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03/06/2015 @ 10:44 am
Replies: 11   Views: 216   Read Comments!
Response to the Problems
Posted by:WNxMercy

Here is an update on issues brought up by members and organized by WNxPhoenix : Our Problems, Your Solutions: The Problems

Let me begin by stating that we could not address some of the subjects in any truly meaningful way. As some require action overtime and are unprovable even if we felt we succeeded. Aside from a few vague concerns, many of the topics have been discussed & several have been or will be addressed.

To make things easier, I've tried to group the related topics. On the topics that we discussed but ultimately haven't arrived at a solution, or feel we cant, are marked in Orange. Topics we feel we have a solution to or don't require action are marked in Green.

Site/Content Issues
1. Messy/hard to navigate forum.
4. Forum too complicated.
5. Outdated Home Page
6. Integrate (+ USE) social media into the website
Response: The navigation bar was altered not long ago. Several unneeded links were removed. However these concerns are likely talking about site structural changes beyond minor fixes. Unfortunately nothing new to report.

2. Outdated content: History, Rosters, Legend, About us
Response: The History was recently updated to 2015: here. WNxAlmuric commented about an issue with some code regarding the history page. Rosters are to be assessed during Dev Ops audits of released sections. It is the duty of sectional leadership to maintain their rosters. (See Section/Section Leadership Issues #2 & #3) The Legend was updated to reflect the structure changes. (Removal of 3*, Dev/GO merger) Several other areas are under construction (Ranks page) or were removed (Policy page).

3. Piggy Bank update (and update required on financial state of WN)
Response: No progress made.

7. Remove Social Groups
Response: Unlikely to be removed, I can't speak for any future site though.

8. Too many commonship/admin forums/subforums
Response: Forums can be collapsed & hidden if you do not want to view them. Refinements to forum organization is somewhat common.

9. Not enough to participate in
10. Forums not informative.
Response: We have 25 released sections, 16 development sections, several openings in two engaging departments: Dev Ops Positions & Combat Media Positions. Many active topics across several open forums. Jump in mumble or make a post about wanting to play, there is usually someone who will play. A new Signature of the Week competition was posted: here on a really good topic! There are plenty of things to participate in! Dev Ops is currently in the process of getting situated (new staff & a need to staff other positions), but once we are settled the hope is to do some community-wide tournaments. Also each forum usually contains a topic with general information about that particular forum or section. There is a Help section of the navigation bar to help answer questions.


Community Issues

1. Toxic social atmosphere
2. Lack of respect across all levels
13. Make it easier to remove harmful members from the community
20. High amount of trolling/disrespect allowed on the forums
Response: These topics have been brought up frequently. The solution that was most often proposed was to simply go after the trolls. Once a troll has become known to the community for what they do, ban them. Stop with excessive warnings that allow trolls to work within the system and still cause problems.

The reason for not moving forward with a law alteration is the sensitive nature of the subject. If we stipulate a zero tolerance adjustment against trolling or disrespectful behavior to Law 4. We must be extremely careful who we deem as trolls. Voicing dissent is sometimes viewed as trolling when done without care. We do not want members fearful of instant bans related to voicing their grievances. Having said that, the Justice Department has taken more harsh actions against trolls recently. This was done directly in response to member demands to remove habitually problematic members.

3. Lack of transparency between admins + regular members
Response: Following WNxOsama's revival of the Pentagon Report: here. Our plan is to bring the report back with regularity. The current plan is to issue a report once every two months. The report will include a change log of recent events (not an administrator audit, but actions the administration as a whole has made). Additionally, the new reports may differ from the old Pentagon Reports from years ago. As those reports eventually turned into somewhat "silly reports" and didn't offer much in the way of transparency.

4. Slow implementation of changes
5. No timetables/expected completion dates for changes
Response: We are planning to introduce timetables when proposing new plans or operations. We will try our best to make realistic projections & attempting to stick to them. The quickness of something being implemented will rely heavily upon a number of factors that change frequently (admins, time available etc). We understand that this response may not be extremely satisfying but the proof will have to come from the pudding.

6. Give the power to those who can use it - not in the hands of those who can't/wont
Response: This is a difficult topic to address, as it's not something that can be definitively proven. In regards to the lower to middle rung of administrators, recently four BGs were added to Dev Ops. In regards to the middle to top echelon (2*), GO was removed along with the MG's position. As far as the very top tier (5* - 3*), WNxKira's position at 3* was removed.

Related: we'll be striving to maintain a staffed administration. We believe the low staff levels was a contributing factor why TO under preformed.

7. Admins should be truthful and explain to members if something can't/wont be done
9. Admins ignoring or delaying action on issues, only acting when things blow up
Response: In conjunction with numbers 4 & 5 (timetables). We will try to be more direct to members. Our plan is to move away from a corporate-like approach where each of our responses are wrapped in the same cloth. Our hope is that this will allow for better communication between members to admins. If you ask a question or want something implemented, we'll make a concerted effort to respond. Of course, it might not be the response you were after.

8. Avoid confusion - messages should come from the top-down
10. Crippling bureaucracy getting in the way of progress
Response: Merging GO & Development into a single department. By the merged we've taken the two largest groups of administrators and combined them into a single entity. The hope is that this will help reduce confusion over who does what and where. Dev is effectively overseeing every game and this gives the MG of Dev more influence to implement changes at a sectional level. Additionally WNxWhiteWolf has given the MGs near total control of their departments. This will allow the MGs to implement departmental changes without excessive waits for 5* approval.

11. Fixing join dates
12. Giving medals back to members who had them stripped/past accounts were deleted
Response: These topics are still being discussed. An announcement will be made to highlight any changes on these.

14. Not enough focus and the community that they can foster within themselves
15. Less talking about issues than there used to be
Response: Already being address and also an area that is difficult to ever say it is "complete". Current evidence: Our Problems, Your Solutions: The Problems, The Laws/Policies, Our Problems, Your Solutions - Part 1: Our Problems, Technical Plans - WN, I can provide more if necessary. There are also roughly a dozen topics like these in the Pentagon. Issues are being discussed.

16. Tagged members that have gone to RDx - remove them?
Response: No action to be taken. Warrior Nation has no multi-clanning rule and this non-rule applies to tagged members. Tagged members in Warrior Nation who have an account on Reborn Dominion will not be removed.

17. Community does not intermingle (members do not venture to other sections/areas of the forum)
Response: WNxAesalon recently posted a request for Ideas for Clan-wide Activities. We are planning to implement a community wide event by the end of the month if all goes well. Dev Ops is still in the process of staffing for Engineer & Architect. Once completed, the BGs will be freed up slightly and can work on other things (like community events). If things do happen to be slow, expect the event to be announced no later than two months.

18. Members are not included in decision making.
Response: We plan to try to include members in decision making. Pretty basic but as simple as that. When members make a post with a suggestion, we'll try to give an honest and meaningful reply. See #7 & #9. In fact, the entire endeavor WNxPhoenix has undergone to catalog member concerns is aimed at doing just that.

19. Members are rarely recognized for their efforts in the current system
21. More community announcements/awards etc required
Response: WNxPartyWeapon made the A.R.T - Award Recon Team. Essentially a team of members who, for the betterment of the community, nominate medals & awards to deserving members. That is one solution.

Other solutions in the past revolve around raising awareness.

A third solution is during the voting phase in the Pentagon. We're relaxing our exceedingly high expectations regarding nominations. We are not longer expecting research paper length nominations. We'll try to give each nomination a fair chance. Do not misunderstand this to believe we're lower standards. Members must still be exceptional to receive a medal. We will not be giving away medals for free, but we will loosen the expectation of an extremely long nomination post. We're hoping this will encourage more people to nominate deserving members.

We'll also try to contact each nominator who's nomination didn't make the cut. We'll explain the reasons why their nominee didn't get the medal. We understand spending the time writing a nomination isn't always fun. Getting it declined seemingly without a reason can be equally annoying. We want to help boost the number of nominations we see.


Section/Section Leadership Issues

1. Relax the rules - give sections more freedom to do what they want to do
5. Not clear what GLs can and cannot do in regards to their sections
Response: Majors/GMs virtually have complete control over their section, including customizing their own laws. Administrators will not dictate to a Major/GM how to run their section as long as things are going smoothly. Sometimes action is required to remove a poor Major/GM, however that action is not taken lightly.

2. Need to hold section leadership to higher standards to get stronger sections
3. GL training issues - not training adequate replacements, not expanding their sections sufficiently
Response: A major goal of the new Dev/GO merger team is to tackle this. Many sections will receive audits. Some of you may remember these during the time of Battle Ops. These audits are intended to give an understanding of how Dev Ops is viewing a section's health. If necessary suggestions and realistic goals may be given. The other purpose of the audits are to convey a sense that the actions of a section's leaders are being noticed. When hard work is done, we want you to know that we see your hard work.

4. Too many dead or inactive sections
Response: We're in the process of closing down several inactive sections. We currently have an inflated number of sections that our numbers are just aren't able to support. This plays into related complaint regarding the forum's appearance of being "cluttered". We are also exploring the possibility of restructuring the old Gamer Group sub-forums.

6. Give GLs the ability to send regular emails to their members
Response: Game leaders may request & collect the emails via private messages from their members if they wish to do this.

7. Too many inactive members kept on rosters
Response: It is a part of the section audits to assess their roster's upkeep. See #2 & #3.


Admin/Rank/Structure Issues

1. Weekly/Monthly email to all members (communication)
Response: Might be something the publishing department in Combat Media may consider. However, we aren't convinced it is necessary. In the name of transparency, it probably won't be implemented.

2. Dropping/altering medieval ranks?
Response: Discussions are on going at the moment. Description alterations are likely, graphical changes are a maybe, but the dropping of the ranks completely are highly unlikely.

3. Evaluate the CM and rank structure
Response: Discussions are on going at the moment. The video branch was recently closed & talks revolving around the appearance & structure of the ranks are possible.

4. Evaluate Justice
Response: Above my pay grade. Apparent talks in the Military Council (private forum within the Pentagon aka "super private forum").

5. Boosting Tech Ops to operational/functional levels
Response: No success on this front.

6. Merge Dev and Game Ops

7. Removal of Lt General
Response: The 3* position has been closed.

8. Move Wakko/SoCo to honorary ranks
Response: Currently being discussed.

9. Lack of training or entry level positions to allow members to get involved or trained for progression
Response: WNxPhoenix has changed the Miner rank to an Architect which will act like an Engineer in training. See: Here for more information.

10. Lack of visible presence from higher admins
Response: We're assuming this means WW/SoCo/Wakko. Unfortunately nothing to report yet.

11. Slow reaction time from Admins
Response: See above @time tables and communicating with members.

12. Ranks designed to be supervisory do not supervise properly -
Response: Really requires more explanation in regard to what positions (admin? major? engineer? etc). With the Dev/GO merger, Engineers will now be with the sections post-release. The Engineers wont dictate to the Major/GM how to run their section, but they will offer support.

13. Inactive Admins
14. Lazy admins - doing what is easiest, not what is best.
Response: Our current group of administrators are exceptional active. However I don't believe the topic was necessarily aimed at the lower tiers of admins. The MGs are active & not difficult to get a hold of. For the 5 Stars: WNxWhiteWolf has posted a few times but hasn't yet addressed questions. As commonly known, Wakko/SoCo aren't around. See related topics above.

02/27/2015 @ 2:17 pm
Replies: 26   Views: 1826   Read Comments!
Medal of Declaration
Posted by:WNxMercy

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Medal of Declaration

Originally Posted by WNxKrakie
I'm nominating WNxMescalino for Medal of Declaration for his huge achievements in a leadership role and outstanding results of building a strong and healthy section within our community. Mesc has started to play even later than me but now he is 2 levels higher already. His passion leads us to regular wins in wars, even if we lose we dont give up - we fight till the end even if our chances to win are theoretical. His organisational instincts show us where to move and what tactic to use (thanks for the sub forum where we recieve lots of useful information, share our thoughts and just having fun comparing our bases and formations) He is always open for suggestions and ready to recieve a healthy critics from his members and officers just like with inventing applications ability for empty leadership positions and many more. There were some conflict situations but this guy knows it best how to handle it. He loves his members and members love him. Otherwise I cant explain existance of 3 alliances in our section and so many active members: Casual clan (for relaxed gamers), Jr War Clan (for our junior warriors) and War Clan (for crazy hyperactive fighers). Believe me it takes a lot of time and effort to get everything done and make a section work like a well-oiled machine.

WNxMescalino deserves this medal because of his importance to our section and WN community. When it comes to taking a serious decision he always makes the first step. When it comes to joking he jokes first. He chooses to help people with his experience and maturity and more importantly (since this is the Medal of Declaration) his personal achievements of leading a section are beyond what we expect anyone in the section to accomplish from any GM in the world.

To me, WNxMescalino is the perfect example for the Medal of Declaration!

02/27/2015 @ 10:38 am
Replies: 19   Views: 1134   Read Comments!
Loyalty Medals - January 2015
Posted by:WNxMercy

Loyalty Medals - January 2015

Better late than never! :stone_014: Congrats Everyone!

+10 Year Medal
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- [ 16 Members ] -

9 Year Medal
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WNx X Wick
WNxWeapon X

- [ 5 Members ] -

8 Year Medal
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- [ 5 Members ] -

7 Year Medal
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- [ 9 Members ] -

6 Year Medal
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- [ 5 Members ] -

5 Year Medal
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- [ 3 Members ] -

4 Year Medal
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- [ 14 Members ] -

3 Year Medal
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- [ 7 Members ] -

2 Year Medal
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WNx Bubblegoose
WNx fortdead

- [ 34 Members ] -

1 Year Medal
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- [ 68 Members ] -


02/19/2015 @ 8:41 pm
Replies: 20   Views: 2227   Read Comments!
Operation: Bootshine Report
Posted by:WNxKitsune

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For the past few months the GAT department has been working on brightening up our forum and bring things up to date, below I have composed the images that we have worked on and their respected names. While many of the people that we had are no longer in the department, we still feel that they should give them the credit that they deserve. While Operation boot shine is complete, the GAT department is still available to do banners and icons as WN moves forward.


PartyWeapons Banner

Mravens10's Banners

Lions Banners

RabidChicken's Banners

Kitsune's Banners

Speccarroo's Banners


@WNxMraven's Icons
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WNxPartyWeapon's Icons
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WNxlukeytraceur's Icons
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WNxKitsune's Icons
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02/18/2015 @ 6:22 pm
Replies: 48   Views: 3307   Read Comments!
New Development Brigadier Generals!
Posted by:WNxPhoenix

As part of the Development Department's transformation into a team that can provide cover and support for all of our sections that has created the need for additions to be made to our Admin team. In looking for new Admins I looked for a good mix of people from all backgrounds that, as a team, can provide the knowledge, drive and enthusiasm we need to do what we set out to do strengthen what we currently have and secure our future. I think you'll agree with me that the team that these additions are going to form will be more than capable of working with the community to make that happen!

Without further ado, please congratulate our four new Brigadier Generals!

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02/07/2015 @ 7:05 am
Replies: 12   Views: 3919   Read Comments!
The Nation Rewind - Issue #11
Posted by:WNxAngryScotsMan

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Foreword From the Editor

Welcome to the eleventh edition of the Nation Rewind! I apologise for the delay, it's been a hectic month and as a result, we've had to provide a much smaller Issue for this month. We've also decided to close down the "Social Media" aspect of Publishers as it's been at a stand-still for quite some time now. So if you were thinking of applying for that section in Publishers, you won't be able to now. Other than that, there's not much else to say. The last thing I will say is that we are still looking for new Publishers to join our team. So if you are interested in becoming one, please feel free to apply and if you have any questions, don't be afraid to PM about them. So without further ado, please enjoy this month's publication.

Headlines From the Nation
Medal of Declaration awarded to WNxHollow | Medal of Justice awarded to WNxKrakie | New designs for Development | WNxPhoenix creates list of problems within WN

What Games have brought to us
The importance of games

Written by WNxOdy
__________________________ __________________________

( Banner by WNxKitsune)
For decades now, people and media have aggressively assaulted the gaming industry, and gamers with an immeasurable array of ire, filled with equal parts ignorance and confusion. Naturally, nothing is pure, and the industry and the community both have bad apples and mud on its face. However, by and large, gaming has done for much of the developed world a great deal of benefit.

Over time, several bright thinkers realised the potential to bring the joy and sport of gaming and utilise it for more than mere entertainment; like a virtuous tool for prosperity and wellness. Taking a look at the more obvious benefit, we find charity – between Child's Play, Games Done Quick, and Humble Bundle, gamers have collectively raised more than ten million dollars, and those are just three organisations. Individuals such as YouTube personalities TotalBiscuit and Jim Sterling have continuously adamantly opposed antagonists of the community by revealing the truth and dousing the flames. We now have dedicated schools such as DigiPen giving an education to people through the various skills required in the industry, and groups such as Extra Credits and Games for Good educating both the layman and the gamer from the top down about video games.

Even looking further back, we see that the industry has created jobs: over 20,000 jobs in the United States alone, magnitudes more across the globe. Generating multib-illion dollar revenues, there are entire franchises built to buy, trade, sell, and market games, which create even more jobs, and income tax for municipalities. Companies like Nintendo have striven to foster the traditional and fundamental family unit and social atmosphere to keep 'couch gaming' relevant. We hear many stories of gamers finding romance directly from their favourite hobby, we see mentally challenged individuals playing games as a coping mechanism, or to facilitate their special needs learning.

There are measurable improvements to various facets of society, there are statistics displaying the benefit, but most importantly are the experiences of each person that are unforgettable, and will permeate for generations. Whether you're 50 or 15, gaming can impact you or those you know, and it will only improve as time moves on and society allows the culture to integrate into its core.

The Death of Split Screen
From split-screen to co-op

Written by WNxHollow
__________________________ __________________________

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( Banner by WNxKitsune )

I fondly remember one of the first local multiplayer games I ever played, though it barely counts: Super Mario Bros. on the NES. One player was Mario and the other was Luigi, and you'd play until you died, whereupon the other player would then be able to play. From there I went onto the first in the Medal of Honour franchise, which had proper split-screen gameplay.

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Then, over the years, there have been a myriad of split-screen games. Crackdown, Call of Duty, and Halo, are some of the ones I played the most, but there are plenty of other games across multiple genres. Perhaps the most popular is Mario Kart. The latest of which has sold nearly 5 million copies to date and is the most popular Wii U title. However, split-screen is becoming a thing of the past.

Clearly, the rise of high-speed internet removes the necessity for people to be in the same room. No longer are you resigned to playing only with your siblings or friends that live close by and can be dropped off and picked up by their parents. Now you can play a BF4 Conquest with people from literally all over the world and it's so mainstream it's considered the standard. Personally, back before I joined WN, it was simply amazing that you could play with someone in the next street, let alone a neighbouring country. We didn't play with people across the Atlantic back then, though, because the ping was a genuine issue. We're not talking the 10ms increase you see today, it was a ping of 200-ish compared to >999, and was statistically significant.

So now we can play with people all over the world, in almost perfect sync, and have a great time. So, what's the downside? Let's say you go out to the shops and you get a brand new XBone and 4 controllers. Then you invest in the latest CoD and invite your friends over so you can have an old-school Xbox party with some pizza and drinks. You hook it all up, your friends come over, you fire up CoD and try to start a local game... but you can't. You'll need more than one xbox for that, oh and you might need to connect them via the internet, too, because most of the games don't handle LAN sensibly. So the message becomes: if you want to play videogames with your friends you should all stay in your respective homes.

Both the Xbone and PS4 support four or more controllers, but you'd be hard-pressed to find a game that even makes use of two of them, let alone four. Publishers still sell limited edition controllers, though. What a taunt, if ever there was one. Buy the controller and have nobody to even show it to because nobody is coming over to play with you. If the console can do it: it falls to the games themselves to create the next step... but they don't.

Developers say that it takes too much time to develop a split-screen game these days and the consoles can't provide the power required to render two things at once (Hint: they can). It falls then to the other side of the argument: they want you to buy more copies of the game. That could well be true, and it's something that's not easy to prove or disprove. Still, I'm one of those that prefers a true multiplayer experience, one you get by having friends and family around you, and I can only hope that some games continue to deliver the gaming experience that I, and others, so crave.
Bad Games
A quick description of bad games.

Written by WNxJango Fett
__________________________ __________________________

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( Banner by WNxKitsune )

Rarely do I play a game and think that is just bad. This is not to say I do not find games I do not enjoy, but they usually have some sort of playability factor that is just not for me. This month I am writing about games that I have played that have just been bad.

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The first game I want to talk about is Superman on the N64. I think that was the first straight up bad game I played. For those who are unfamiliar, it is a superman game where you essentially fly through a couple shitty obstacles following a story that makes no sense in a city made up of various cube shapes. Not many games make me question what the studio was thinking when they pushed this out, but this game did. It was a rather unwanted introduction into the world of bad games.
Another game I have played, much more recently, is the Duke Nukem game. I am certain I acquired the game on steam via one of the publisher library sales, so I decided to try it out even after hearing about how bad the experience was. So, fun fact, characters that worked back in the 90s come out to be completely racist and what not in the modern era. I actually did not mind that, but, it sort of started how outdated some aspects of the game where. This game had a 10-year development cycle I believe, that resulted in changing their respective engine multiple times. It was rather a miracle that it was released at all. This showed in the graphics. They used many techniques that were the cutting edge back when graphics were shittier, but showed their age when looking at them. For example, they only made one side of trees fancy, the other side was usually a plainish texture. Gameplay wise, I had no clue what I was doing throughout the game. It was just a weird experience.
As a category, I regularly avoid games based on movies. Sure, there are a couple good examples of games beating the bias in this category, but a vast majority of games are shit coded to ride on the popularity of the movie. Within this category, you find the ET game, which is known for being one of the worst games to ever be released. Whenever I play a game that falls in here, I usually end up walking away dissatisfied.

Rise in Pro Gaming
From basements to stadiums.

Written by WNxAngryScotsMan
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( Banner by WNxKitsune )

Every gamers dream is to play games for a living, well mine is at least. Who wouldn’t want to turn a form of entertainment into a way to earn a living? However if you told people that was your goal in life, many would just laugh you down on the spot believing that to be impossible and a stupid career choice. Today in modern society, gaming is just simply considered as a hobby and nothing more but how wrong they are…

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One of the main misconceptions is that it doesn’t pay that much when compared to other jobs. Yes this may be the case when you start out but many professional gamers, who have been at it for years, could earn up to a million pounds. Take Carlos “Ocelote” Rodriguez. He is a league of legends professional player who earns up to 1 million pounds every year when merchandise, tournament prize winnings, salary and other miscellaneous factors are added together. Another person who earns big money in gaming is the well-known youtuber, “PewDiePie” who clocks in at 4 million every year… just for playing games.

Pro gaming has also rocketed in popularity in recent years with the formation of newly founded leagues such as World Cyber Games, Major League Gaming and Intel Extreme Masters. Places like South Korea revelled in this and started huge national tournaments for StarCraft and WarCraft 3. All broadcasted on channels dedicated to them. The emergence of online streaming such as Twitch only did wonders for the popularity of Pro Gaming. So frankly, pro gaming is nothing short of making a competitor quite famous in the gaming community.

Finally as a result of the surge in popularity for pro gaming, education focused towards gaming has started to take shape. Illinois' Robert Morris University has become one of the first to offer people the chance to take a scholarship in pro gaming. Their course provides the pupil with the chance to become expert at games such as League of Legends. It will set the individual back by 8,000 (19,000 in total but the University pays for 50% of the cost) but it’s not very often you get the chance to learn how to play a game in school.

Realistically, pro gaming is fast becoming a popular sport for people to participate in and for people to watch. It wouldn’t be surprising if, in the future, it starts being broadcasted on major sporting TV channels and is competing against the leagues of NFL and Football for viewers.
Increasing your life through Games
Philosopher Stone? Fountain of Youth? GAMES?

Written by WNxHollow
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__________________________ __________________________
Want to join Combat Media? Click the links below to Apply!
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01/26/2015 @ 6:43 am
Replies: 35   Views: 6556   Read Comments!
Medal Of Declaration
Posted by:WNxPartyWeapon

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Medal Of Declaration



I wish to hereby nominate WNxHollow for the Medal of Declaration. Hollow has been GM for GW2 Gandara EU since September 2013. He's the perfect example of what a GM should be, always willing to help and guide other people, whether they are veterans or people that just joined the guild.

In his time he's created templates for all events, raffles, competitions. These can all be found in our sectional forums. He's also taken the Guild Wars 2 - Gandara (EU) Section Information thread to the next level, while also keeping the Guild Directory and Invite Requests updated. And not to even mentions the List of Useful Links and Guides.

He has also already proven himself over time by earning Leader of the Month back in July of this year.

Lately his game time has been decreasing because of Real Life, but he has still managed to come ingame when he can and also lead the guild through guild missions every weekend. This might be a short nomination, but the point of the whole thing is that Hollow has made sure everything rolls as well as it could be. Both ingame and on the boards.

I don't make nominations very often, only when I feel someone really deserves it. And WNxHollow is definitely one of those.

01/24/2015 @ 6:55 pm
Replies: 44   Views: 6026   Read Comments!
Sectional Support Structure - The 'New' Development
Posted by:WNxPhoenix

The 'New' Development

With all that has happened over the last few weeks this announcement falls under the category of 'bittersweet' for me, as I'm sure it will for many of you. With the loss of our Games Operations team we have been left with a void where supporting our sections is concerned. So I am pleased to announce to you that we will be filling this void with none other than our very own Development Operations Department which will today begin to transition from a department focusing solely on the new sections that join our community to one whose focus will be to develop, support, enrich and grow Warrior Nation as a whole.

By bringing the skills and expertise housed within Development Operations out to serve the wider community my hope is that we can give each and every section the same access to the care and support that our newest sections receive - whenever and however that may be needed. Healthy sections will benefit from higher levels of communication from their supports with more people on hand to reach out to if required. Sections that are struggling will have the expertise of development trained members who can give intensive support if necessary 'out in the field' to give them a chance before the option of retuning to Development is considered.

This will be one of the first of many changes that will be going on both out within the community and behind the scenes as we work to evaluate what we do, why we're doing it and how we do it with the view to making sure that we can provide WN with the very best.

Development Operations

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"The mission of the Development Department is to provide the support, training and resources required to ensure the continued growth and stability of the entire community."

The Department is designed to focus on all aspects of sectional development and support. This includes, but is not limited to: focusing on growth and stability of member populations; providing the necessary training, guidance and mentoring to game leaders so they can lead successfully; identifying and providing solutions to faltering game sections, and; researching, introducing and developing new game sections with the aim of increasing the number of options for members and the overall population as a whole.


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Architect - Please see the ranks page for the up to date description. Tag/name update from Miner will follow.
Game Champions

Open Positions

Brigadier General: Development Operations Apply Here
Development Brigadier Generals are expected to manage the day to day support of WN's sections; ensuring that existing sections are fully supported and new ones are given all the resources possible to succeed. Duties include, but are not limited to:
  • Providing excellent Admin Support to assigned sections, both released and those in Development.
  • Attending to any Administrative Requests that are raised by Game Leaders, sections and members.
  • Ensuring that Engineers are trained to the highest level and have the resources they need to bring new sections into WN.
  • Regularly review sections to identify those that may need dedicated or additional resources.
  • Ensure that game leaders are given the skills and knowledge to successfully lead their sections and organize activities for their members.

Engineer Apply Here
Engineers are specialists in their field, responsible for the continued stability and growth of Warrior Nation by supporting both new and existing sections. Their primary focus is to work with members and fellow Development staff to ensure a steady stream of new sections and members entering the Nation, training future sectional and Development leaders and achieving successful section releases. They will also support a small caseload of released sections, being on hand to assist them if necessary.

  • Identify opportunities for new game growth; communicating these opportunities to the membership and supporting efforts to start new sections.
  • Appoint and train Game Champions to lead their section through the development process and prepare them for future leadership positions.
  • Ensure that new recruits for assigned sections are approved.
  • Guide sections through the development process, ensuring that they meet predefined release criteria.
  • Train Architects to perform a range of departmental duties.
  • Provide quality game support over a small case load of released sections in conjunction with assigned Brigadier General.
  • Provide effective guidance, support and training for new Game Leaders and Officers where appropriate.
  • Evaluate sections that drop below a reasonable level of membership and activity and determine if intervention is required to help strengthen weakened sections.

It is going to take a little while for all of this to settle into place and be functioning properly so I hope you'll bear with us while we make this happen. If you're interested in either of the above positions or simply want to know more about how this new support system will work then please feel free to come and talk to me or PM me!

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