recent promotion, what changes does this new rank bring about for you?

Nothing really. I am here to promote and establish console as best I can. Lately I have been slammed crazy with work but within the next month I will be changing positions and working more 8-5 and I have a good handle on doctoral school at the moment so I will have more time to oversee the development of Console itself and get us back on track.

What do you think is the biggest challenge for your department right now?

Console itself is a different beast and jungle all together, almost like the Wild West, real change comes in small doses and we have made great strides over the last few years to make that happen but still have areas to improve on. Really getting console gamers to get on the forums is the biggest challenge and can cause some mis-communication at times.

Do you have any big plans for your department in the future?

Well I will have more time in my new position but really we will be overhauling how we look at games and supporting them. It will be more sectional focused and game champ driven instead of the admin team driving the plow. The more the game champs can provide and do themselves makes the section more self-reliant.

What's a typical day for a Dev BG?

Man what is a typical day? Well I am usually up by 6:30 AM to the sound of my annoying alarm. Shit, Shower, Anti-Shave (totally rocking a grizzly man beard). Go to work for 9-24 hours really depending on my day and how bad my cases can get. Get home, shower to wash away the negativity that I dealt with all day. I usually then do some chores around my apartment (trash, dishes, cleaning something) and then I head to the lady friends house to eat dinner, spend time with her and her cats watch a movie or continue our binge watching of Criminal Minds, and I get home around 10 PM and I usually either do homework for my doctoral degree or watching Netflex/Hulu/Amazon Prime till about midnight to really unwind from the day. Around Midnight I usually go running or lifting depending on the day, followed by another shower and I am in bed by 1 AM only to start the day all over again.

It's been said in the past that the WN forum isn't suitable for console gamers. Do you think there's still an issue with console gamers getting onto the forum and has the introduction of web browsers on consoles helped at all?

Well I think that in general the issue is not getting console gamers onto the forums or in the clan but making ourselves appealing to console gamers. When they look at our website and our console sections look great and active then it is easier to get members to join. New member always want to join something active so that is what we are trying to provide.

Your primary is Diablo 3 on XB1. Do you think the Diablo 3 fan following is consistent across all platforms and what do you, in particular, like about the title?

I love the Diablo series and I think across the platforms that D3 has a good following but it will be nothing like D2 sadly. D3 in general I think fell into a problem of trying to be a game that it is not. Overall I like the game and have a lot of fun playing it but the following itself is select gamers who play with small groups of friends, not really a clan that can support it. The only reason would to join a clan in order to obtain gear but with small groups of friends able to do that same thing then it makes our job difficult.

Is there anything around WN you'd like to highlight to everyone, or anything else you'd like to add?

Really I feel that WN is in a huge transition phase because the admin staff across the board loves video games and we love WN and want to supply as much fun and enjoyment to the two aspects as possible. We have identified several areas that we can improve on and are attempting to slowly switch to those new phases in order to make the admin and support teams have more fun and less time doing stuff on the forums. We the admins are trying to get back to the enjoyment of games itself in order to show that we truly care about WN and with leading by example we are able to show that the top dogs can continue to enjoy and still get our business done. I think DO and GO overall have done an amazing job and will continue to do an amazing job.

Deadpool Out
Sectional Highlight
Minecraft PS3

Written by WNxAngryScotsMan
__________________________ __________________________

( Banner by WNxMravens10 )

Ever since Minecraft took the gaming community by storm in 2011, itís hard to imagine any gaming network being void of it and we are no exception. Catering for the PC version and more recently, the PS3 version. Bringing in 38 primary members, itís no wonder it was recently released into the big bad world of Warrior Nation. So as a result of this, we caught up with the WNxWolfman, GM of Minecraft, to ask him so questions about the section.

Read more ...

So how did it feel for you and your team to be fully released?
It felt really good to get released. Now the big job is to keep the section alive and kicking.

For the people who donít know what ďMinecraftĒ is, would you kindly summarise what Minecraft is to us?
Well, Minecraft is a very basic graphic game. Itís where you survive or play adventure mode or just be in creative mode. Survival mode is were you go and survive against monsters while building shelter and expanding etc. Depending on what difficulty you are on will determine how dangerous the attacks are. Adventure mode I haven't played yet as itís with the new update. In essence, itís a game about being creative.

As GM, do you have any plans for the section that you wouldnít mind sharing? Or are they on a need-to-know basis as to protect your secret plans?
Well, my plans are having tournaments each month and game nights each week. On the tournaments I put up a 20 dollar PSN card prize and right now Iím planning a horse race on an obstacle course. I wanted to talk on mumble and let people know whatís happening in the races and the tournaments like an announcer.

Is there anything else youíd like to throw out there? Perhaps some free recruiting propaganda or just a statement on how your section is the best?
Iím still working on the details of recruitment and I would also like you to interview WNxHalfBlood. Heís one of my sergeant majors and he gets news on the update; he knows more then me on that subject.

And interview him we did.

What are your plans gonna be in order to help keep the section going and WNxWolfman told me that you are more familiar with the upcoming update, perhaps you'd like to enlighten us as to what it's bringing to the table?
Well to be honest I rather enjoy playing Minecraft in larger groups so I thought that I'd try and come up with new and fun games to create and play. Be it survival games or fun mini games. And in regards to the recent update, I just like to keep myself informed and I saw that none was posting anything in regards to the limited edition skin packs and texture packs. So I figured that I would take it upon myself to make sure everyone knew about it and were able to take advantage of the free stuff. I just really enjoy having a dedicated group of people to play Minecraft with and I'm happy that I found WN.

__________________________ __________________________
Want to join Combat Media? Click the links below to Apply!
Click the image to open in full size.

12/15/2014 @ 3:18 pm
Replies: 48   Views: 9240   Read Comments!
Loyalty Medals - December 2014
Posted by:WNxPhoenix

Loyalty Medals ~ December 2014

Last one of 2014, folks!

* * *

+10 Year Medal
Click the image to open in full size.

WNxKapitanTurtle (12 years)
WNxWhiteWolf (12 Years)
WNxFireDrake (10 Years)
WNxRoetorooter (10 Years)

~4 Members~

* * *

9 Year Medal
Click the image to open in full size.


~6 Members~

* * *

8 Year Medal
Click the image to open in full size.


~6 Members~

* * *

7 Year Medal
Click the image to open in full size.


~2 Members~

* * *

6 Year Medal
Click the image to open in full size.


~1 Member~

* * *

5 Year Medal
Click the image to open in full size.


~4 Members~

* * *

4 Year Medal
Click the image to open in full size.


~8 Members~

* * *

3 Year Medal
Click the image to open in full size.

WNxTaco Vendor

~13 Members~

* * *

2 Year Medal
Click the image to open in full size.

WNx CedricO
WNx iRawwwrr

~40 Members~

* * *

1 Year Medal
Click the image to open in full size.


~36 Members~

* * *

Congratulations on another year! I hope to see y'all on this list this time next year. Keep it up!


12/13/2014 @ 11:27 am
Replies: 60   Views: 6674   Read Comments!
New Development Brigadier Generals
Posted by:WNxPhoenix

"Please Boss, not the guinea pigs again. We need a sensible, adult way of deciding this one. The guinea pig race was fun, I'll admit that, but the poop Boss... the poop!"

Phoenix admitted that while her last admin selection process was fun, having all those guinea pigs running around the office created somewhat of a mess that Izanagi most certainly did not enjoy cleaning up and she felt guilty about that. Something else was needed... something less messy. At the same time though, she didn't like the idea of a selection process without the guinea pigs, so a solution was needed.

"Izanagi," she said, putting on her coat and heading for the door, "I need a process that includes the pigs, but excludes the mess. Come up with something while I go get some lunch. Gather the team when you've come up with something."

Phoenix returned with pizza a short time later to find Izanagi and ShadowZero sat in her office. "Boss, Izzy had another one of his stupid ideas... it is less messy though. He got the inspiration from his favourite extra-curricular activity..." Leaving that to hang in the air.

"...Eating?" asked Phoenix.

"Well... yes. He wants your guinea pigs to have an eating competition. We label up some food bowls with our candidates and the people whose names are on the first two emptied bowls, get the gig."

"Set it up." responded Phoenix, grinning.

Phoenix was called into the main office an hour or so later where Shadow and Izzy had set up the guinea pig pen and an assortment of labelled bowls with salad for the guinea pigs to eat their way through. "Isn't this going to take a while? That's a lot of salad in those bowls for your pigs to clear..."

Phoenix smirked, "Clearly you don't know guinea pigs."

Not ten minutes later, with Shadow and Izzy left gobsmacked at how quickly the pigs put away the salad, there were two empty bowls in the cage:

Click the image to open in full size. + Click the image to open in full size.

The following memo was dispatched immediately to the rest of the team.

The Department today has welcomed two new Brigadier Generals to the team. Please congratulate them on their very well deserved promotions.

Click the image to open in full size.


12/01/2014 @ 5:23 pm
Replies: 45   Views: 7188   Read Comments!
Story Time
Posted by:WNxIzanagi

Warrior Nation Presents:
How we almost got away.
(An Introductory tale based on a story told to me by a member of the guild. This piece is meant for entertainment purposes. The events are not all factual and should not be seen as such.)
as written by WNxAlacardia

The day started off well enough. We had a galleon full of packs and the sun at our back. Aye the pirates life was for me and my crew. Cruising the waters for ships on the horizon. It had been a rather successful day all in all. Treasure was in reach, and my eyes were set ahead on that pile of gold. Aye, just another successful day. So lost in fantasy was I with our haul that I barely noticed the rocks ahead. With my hardy crews eyes set on our wonderful haul. It was safe to say they didn't either. We all heard the crunch, and we felt the ship heave though.

The day started off well enough, the evening fared a whole lot worse. But my hearty crew takes more then a scuttling to bring them down. The Sea bugs were another story. But I survived, as did three of my loyal crew. Koger, Verum and Fizzle were the only others to come out of the water. As I turned by back to the sea and gazed at the shore I heard the clicking of more seabugs and the sickening crunch of another of my crew getting eaten. The terrified screams and frantic running of Koger and Verum told me we would never be seeing fizzle again.

We never saw Fizzle again, like I said prior. But we had high hopes ahead and our eyes once again turned to loot. But we had a few problems to contend with first. Firstly my harty crew had been drinking themselves into a depression. And how can I blame them? But money was tight and with a sweep of my hand I cleared the table and brushed aside all mannor of distraction.
"Lads! Get off your land lubbing arses and find me another boat!" I yelled in the harshest tones I could muster.

I was met with much cursing and Koger's drink nearly smashing me in the head. True diplomacy was a foot as I smashed the table against his belly with a push of my own. The voice of reason verum offered I go to hell. He would just get a glare, in the end my pirate crew would see things clearly. Koger through swollen bloody eyes. But he wanted his glass back anyways.

It didn't take us long to find some sorry saps to take us in. We met in a bar like the one we had just got done wrecking. Nill, Gorilla, Minku, each had sucker written right on their forhead. We joined there 'guild' after a round of drinks. Warrior Nation I think their name was. Yeah, that was the name. A whole hell of a lot of grog was passed around that day. It didn't take us long to find more help. It took a whole hell of a lot longer to gather the materials. Things were all going to plan though. The boat would fall under my command, and it was in private agreement that the last of my harty crew and I were going to stiff these sorry souls and leave them on dry land.

The days rolled into weeks. We took packs from one big town to the next big town. From a dry shit hole to a Wet shit hole. It was clear to say I didn't care for any of it. Only the boat was on my mind. But of course boats are very expansive. Galleons in general cost and arm and a lag. My supply of both had begun to dwindle since my good ol' pirating days. We managed to barter what we had for materials to build some clippers.
The sorry thing had nowhere to leave our packs though, and at times. We had fifteen cramped bodies each trying not to fall into the cold inky water. After having someone save you from falling over several times; You tend to grow a sense of Comradely. Indeed I ever found myself growing fond of our 'mules.' I begun to enjoy bitching at some of them. It was like they were part of my crew. Then Gorilladog spoke up and instantly I was reminded of the ultimate goal. It's amazing how hate keeps a man focused. We spend days running packs back and forth on our little boats. With me at the helm there was nothing that could stop our growing force.

Except for me of course, on that faithful day. We were done, the numbers just came in. We had everything we needed. Everyone had gathered, well most had gathered. Several of them turned out to be right good shipbuilders. As the hull was fixed, and the masts raised. I started my plan. While everyone was building. Jake, Verum, and I Made our way to the boat. Gorilla and Minku were busy with setting up the last Sail. My boys were busy fitting all the lines in place. Nill had gone back to land for a rest. Time past and Gorilla and Minku went to join them. A bottle was passed as they looked onwards to the beast they had all helped make.

We waved to the boys on land, giving them a thumbs up before kicking the level that released the ship into the water. Everyone cheered as we boarded. Everyone cheered as we turned the boat to the horizon and started to sail away. That stopped after a moment, koger leaning out the back to flip them a fond fairwell. Which was responded with cursing and a few missile weapons being fired at us. But we were long gone by then. Heading into the setting son. The specs on land grew smaller and smaller While the barren sea ahead started to take shape. Specs turned into ships, turned into angry pirates.
It seems some of my old crew had survived afterall. Shows you should never give up a search party five minutes after an accident. It develops some right angry fellows. I waved to some of my old gang. They in turn fired a few missiles at us. Verum knew the behavior well and the chant of "Skin all of them" was a big indicator he should take the helm and steer us back. Which because of the winds took us longer then it did in leaving the shore. Giving me plenty of time of come up with a plan.

On our return we spotted our 'comrades' preparing several harpoon clippers for a retrieval mission. Such a hurry they were in we got into yelling range before anyone tried to kill us.
"She runs like a beauty!" I yelled out to the shore line. As if It was the plan all along.
"The fuck Roland you had us worried.." Yelled back one of my 'trusted' mates.
"Like I would ever leave a crewmen behind." I responded with a scoff. Koger coughed into his fist and I shot him a glance. He wandered off and idly whistled as he lowered the sails. Allowing us to rest gentle on the shoreline.
And so It was that everyone got on board and a celebration was had. We had plenty to celebrate. We had our lives and a big boat. Our crew had more then trippled. Even if this ship went the way of it's predecessor we could count of them to help us fix it. Several cried out the name Warrior Nation. To the cheers of the rest. Shit, I'm a trusted member of a guild now.

Now here we are months later. A rag tag crew took shape into something akin to a sea monster. Battle would be had over land as well though. With my bloodthirsty crew at my side for nearly every charge. The scent of burning gunpowder was our breakfast. The screams of the dying our preffered genre of music. Minku even went through a short phase of drinking that which he killed. We thought it weird and he quit shortly after that.
But one again we had our eyes set on treasure, and our blades aims for throats. Aye, I wasn't a pirate anymore; I was a Privateer. A member of Warrior Nation and quickly on my way to being a Cornerstone of the Community. Aye it might not have been the Pirate's life. But it was still for me.

They held me at knife point and forced me to do their release story! So everyone give it up for the newest section to be released from development.

and their first officer team.

Click the image to open in full size.

Click the image to open in full size.

Click the image to open in full size.

Gratz and stay away from Osama. He bites.

11/30/2014 @ 2:08 pm
Replies: 22   Views: 2281   Read Comments!
The Nation Rewind - Issue #9
Posted by:WNxHollow

Foreword by the Guest Editor

This Intro Can't Even Handle Me Right Now

__________________________ __________________________

As is tradition, I'd like to welcome you all to yet another issue of The Rewind. This is issue #9 and hopefully we'll have something good in store for you for #10... maybe... right? Team?

Speaking of team, WNxAngryScotsMan joined us this month and boy is he angry. Angry at us. At all of us! You can read why below. There's also interviews with WNxTameyoshi and WNxDarkNyte, and indication that all this gaming might actually be teaching you something after all.

As always, we welcome your comments and additions in this thread. If there's anything you want to share privately then our PM boxes are always open and if you want to become a publisher then you can apply using the application form. I'd be especially interested in hearing from people who thought about applying for a position within Combat Media before, but then decided not to for whatever reason.

__________________________ __________________________

Headlines from The Nation:

WNxZenVee promoted to Game Ops Colonel | WNxHollow promoted to Combat Media BG | New Operations revealed by WNxPartyWeapon | WNxAesalon starts BF4 Recruitment Contest

Gamers are Killing Innovation!
Are gamers to blame for failed innovation?

Written by WNxAngryScotsMan
__________________________ __________________________

( Banner by WNxMravens10 )

When it comes to innovative games: there aren't a great deal of them today compared to previous years, where gaming was just beginning to find itís legs. Such games, that had massive effects on the games today, included Super Mario, Resident Evil and Warcraft: Orcs and Humans (which went on to become one of the largest MMO games ever made, AKA World of Warcraft) and have all been considered great innovative accomplishments. However, in recent years, large companies such EA and Ubisoft have been shovelling out the same games for them to capitalize on year after year, which has caused gamers to call out for more innovation instead of the same cookie-cut games.

So whoís to blame? Gamers have been shouting out for innovation but itís OUR fault that these games fail. Shocked? Take L.A Noire for example: it was praised for its original storytelling and its innovative gameplay as well as being critically acclaimed for many other aspects of the game. L.A Noire sold around 4 million units according to sales from 2011. Now letís compare that to a cookie cut game from the same year: Modern Warfare 3. Modern Warfare 3 sold 6.5 million unitsÖ In 24 hoursÖ Get where Iím coming from? Or do you think thatís just a fluke? Letís try Fifa 12 (This was released at a similar time to L.A Noire so time difference shouldn't vary so much it will affect it). This sold 3.2 million units, yes smaller than L.A Noire, but it only took them a week to generate that amount of sales where as L.A Noire reached 4 Million over a collection of months. To make matters worse, Team Bondi, the makers of L.A Noire, have gone bankrupt due to the low sales. We gamers demand innovation yet we still flock to the same game franchises, year after year, while ignoring the new innovative games that companies poured millions of pounds into to feed our desires. If we also claimed to have wanted innovation, instead of the same cookie cut games, then surely we wouldíve stopped buying said games long ago? But this isnít the case as, year after year, games next in their franchise top their predecessors consistently. Just have a look at the CoD sales graph or the Battlefield sales graph. They both show a positive trend towards sales even though they are basic replicas of the games before them.
Letís also look at it from another perspective, games that use the same concept over and over again continue to sell high amounts. Take Mario, for example, and a graph of game sales in the Mario franchise. If you look at all the high selling games on the list, youíll notice that every single one of them are the same concept used throughout Super Mario, the side scroller jumpíem up, and those sales are way up around and above the ten million mark. Now if you divert your attention to the bottom selling ones, youíll see that all those games are games that were all critically acclaimed for being innovative and taking a fresh and new approach to Mario but didnít sell. Quite frankly, itís just a case of "why re-invent the wheel when you can just polish the last one and sell that" for companies. Surely youíll be thinking, by now, about ďWhat about Super Mario 64? That sold loads and that was fresh and new!Ē Yes thatís true but itís only one game, and a good one at it. So ask yourself, if that was such a good innovative game, why not buy the other ones? They were all very good innovative games and deserved equal praise and sales. Once again, we demand innovation yet we decide not to buy the innovative games. Why is this? It may be because gamers donít want to spend their hard-earned cash on a game that has gambled on itís concept and feel much more safer buying a game that we all know the concept works for. Or maybe itís just a simple case of ďThe old concepts are the best"?

Does this mean that the gaming industry will be stuck with the same game concepts and fail to innovate from here on out due to our inability to buy them? The answer is ďNoĒ simply because even though we are failing to fund innovation, either by opting for a game with the same concepts or just refusing to buy the unknown, we still get the odd gem that breaks through this system. Sure we still buy games that are the same as its predecessor but thereís only so many times you can use the same model before it starts to lose its value. Not to mention we still have the Indie community, which is constantly shipping out new innovative games all the time, including FTL, This War of Mine, and Papers, Please even though they donít always amount to huge sales. These games prove that innovation will still be a key part of the gaming industry, even though they donít sell as much as CoD or Fifa, and that the gaming industry will continue to thrive.

Sectional Highlight
Warcraft 3

Written by WNxJango Fett
__________________________ __________________________

( Banner by WNxMravens10 )

Not many sections can claim to have both a long history and are continuing to expand in Warrior Nation. This month, we will be looking at a section who can claim this. I am talking, of course, about the Warcraft 3 section. With a whopping 17 recruits: they managed to win last monthís Global Domination recruiting contest. Their number of recruits was only approached by a couple other sections, with the vast majority of Warrior Nation not even coming close. Within this article, I will look at their long history and have a little talk with the current Grand Master of the section, WNxTameyoshi.

Read more ...

Unlike a majority of sections within WN, Warcraft 3 is a hard section to trace. First, I will have a look at the predecessor to the section as we know today. Back when Warcraft 3 came out, WN was experimenting with various structures for sections. Warcraft 3 was a section started within the regional system of games. The basic idea was that giving a larger staff to a game to focus on a specific region, the bigger the likelihood that the section will become massive. Regardless of how true this is, Warcraft 3 East had a nice run from between 2003 to 2009, hitting a highpoint of 42 people. On the other side of the continent, Warcraft 3 West ran the same length of time, hitting their own highpoint of 64 people. In 2009, it was decided to merge these two sections together to form the current Warcraft 3 section. A section that has been running ever since. While a rather truncated history, this gives a good idea of how rich the section is within the traditions of WN. Full history details can be found within the Saga of WN.

I decided to ask the current major of his section on his opinions:
How did it feel to win Global Domination?
Very good! Warcraft 3 is an old game with few players left. Winning this proved that there is some fight still left in the game & and in the section. There is more we can and will do but it was a good morale boost. The push this tournament gave us certainly helped with clan events as well which was the best thing about it to me. I believe for the first time we had a full lobbies of all WNx Players, it was a great thing to see. The golden name is pleasing to the eye as well!

What is your recruiting strategy?
Simply the promise of clan events, and the keeping of that promise. From random small 1-day Round Robin tournaments, organized 16 player Elimination tournaments, 2 week events and random game nights where we just play whatever we want. Most people see clans as a private channel to sit in where you might find a friend to play a game with you. We make that promise of something to actually do and fulfill it; making our clan more of an extended friends list where if you are online, there are usually games going that you can hop into and play with other members until you have to go.

Where do you see the section in a year and in five years?
I'd say it mostly depends on the game itself. It is over a decade old but it is still persisting, and we shall with it. Our clan is one the more active ones and we try to get a one new recruit every day (which is a lot to us!). People will come and go as they always have, but I do believe the game, and us with it, will certainly survive another year. Five years is a long way away and any number of things can potentially happen to which I can not be certain about, but if Warcraft 3 is still alive, I am thinking we will be there with it.

How did you get involved in Warrior Nation?
I came across it from another player and liked what I saw. At the time, I was in another clan so it was just a cool idea. I've always like the multi-gaming clan idea but none I found ever supported Warcraft 3 or they were already dead. In time the clan I was in disbanded so I hopped on over to WN and immediately knew it was a good fit for me. Almost 2 years later and here I am now, leading the section I love.

What is your favorite moment from the section?
I would have to pick the Battle of the Titans event last year. There was a set of challenges where you had to play a certain strategy & win with it, and they were really bad ones. My brother and I decided to tackle them together in 2v2 ladder matches. We were expecting to have a losing record by the end but we did them one after another and ended up undefeated and "did we really just do that?" laughing. Battle of the Titans was a very fun event that lead to some funny games including those and some where we would do a 6v6 and have everyone on our team doing one challenge or another and somehow pulling the win off. Might even do a section event in respect of it!
What Video Games Can Teach Us
Get schooled!

Written by WNxHollow
__________________________ __________________________

( Banner by WNxMravens10 )

There's an app for everything, right? I've started teaching in a school, which has an abundance of tablet devices. The kids can access thousands upon thousands of learning applications on these tablets and they'll have help in areas such as language, maths, science, reasoning, and many more. Interactive learning is a growing market, even for young children. These applications are usually presented as games, to encourage learners to participate and have fun while they learn. These "video games" can teach us a lot about everything. But what about the more "traditional" games we play in WN?

Read more ...

You may not realise it but video games have been teaching us new skills for a very long time. One of the first games I ever played was Super Mario on the NES. The core concept of Mario, as with many following platform games, is to jump to the right place at the right time. If you get it wrong then you're penalised, normally by losing a life... or, in other words, you die. This teaches us the age-old lesson that if you have bad timing, or jump to the wrong spot, you'll die. This doesn't stop people seriously hurting themselves when they jump from their rooftop to a plank of wood in their garden, then subsequently posting it on YouTube, but maybe they never played Mario?

It's not just timing, you'll be pleased to hear, games teach us other things too! Most RPGs have an inventory-like element. You pick things up and save them for use later. Sometimes, though, you'll pick up something that's really powerful... and you'll never, ever, use it because you might need it later, dammit! How many times have you struggled through an RPG only to finish it with a nearly-full inventory of potions that you didn't want to use earlier? This teaches us to be careful with our resources... and possibly turns some people into clinically-relevant hoarders. Linked to resources, many games require players to think ahead and plan. It might be sizing up the threat a boss poses or how to beat the OP faction that the other person selected in the matchmaking lobby. You've got to make a strategy, follow through with it, and evaluate how it went afterwards to see what you could change for next time if it all went wrong.

Has anyone ever told you you're not good at multitasking, have you ever said it to yourself? Have you then gone and played an MMO at least half-decently? Congratulations, you just multi-tasked! Most MMO's these days require people to concentrate on several things at once. Healing a party/raid is probably one of the most intensive experiences as you have to watch every life bar at the same time, activate abilities in response to it, read chat or other on-screen texts, listen to voice comms, and position yourself correctly so you don't take the next hit. Even if you're just pure, brawly, DPS, then you might still be contending with timing your attack skills and dealing with voice comms at the same time.

Have you ever faced an Asari commando squad? Over 3 million humans have. If you're one of those then you'll have faced difficult decisions about the fate of the universe at some point while playing through Mass Effect. You might have laughed uncontrollably when you wiped everyone out (like some psychopaths I know) but then you may have felt the cold sting of regret when it's all over (unlike said psychopaths I know). By giving gamers deep choices, with meaningful outcomes (okay, let's leave Mass Effect here) the developers are actually slowly influencing gamers morality. Don't believe me? Didn't you ever feel bad when your Tamagotchi died?

Next time you're on a killstreak in CoD and feeling awesome about life, you can think too about what skills you're learning. No, you're not learning to be a super-soldier, but you've learned something important nonetheless.

The Dark Nyte
The Hero Justice Deserves

Written by WNxHollow
__________________________ __________________________

( Banner by WNxMravens10 )

If you've been following our issues you know the drill with these admin interviews. This month we caught up with WNxDarkNyte and he gave some insight into his past in WN and his present in the Justice department. Something the interview won't quite tell you is that he's on the forum basically all. the. time. No, really. You don't see him in the list because he's invisible, watching you from the shadows, just waiting to hit people with the ban-a-rang of Justice. Occasionally, when there's a full moon, you can just hear the muffled screams... "Rachel... Rachel!!!!" Alright, that's enough horsing around (because: knight, right?)


Tell us about yourself, who is DarkNyte?
He is an IT Information Management student. In his free time he's an invisible forum lurker and a banhammer if necessary, amongst other personal things. Generally a nice guy once you get to know him, but sometimes seen as a jerk to people that don't ;)

What first attracted you to WN, who recruited you?
Me being in WN was just a coincidence. Back in 2005 when we still had a Call of Duty Europe section, WNxDeath_Angel gave me a try-out when he found me playing on the WN server and after kicking his ass, invited me to join WN. I didn't know anything at that time about forums or clans, so I signed up to the boards and made a couple of posts a week. That's pretty much it really.

You've been around WN a few years, what ranks have you held in the past and how did you get into Justice?
I only got my first rank in WN after 2 years+, which was Guild Wars Series Royal Guard. I was asked to apply for it by WNx X Wick, who I believe is still around from time to time. After being Royal Guard for 2 months, WNxUnicorn (who I bet most people still remember) contacted me with an interesting offer. She wanted me in a leadership position so gave me a choice even, Grand Master for GWS, or Colonel JA. After considering her offer I chose to go with Colonel JA until my promotion to Major General JA in 2010.

You've got a lot of medals in your time here. Which one is the most memorable and why?
The first one I got, which was the Medal of Justice. I got it about 6 months after my promotion, while I was still new to being an admin and the way things worked around WN. So getting that was quite the surprise, personally I didn't think I deserved it. But I guess the powers that were, at the time thought different :P

People would have to be living under a rock to not know that the Justice Department exists, but for those that don't know, what exactly does the department do for members?
The Department provides a nice, fair and fun clan/community for its members. Now we all know it's the most hated out there with us banning people and then get hate from their friends, but I guess that is part of the rank of Judge Advocate. You can't always make everyone happy, and when someone is being a douche, something has to be done about it no matter who it is. Just putting it out here that my PM Inbox is always open for members that feel they're treated unfairly :)

What do you think is the biggest challenge for your department right now?
The biggest challenge is, and has been for years, to make sure people are treated fairly. Whether that's in tickets or appeals. Everything has to be reviewed properly and a decision made. If a mistake is made, a good member could be removed from WN, and we don't want that :)

What big things does your department have planned for the future?
I'm getting my head around a reorganization of the Military Police side of Justice, how exactly that will happen, I don't know yet. All I can say is that something is in the works, and will be implemented when its ready.

What's a typical day for the head of Justice?
Dealing with tickets and appeals if there are any in the system. Aside from that it's dealing with PM's (52 in a day is alot you know), checking sections officer forums (yes, I do that) if there are any problems or issues with members and doing general administration duties.

52 PM's IS a lot in a day. Who PM's you more than anyone else?
Said people are no longer here today, but 52 a day was back in 2008-2009 when our membership was still ~2000 people. These days 20 is alot.

Your primary is Guild Wars 2. I've got some insider knowledge on this, and we have covered the section once before in an interview with WNxMehzie , but I know you play it... a lot! Why do you find the game so appealing and what makes it different to other MMORPG's on the market today?
When the game released I didn't have the intention of buying it, but after waking up on release day (which for me was a free day) I had a clear moment and thought "meh, why not get it and see what it's like". It was most likely caused with failing interest in SW:ToR, since the Devs ruined the game, in my opinion anyway. I've had alot of fun playing through GW2, getting achievements, running dungeons and so on.

However these days it's just hoping they add a decent expansion to the game before my interest completely vanishes, especially since I've completed most of the content now. While the Living Story is good, it's just by far not good enough.

Is there anything around WN you'd like to highlight to everyone, or anything else you'd like to add?
Justice Department is the best, just sayin' ;)

__________________________ __________________________
Want to join Combat Media? Click the links below to Apply!
Click the image to open in full size.

Warrior Nation Navigation Portal © 2003-2013
Engineered by: Wakko, WhiteWolf

Disclaimer ©2013 Warrior Nation Network. All rights reserved.
Warrior Nation is a trademark of Warrior Nation Network